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Yesterday, finally Elon Musk has detailed in a public event the work that its secretive BCI startup Neuralink has done in these two years of stealth mode. What has been announced there is astonishing and I want to discuss with you here what has been revealed, what I think about it and what are the possible future projections of this work for AR and VR.
ILMxLAb and Fable Studio will duke it out for ‘Outstanding Innovation in Interactive Media.’. Both ILMxLAB’s Vader Immortal: A Star Wars VR Story and Fable Studio’s Wolves in the Walls: It’s All over have both been selected as finalists in “Outstanding Innovation in Interactive Media” at this year’s 2019 Emmy Awards, joining a distinguished list of accomplished immersive experiences honored during the long-running American awards program.
VR Hyperloop Passenger Experience in Virtual Reality Unveiled at SpaceX. We’ve been reporting on the Hyperloop for a while here at Tech Trends. Elon Musk conceived the Hyperloop in 2013 as a revolutionary high-speed ground transport system, and this concept is now being worked on around the globe by the world’s top engineers, architects and designers.As part of this, a yearly competition is held at SpaceX HQ in California among University teams who test out the concepts they have been work
Microsoft’s HoloLens is quickly emerging as the industry standard for mixed reality in the workplace. However, there is still a lot that it can’t do. After all, XR technology is still working at catching up to our desires and imaginations. However, a new MR app helps to bring HoloLens a little closer. What Can the MR App Do? Holo4Labs is an MR app compatible with HoloLens.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Virtuleap is for sure one of the most promising startups I have talked with in this 2019. I had the pleasure of talking with the CEO Amir Bozorgzadeh some weeks ago (sorry for the delay in publishing the article, Amir!) and I was astonished by his ambitious project, that is understanding the emotions of the user while he/she is just using a commercial headset.
Microsoft’s Japanese-speaking hologram steals the show at Inspire 2019. Microsoft’s HoloLens 2 Mixed Reality headset was front-and-center at the 2019 Inspire conference as the company showcased their latest advancements in artificial intelligence as well as mixed reality hologram technology. During a keynote held yesterday at the Las Vegas-based event, Microsoft Executive Julia White unveiled an exciting new project that uses a combination of body and voice capture, Azure AI, and HoloLens 2 tech
Microsoft’s Japanese-speaking hologram steals the show at Inspire 2019. Microsoft’s HoloLens 2 Mixed Reality headset was front-and-center at the 2019 Inspire conference as the company showcased their latest advancements in artificial intelligence as well as mixed reality hologram technology. During a keynote held yesterday at the Las Vegas-based event, Microsoft Executive Julia White unveiled an exciting new project that uses a combination of body and voice capture, Azure AI, and HoloLens 2 tech
Todd Maddox reports on why A/B tests are sub-optimal in building and optimizing immersive training and performance tools. As with any young science or technology, the early wins are often large, but more wins are to follow if solid research and development is conducted that leverages what we know about the brain Click To Tweet. I have written extensively on the potential of virtual reality (VR) and augmented reality (AR) to revolutionize training and performance in healthcare , manufacturing , a
Elon Musk unveiled Neuralink earlier this week, a startup that aims to not only revolutionize the growing field of brain-machine interfaces (BMIs), but eventually wants to make neural implants as common as LASIK outpatient procedures are today—that’s the long-term goal at least. And while virtual reality and BMIs are still relatively segregated fields at this point, Oculus CTO and legendary programmer John Carmack got a chance to visit Neuralink’s offices, calling it “very bold
In the last few years, the HoloLens has become a popular tool for use in medical procedures and training. But recently, the Magic Leap One has gained momentum in the space as well when it comes to medical use cases. The latest medical app for the Magic Leap One, the CHARM (short for CHARIOT AR Medical) Simulator, uses the device's spatial computing capabilities to replace or supplement the traditional manikins and task trainers with virtual models and enables multiple medical professionals or st
Disney’s hand-drawn VR film is an adorable tale of two unlikely friends. Walt Disney Animation Studios latest stab at immersive filmmaking, a kite’s tale , is set to premiere later this month at SIGGRAPH 2019, making it the second VR short film from Disney to debut at the annual computer graphics conference. This week Disney released a bit more information behind the mysterious project, revealing an adorable pair of characters who must work together to brave the dangers of life in the unforgivin
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
How to two of the newer top-of-the-line VR headsets compare to each other on key features? This handy infographic lays it all out. The software that comes alongside the Oculus is much better than the Index by a long shot Click To Tweet. Software. The software that comes alongside the Oculus is much better than the Index by a long shot, and there are many more AAA games available in the market for the Oculus.
At San Diego Comic Con (SDCC) this year, Oculus and BBC Studios are giving US crowds their first chance to demo the upcoming VR game Doctor Who: The Edge of Time. The demo will be available at the BBC AMERICA Booth (#4129), which also includes a sneak peek of the show’s beloved space-time travel device, the TARDIS. SDCC is taking place from July 18th – 21st.
