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Some days ago, the popular opensource 3D modeling software Blender has launched a new VR view tool to let you see your 3D scene in VR! You could already use Blender in XR with the MARUI plugin, but here we’re talking about the official support by the Blender Foundation , that comes with version 2.83. All the 3D Artists’ community got hyped about this because it is very cool.
A new partnership will see the delivery of VR headsets to senior care facilities across all 50 states. According to the CDC (Center for Disease Control), older adults with preexisting medical conditions are prone to more serious complications as a result of the COVID-19 virus. It’s for this reason senior care facilities across the US have begun limiting access to only essential medical personnel, leaving many seniors cut off from friends and family.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. We recently asked if the virtual office is AR’s killer app. Having lots of benefits in normal times, AR remote collaboration gains relevance in empowering shelter-in-place masses.
Coronavirus is unsettling every aspect of our lives, including our retail experiences. As the world has become confined to their homes, online shopping is now more important than ever and augmented reality technology has been thrust into the limelight to help online retailers deliver an efficient shopping experience. Technology Is Stepping Up. As the global count of coronavirus cases continues to rise, most of us have been sent home from work and are expected to stay productive.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Haptics is a very important part of virtual reality, and while we wait for consumer solutions arriving in some years, for now, the market is dominated by enterprise solutions like the amazing Dexmo Gloves or HaptX Gloves. These solutions are high-performant, but also incredibly expensive, and only big enterprises can afford them. A Dutch company called Senseglove wants to change that, offering a force feedback glove for VR made in plastic with a price that is still high, but that can be affordab
Today’s update introduces a brand new vehicle to the game; the Exo Mech. VR is in desperate need of more quality mech games. Previous releases such as VOX MACHINAE and Archangel: Hellfire have proven how well VR technology works with the popular anime and video game genre, allowing players to take control of enormous mechanical titans using their own to two hands.
Today’s update introduces a brand new vehicle to the game; the Exo Mech. VR is in desperate need of more quality mech games. Previous releases such as VOX MACHINAE and Archangel: Hellfire have proven how well VR technology works with the popular anime and video game genre, allowing players to take control of enormous mechanical titans using their own to two hands.
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. One of AR’s promises ( along with VR ) is to bring far-flung colleagues together for interpersonal interactions. This is an AR use case that’s been imagined and envisioned for a while.
The fashion industry is tailor-made for an augmented reality explosion. Just picture yourself trying on different shirts digitally; it’s too good. From virtual try-ons, to detailed product inspection, to camera activated logos, to what my mom calls “bright and shiny” camera filters – what we wear will come to life in the virtual world. Snapchat was the first to discover the power of augmenting the selfie.
How immersive technology can help us better connect with one another in the #COVID19 age. “Even in times of global pandemic, no one has to be alone. COVID-19 has forced us apart, but technology makes it possible for us to work, learn, and interact with one another, while remaining physically distant.”. From technical terms to hardware and the right platforms to meet your specific needs, the guide should serve as a primer for newbies and a refresher for jaded pros Click To Tweet.
Step into the world of French illusionist and film director Georges Mélíès in AR, VR, or standard video. Back to the Moon was first released in 2018 as a first-of-its-kind collaboration between Nexus Studios , Google Spotlight Stories , Google Arts & Culture , Cinématèque Française , and Google Doodles. In addition to being the first ever Doodle to take the form of a 360-degree film, the project was also nominated for an Emmy in the Outstanding Original Interactive Program category.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
In the time of social distancing and the new work-at-home culture, video conferencing has undoubtedly become king. Companies looking to get a little more out of meetings though, namely the ability to virtually chat face-to-face with colleagues, might be surprised to learn that HTC will soon be offering its own social VR platform soon. Announced on Twitter by HTC Vive China President Alvin Wang Graylin, the company is pitching a virtual meeting service now that it says will be both budget and cli
“Wearable Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader’s moves and motivations in wearables. For more, subscribe to ARtillery PRO. Common wisdom states that mobile AR is the forbear to smart glasses.
The new coronavirus pandemic has led to the cancellation of all public and private events, including music concerts and festivals. To help fans cope while staying at home in self-isolation, VR music platform Soundscape VR prepared a surprise. Their latest VR world, called Silica Sol, is available for free. Silica Sol – a VR World Inspired by the Desert.
Users will soon be able to view their 3D scenes in VR. Additional features on the way. One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. The ladder even has a VR mode that lets you build in-headset using the Unreal Editor tool set. Earlier this week, veteran open-source 3D modeling and animation software Blender announced via a developer update that it would be introducing limited support for VR
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Blender, a popular free open-source modeling and animation tool, is soon to get VR support via the OpenXR API. Initially users will be able to step into their 3D scenes to see them up close and at scale, with new features expected in the future. The next version of Blender , version 2.83 planned for release in late-may, will include a first wave of VR support, the company recently announced.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. There’s lots of discussion about how spatial computing can support the “new normal.” That’s everything from working at home to virtual events.
Marketing is a high-priority concern for businesses of all shapes, sizes, and varieties. To get noticed, they need to optimize everything from the content they produce to the brand images they present — but they also need to target the right audiences (and know them completely). Because this can’t be achieved immediately, it must be worked on over time.
One of the most downloaded apps on SideQuest just got even better. Today’s launch of Update v1.2.1 for Physics Playground adds a whole suit of new features to the popular VR sandbox experience, including full-body physics, a brand new playground environment, improved NPC physics, new weaponry and tools, and a slew of other additions and optimizations; it’s basically Boneworks Lite for the Oculus Quest.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
In its latest hiring bout, over the last month Apple has sought more than a dozen new hires specifically for AR and VR roles. Among them, the company is looking for a Computational Display Engineering Manager for incubating advanced display technologies for use with upcoming Apple products. Apple continues to hire and acquire talent and companies to further its expertise in AR and VR, with the company being rumored to launch a headset in 2021 or 2022.
This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?
Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. It also hinted at some developments to come in the future. Hand Tracking in VR Technology – It’s Come a Long Way.
15 VR short films scheduled to debut at Tribeca Immersive will be available later this month on standalone Oculus headsets. Last month New York’s annual Tribeca Film Festival announced it would be postponing its film and interactive storytelling programs indefinitely after New York Gov. Andrew Cuomo announced a temporary ban on gatherings larger than 500 individuals in an effort to halt the ongoing spread of COVID-19. “We founded the Tribeca Film Festival as a way to heal our communi
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
NextVR, the live event broadcasting platform for VR headsets, may soon find itself acquired by Apple, a report by 9to5Mac maintains, which is expected to be valued around $100 million. At the time of this writing, neither Apple nor NextVR have commented on the alleged acquisition. 9to5Mac posits that the acquisition may center on NextVR’s patented video streaming technology.
You’ve probably heard a lot about how the buzz around XR is up as more people are attending meetings remotely. However, with just about everyone advised to stay at home, VR game designers are also keeping their hands full. Any VR experience can keep you occupied, but some can also get you up and moving in times when leaving your house might be difficult, frightening, or illegal.
Over 11,000 athletes from across 115 countries registered for IRONMAN VR1. The COVID-19 lockdown has resulted in the temporary suspension and—in some cases—permanent cancellation of numerous professional sports leagues across the globe. While many fans will have to wait at least a couple of months before they can expect to see their favorite teams and athletes return to competition, several organizations have been providing their own unique alternatives to help keep their fans satisf
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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