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SVVR’s first project under their ambitious MULTIVERSE initiative links VR with the real world via mixed reality live events. Since 2013, independent global VR community SVVR has worked tirelessly to develop a thriving global community for VR enthusiasts, developers, professionals, and entrepreneur looking to sink their teeth into immersive technology.
AntVR, the Beijing-based company known for their 2014 VR headset Kickstarter , launched a new crowdfunding campaign today for an augmented reality headset dubbed ‘Mix’ AntVR says the PC-tethered AR headset, which starts at $500 without positional tracking, will have a 96-degree field of view (FOV), and the ability to use the SteamVR platform so users can play games originally intended for VR headsets—provided the game has a dark, or entirely black background.
iFLY , a leading provider of indoor skydiving facilities, today launched their iFLY VR initiative which combines the company’s indoor skydiving experience with immersive visuals powered by a Gear VR headset. I got to try to experience for myself at the company’s SF Bay location. Now available at 28 locations in the US, the iFLY VR experience is an optional $20 add-on to the usual indoor flight experience offered by the company (which starts around $70).
Kitten Planet, a spin-off company that grew up in Samsung's C-Lab incubator, has developed a connected toothbrush that teaches and motivates children to brush their teeth better via augmented reality while tracking their performance. Called Brush Monster, the $49 toothbrush connects to smartphones and tablets via Bluetooth, with the augmented reality experience delivered through the companion app for iOS and Android.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
VR is the future of employee training, and businesses are taking notice. . It’s no secret an increasing number of businesses are turning to virtual and augmented reality for employee training. One of the main reasons companies have doubled-down on their use of this immersive technology is its unarguable cost-effectiveness. According to a 2014 report from the Association for Talent Development (ADP), businesses with at least 100 employees spent roughly $1,200 on training exercises per emp
The response to Pixel Ripped response during GDC, PAX East, and VRLA has been overwhelmingly positive and during that time the game was set to be released in May. The team has since decided to take a few more weeks to polish all versions of the game for a smooth release across Steam, Oculus Home, and PlayStation VR simultaneously. In a statement released today: We expect to have an update on a new Summer 2018 release date in the next few weeks, and want fans to rest assured that we'll have more
The response to Pixel Ripped response during GDC, PAX East, and VRLA has been overwhelmingly positive and during that time the game was set to be released in May. The team has since decided to take a few more weeks to polish all versions of the game for a smooth release across Steam, Oculus Home, and PlayStation VR simultaneously. In a statement released today: We expect to have an update on a new Summer 2018 release date in the next few weeks, and want fans to rest assured that we'll have more
In its first week, Beat Saber has sold 50,000 copies across Steam and Oculus, generating $1 million in revenue—a clear milestone of success for a game still in early access and made by a three-person indie studio. Beat Saber developer Hyperbolic Magnetism confirmed the 50,000 figure on Twitter , suggesting that 100,000 units isn’t far off. At $20 a pop, the game has generated around $1 million in revenue, before the 30% cut taken out by the storefronts.
Hello, budding augmented reality developers! My name is Ambuj, and I'll be introducing all of you Next Reality readers to the world ARKit, as I'm developing an ARKit 101 series on using ARKit to create augmented reality apps for iPad and iPhone. My background is in software engineering, and I've been working on iOS apps for the past three years. I'm a huge fan of augmented reality and was very excited when I first found out about Apple's release of ARKit (in fact, I almost jumped out of my seat
Clothes maketh the man and woman in Warerplai’s turn-based AR strategy game. The immersive entertainment industry is currently neck-deep in smartphone-based AR applications. From established corporations such as Google attempting cross platform, multi-person shared experiences , to independent developers looking to bring classic Dungeons & Dragons gameplay into the 21st Century, groundbreaking new platforms such as Android’s ARCore+ and Apple’s ARkit have made it insanely easy for creators t
TSA Frisky s a tongue-in-cheek look into the world of a TSA agent. Think Job Simulator but with something that people hate dealing with at airports. The game throws you right in the middle of a busy airport security checkpoint. Dulles International Airport security is jealous of all the action you'll be getting as a new recruit. Pat-down suspicious passengers and look through unassuming luggage to find pesky contraband items.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
According to recent testing by the Virtual Reality Institute of Health and Exercise , Beat Saber (2018) may be more than just a fun way to spend an evening in. With all that block slicing, dodging and leaning, you could burn as many calories as playing tennis. The Virtual Reality Institute of Health and Exercise, which collaborates with professionals in the field of Kinesiology, bases their data on a game’s observed metabolic equivalent (MET) score, a standard way of defining the energy cost
Google's Pixel smartphone had a decent head start as one of the first devices to offer ARCore, but that early exclusivity has been frustrating for some Android device owners. Some of that frustration was relieved as more Android devices were added to the ARCore list in February. But there were still a couple of major pieces in the device support puzzle missing.