You might not have heard about the AR technology company QReal. However, if you’ve had an AR experience with Dunkin’ Donuts, Dominos, Subway, Panera, or KitchenAid, you’ve probably seen their handywork. To better understand the company that is quietly introducing so many to AR technology , ARPost had a chat with co-founder Alper Guler. ?. QReal, Formerly Kabaq.
Forget the old phrase “you can’t judge a book by its cover.”. UK-based artist Alexander Ward was shocked to see his AR-enabled cover for Allowah Lani’s book I am love was circulating online. When scanned with a smartphone camera, the books cover opens a 3D portal to a visually-captivating psychedelic cosmos. “It certainly was very surprising,” Ward explained, “[I] can’t imagine anyone expects their video to travel around merrily on Twitter gathering almost a million views.”.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
After debuting its virtual Pocket Gallery last year with the works of Johannes Vermeer, Google Arts & Culture has released a sequel that brings even more artists into your home via augmented reality. Available in the Google Arts & Culture app for iOS and Android, "The Art of Color" features 33 famous paintings from around the world organized into wings by color palette, with Pablo Picasso and Vincent Van Gogh among the featured artists.
Tetris Effect (2018) , the latest entry in the iconic tile-stacker series, is officially headed to PC on July 23rd, which also includes support for VR headsets. Tetris Effect for PC is coming exclusively to the Epic Games Store , and is said to support both HTC Vive and Oculus Rift—including gamepads & their respective motion controllers. Originally released on PlayStation 4 late last year, Tetris Effect for PC is said to run on traditional monitors at resolutions of 4K or more with an unc
Are you attending XRDC’s AR and VR conference in San Francisco on October 14-15? Do you follow all the latest tech trends? The XRDC AR/VR Healthcare Report is out now and is a must-read. Healthcare affects everyone. The report covers the latest advancements in AR and VR with interviews from 5 leaders using this tech in healthcare. The Healthcare Industry, VR, and AR.
Could the multinational technology conglomerate be expanding into the AR market? According to a recently published patent application filed by Samsung, the company may be developing a foldable AR headset featuring a built-in display that automatically activates when the device is unfolded. Image Credit: US Patent and Trademark Office. According to the United States Patent & Trademark Office : One or more embodiments of the present disclosure may include: a transparent member; a housing coupl
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
I wish you’re having a wonderful Sunday. Here you are my recap of the most interesting XR news of the week! Top news of the week. (Image by Martin Hajek, from iDropNews). Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams.
Oculus Quest is the company’s first mobile headset to offer full positional tracking, and also its first to be able to run a handful of top PC VR titles that have been ported to work with the headset. To do so, Oculus managed to cram everything needed for the experience inside a shell that’s hardly larger than the original Rift headset. A teardown of Oculus Quest shows how it all fits inside.
Unless you've been hiding under a (moon) rock for the past month, you already know that Saturday, July 20 is the 50th anniversary of NASA's Apollo 11 lunar landing. And while it has been 50 years since man first visited the moon, no human has set foot on its surface since 1976. Luckily for us, augmented reality presents the opportunity to experience the Apollo 11 launch and landing, as well as the moonwalk, within our own, Earth-bound terrestrial boundaries.
Step inside a life-like recreation of the time-traveling spacecraft later this month. Doctor Who: The Edge of Time , an upcoming interactive VR experience from Oculus and BBC Studios, is set to launch September 29th on PlayStation VR, Oculus Rift/ Rift S, HTC Vive, and Vive Cosmos. The feature-length cinematic experience will include a handful of classic Doctor Who villains, including the nefarious Dalek and endlessly-creepy Weeping Angels.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
OmniVirt, an AR and VR advertising platform, recently conducted an analysis of XR use cases. Representatives of the company provided ARPost with a copy of the analysis, and it’s definitely worth taking a look at. See Also: 6 Brands That Use AR and VR Advertising Successfully. About the Study. The analysis, conducted by OmniVirt , looked at thirty companies that used either VR or AR in advertising in 2018 and 2019.
With Facebook recently launching the Oculus Quest and Rift S—both of which rely on always-on cameras during use—we reached out to the company to learn more about what data is captured by the cameras and how it’s used. There’s never a bad time to be skeptical about how your private information is being used by products and companies which gather information about you, but an especially good time is when using products that rely on always-on cameras during use.
AWE EU is the top XR conference, with the possible exception of AWE’s flagship show in Santa Clara, CA each spring. The European version packs up the AWE playbook, team and speaker caliber and brings it to Munich in October. Last year’s show exhibited high-quality and insightful talks (see our editorial coverage here , here and here ). We expect that to sustain at this year’s show , which we say not just as a conference partner (see disclosure below), but industry watchers and
This ain’t your mama’s Tarzan. Fun Train, the developer behind The Exorcist: Legion VR, has revealed a new episodic VR series based on acclaimed American fiction author Edgar Rice Burroughs’ 1912 classic, Tarzan of the Apes. Revealed earlier today at an absolutely packed San Diego Comic-Con, Tarzan VR is a single-player VR game that places users in the shoes (bare feet?
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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