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In these hard times , we are all collecting events that we should have attended and instead got canceled. Regarding me, for instance, we’re talking about MWC, GDC, XR Europe, Svilupparty, just to name a few. Some of these events have been definitely canceled, while others have reverted to the use of VR and will be held completely in virtual reality.
Don’t let the coronavirus outbreak prevent you from getting a great workout. The coronavirus outbreak is proving to be a major disruptor in terms of our day-to-day lives. In order to prevent unnecessary exposure, many schools and businesses have started to close, with those still open seeing low attendance due to self-imposed quarantines. Unsurprisingly, many public and private gyms have already begun shutting their doors to the public.
After decades of speculation, anticipation, hype, and disappointment, is 2020 virtual reality ’s breakout year? As someone who studies the psychology and ergonomics of virtual and augmented technologies, I’ve long known the key to mass adoption lies in a positive user experience, which virtual reality is now poised to deliver. Early research on the latest devices shows that the VR technologies of today have made significant progress on the fundamental comfort and usability challenges that
Just as predicted (but perhaps with less fanfare than usual), Apple has made the move of adding a depth sensor to the rear camera of its latest edition of the iPad Pro. What is surprising is the type of sensor it is, and that plot twist raises the level of intrigue for Apple's development of augmented reality smartglasses. Don't Miss: Apple Brings People Occlusion & Motion Capture to ARKit 3 Alongside RealityKit & RealityComposer for AR Development On Wednesday, Apple unveiled the 2020 i
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Yesterday evening I was finally able to try Bizarre Barber , a VR videogame that always got me curious from the gameplay videos. Courtesy of Maria of Synesthetic Echo, I have spent some time with this crazy game, and now I’m here telling you my impressions! Gameplay. As you can see from the above trailer, Bizarre Barber is not the classical VR game.
Battle cowboys, space paratroopers, and terrorists in this competitive arena-scale VR experience. Imagine stepping into a full scale virtual arena where you can choose from being a cowboy in a western, a space paratrooper battling aliens, or special forces battling terrorists. The experience lets you move freely in the arena without any equipment other than a VR headset, and you are able to interact with other players in the experience.
Battle cowboys, space paratroopers, and terrorists in this competitive arena-scale VR experience. Imagine stepping into a full scale virtual arena where you can choose from being a cowboy in a western, a space paratrooper battling aliens, or special forces battling terrorists. The experience lets you move freely in the arena without any equipment other than a VR headset, and you are able to interact with other players in the experience.
Stuck indoors? Well, you should know that your VR headset is way more than just a Beat Saber machine. You can actually chat, play, and watch movies with your friends, almost as if the world wasn’t thrust into a global pandemic—or whatever is keeping you from going outside. Here’s a few choice apps where you can connect with friends, or meet new friends too.
The latest announcements Facebook’s first virtual Game Developer’s Showcase which is happening this week. In the midst of the growing coronavirus pandemic, holding any sort of normal conference is entirely out of the question. But although it might seem like the entire world is grinding to a halt, life goes on and there are still some exciting announcements coming out of the tech world.
Another week closed at home, sending big hugs to all of you VR enthusiasts of the world. Many countries are locking down because of the coronavirus, so I hope you all stay safe, healthy and will be able to keep in touch with the people you love. And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read.
COVID-19 isn’t stopping this Shanghai professor from making his online classes as entertaining as possible. Jiang Fei, a digital art professor based out of Shanghai, China, has developed a piece of software that allows him to transform into a variety of virtual characters in an atttempt to attract more students to his online classes. The recent outbreak of COVID-19 has led to the adoption of digital classrooms, online exams, and virtual flag-raising ceremonies by many Chinese schools, including
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Gabe Newell, co-founder of Valve, sat down with IGN for a chat about the company, the promise of VR, and Newell’s most bleeding edge project as of late, brain-computer interfaces (BCI). “Personally, the area I’m spending a lot of time on has been growing out of a bunch of research that occurred a while ago in brain-computer interfaces,” Newell tells IGN. “And I think that’s kind of long-lead stuff.