Sydney-based Visospace closes in on the $10,000 goal for their VR “hoverboard.”. “The Alto is like a mouse for your body in immersive VR and AR environments right now, but it’s also the user interface for the internet of the future”, says Dr. Puya Abolfathi, CEO and co-founder of Visospace. The latest attempt at bringing complete freedom of movement to VR experiences, the Alto100 promises omnidirectional locomotion via a specialized platform upon which a user can choose the direction they’
Vertigo Games, the VR game studio behind hit VR shooter Arizona Sunshine , today announced that Chet Faliszek has joined its advisory board. Faliszek will be providing the company with strategic counsel as it enters the next phase of growth with an undisclosed VR title currently in development. Faliszek was at Valve for 12 years where he was co-project lead on the Left 4 Dead series and a writer/developer on numerous franchises at Valve including Half-life, Portal, and CS:GO.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Pimax today updated their “8K” headset Kickstarter page to announce that pre-production units of the 200 field of view headset, dubbed M1, will be shipping to a handful of closed beta testers this month. The company says 10 of the Pimax 8K testing units will go out in total, which will proceed the general launch to backers. Following a lens design issue that delayed the release of M1 to testers last month, Pimax is finally getting their promised pre-production “8K” VR hea
China-based virtual reality headset maker ANTVR has decided to enter the augmented reality space, and to do so it's launching its headset on Kickstarter. The company claims that its new Mix AR device has a field of view that surpasses the Meta 2, the HoloLens, and others within a smaller form factor and at a fraction of the price. But there's a catch.
Immersive technologies are closer to a marketer’s dream than most people realize. Last year, the IAB reported that more than a quarter of Internet users worldwide now have ad blockers turned on. Once highly effective techniques, conventional methods of advertisement such as celebrity endorsements and bandwagon tactics are no longer enough to attract or maintain the attention of consumers.
Today at Consensus 2018, Blockchain Studios announced the launch of CryptoCarz, the most advanced Ethereum-secured collectible asset yet. CryptoCarz are unique, limited-edition virtual cars that can be collected and then raced on a brand-new platform made for the rapidly growing eSports market. CryptoCarz is a multiplayer, fully immersive Virtual Reality-enabled racing experience.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
HTC China President Alvin Wang Graylin tweeted recently that Steven Spielberg’s Ready Player One (2018) is projected to have a “significantly positive impact” on VR adoption in China this year. Graylin presented a few supporting slides this past week during a talk at a tech conference held by iQIYI, a company commonly dubbed ‘The Chinese Nexflix’ Citing a China VR Market Survey from April 2018, Graylin maintains that Chinese movie-goers who watched Ready Player O
Department store chain Target is the latest retailer to offer an augmented reality cosmetics app for customers to virtually try on lipstick. For its Beauty Studio web app, Target uses the YouCam platform offered by Perfect Corp. Available through Target.com via any desktop web browser, as well as mobile (specifically, Safari for iOS and Chrome for Android), shoppers can try on 88 products, such as lipstick, eyeliner, blush, and more, from 10 brands, including Cover Girl, L'Oreal Paris, and Revlo
Step just outside the eye of the storm and feel the full force of a category 3 monster. . Hurricanes – massive geophysical events that can unleash massive destruction with wind speeds over 160 miles per hour and up to 2.4 trillion gallons of rainfall per day. These storms can generate so much energy that when they make landfall, they can produce a storm surge capable of reaching up to 20 feet and extending nearly 100 miles.
After 2 years of work on Chiaro , Martov Co. has launched a Kickstarter campaign to engage with the deeply passionate VR and gaming communities, and get funding for the final months of production. The campaign is live now, and will run until Tuesday, July 3rd, 2018: bit.ly/chiaroVR Martin Bradstreet, CEO and Co-Founder of Martov Co. explains: “Anyone who’s tried virtual reality will tell you it’s absolutely world-changing.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Onward (2017) is a military-style VR shooter with some of the most ardent players who regularly engage in a sort of amped-up version of paintball. It plays host to fierce competition, and with it comes a certain camaraderie that has bound players together in one of the most hardcore userships. An avid player passed away recently, and in an outpouring of support, many members of the Onward community responded by donating to his fiancé and young child via a GoFundMe fundraiser.
When it comes to augmented reality apps, visually immersive experiences are plentiful, but audio experiences are somewhat underrepresented. A new app for iPhones and iPads seeks to shift the AR paradigm toward the latter. Now available via the App Store, the Fields app creates spatial sound "fields" that are visually marked via colorful 3D "particles" anchored in the user's physical environment.
The world’s largest animal rights organization hopes VR’s immersive capabilities can finally put animals and humans on equal terms. With over 6.5 million active members and supporters spread across the globe, PETA, or the “People for the Ethical Treatment of Animals” animal rights organization is the largest in existence. According to PETA’s Mobile Clinics Division , in 2017 the massive organization spent a whopping $57,325,933 on just its outreach programs alone, spaying as well as neutering 13
This blog addresses an important issue: Do we really need Virtual Reality in education? Shift from Memorizing To Higher Order Thinking. VR-based immersive and experiential learning has the potential to create a deeper level of engagement with target topics, in a distraction free environment. Such an environment creates chances for focus and attention on a topic or idea, which should positively affect retention rates of the subject matter.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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