With many office workers in the US being asked to work from home if their job allows, Magic Leap's customary updates for the Lumin OS and Lumin SDK brings some help to keep distributed workforces connected. Chief among the new features arriving with Lumin OS version 0.98.10 and Lumin SDK 0.24 is a new Meetings feature that enables local and remote collaboration with 2D and 3D files.
On Tuesday we started coverage of Facebook’s Game Developers Showcase. The company’s all-online alternative to the canceled Game Developers Conference is the place to be for Oculus news on VR games and apps. The Showcase So Far. A video posted Monday announced the launch of the event. Posts also detailed upcoming updates to the Quest platform, new resources for VR developers, and changes to the way that Oculus manages IAPs and DLC for VR games.
Register now before space inevitably runs out. After sitting in Oculus Quest’s “Coming Soon” section for what feels like an eternity, Ready at Dawn’s 2017 multiplayer VR sport games Echo VR will finally be available to play on Oculus Quest, sort of. (Image Credit: Oculus, Facebook). Facebook today announced via its Facebook: Game Developer Showcase that it will kicking off a closed alpha of Echo VR for select Oculus Quest and Rift/Rift S players March 26th.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The Game Developers Conference (GDC) was supposed to take place this week at the Moscone Center in San Francisco, however it was postponed amidst the coronavirus pandemic (COVID-19) alongside basically every conference relevant to the industry this year. Facebook typically holds a number of developer talks there, but thankfully the company is letting them out for free today in recompense.
This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou
5G internet will change everything users do on smartphones, including the way they play AR games. To prove this, Dark Slope partnered with AT&T to create Trick Shot Kings , a multiplayer basketball augmented reality game that showcases the capabilities of 5G internet. The game release comes along with the official launch of Samsung Galaxy S20 devices.
Bring some color to 13 monochromatic worlds in this Zen-like Oculus VR experience. I think we can all agree that 2020 is shaping up to be a roller coaster of a year. Less than 4 months in an we’ve seen catastrophic wildfires, international conflict, and the global spread of a highly-infectious virus that’s ready resulted in worldwide government-mandated quarantines.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The 2020 Game Developers Conference (GDC) would have started today had it not been canned like basically every major expo from here until summer. To compensate, Facebook is hosting what it calls its Game Developers Showcase, and it’s starting today. Running from March 16th – 19th, Facebook will be announcing new updates and trailers from what it calls “anticipated games” coming to both its Quest and Rift platforms.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and revenues.
Until very recently, AR filters from social media were the exclusive domain of platform developers. However, recently, platforms have been releasing toolkits allowing individuals to create their own filters. For many, this was a fun way to flex their creative muscles in augmented reality. However, for others, it is opening up a cottage industry. Here, we’ll introduce you to CREATORS AR, a new platform helping independent creators find work creating custom augmented reality filters.
The Full Throttle update introduces new customizations, additional modifiers, and it’s hardest level yet. Facebook continued on with its Game Developer Showcase this morning with a slew of exciting announcements for both the Oculus Quest and Rift/Rift S, including a new update for Pistol Whip that introduces a chaotic, Mad Max-inspired level to the mix.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Facebook today announced that 20 Oculus Quest games have broken the $1 million revenue mark, a big milestone for the VR industry as a whole. Oculus Quest famously sold out during the holiday season, and then promptly fell victim to the coronavirus supply chain slowdown, tallying among its marketplace competitors Valve Index, and more recently the SteamVR-compatible faceplate for HTC Vive Cosmos.
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. 2019 was a “table-setting” year for our spatial future as momentum builds.
As many VR gamers are aware, the Game Developers Conference was canceled this year due to coronavirus fears. However, organizations are doing what they can to participate in the space anyway. Facebook, owners of VR tech giant Oculus, launched the Facebook Game Developers Showcase as their alternative offering. The event, which launched Monday and concludes Wednesday, will include special videos and blogpost announcements on both Facebook’s social games and VR games by Oculus.
The long-awaited stealth kayak game receives a new launch date after months of uncertainty. Originally scheduled for release last year on the Oculus Quest, nDreams’ stealth-based kayak shooter Phantom: Covert Ops is now set to launch this June on both the Oculus Quest and Oculus Rift/Rift S. Facebook made the announcement this morning as part of its ongoing Game Developers Showcase alongside a slew of other update and announcements.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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