This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
(Header image courtesy of RefreshVR ). Virtual Reality is, relatively speaking, a new technology. And like with the introduction of any new tech, there’s the question of which department should take ownership of it when adopted. The answer at your company will have important ramifications — what budget VR comes from, what personnel gets put together for VR projects, what constitutes acceptable ROI, etc?
With Android 10 hitting the streets (at least for those mobile devices that get quick updates) and the public release of iOS 13 dropping on Sept. 19, Google is releasing an update on Thursday to ARCore that adds some fantastic new benefits to its cross-platform capabilities. For its Cloud Anchors API for multi-user augmented reality experiences, Google has integrated persistent content support, enabling users to "save" AR content in real-world places for others to discover and interact with.
The dancing violinist broke new ground with her one-of-a-kind VR performance. Last month acclaimed electronic violinist, dancer, and singer-songwriter Lindsey Stirling performed a one-of-a-kind VR performance for a live crowd of 400,000 viewers scattered all across the globe. Hosted by online music platform Wave , Stirlings 1 ½ hour performance featured a stunning combination of live music and choreographed dancing as the singer-songwriter performed a variety of tracks from her fifth and latest
Finally, the moment has come: after months of teasing, silence, rumors and spinning heads, the Vive Cosmos has finally been launched! The final price has been revealed: 699$ and so its availability, plus some little surprises! Discover everything with me…. Vive Cosmos. HTC Vive Cosmos (Image by HTC). The Vive Cosmos is the latest PC VR headset announced by HTC at CES 2019.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The Wild partners up with Igloo Vision to bring real-time collaboration to shared XR environments. The Wild , a start-up from Portland, Oregon has just announced an integration with UK-based Igloo Vision to open up new avenues for collaboration and experiential design review for teams working in architecture, engineering, and construction (AEC). Igloo Vision designs and develops immersive 360° projection spaces, along with the enabling software and technology.
The Belgium-based XR technology startup, LucidWeb, recently launched a beta of a new platform. The platform allows users to easily create 3D videos and VR experiences to share on their websites or social media. LucidWeb founder Leen Segers told ARPost all about how the platform works, why it’s special, and what its future is. What Is LucidWeb? Leen Segers, LucidWeb founder.
The Belgium-based XR technology startup, LucidWeb, recently launched a beta of a new platform. The platform allows users to easily create 3D videos and VR experiences to share on their websites or social media. LucidWeb founder Leen Segers told ARPost all about how the platform works, why it’s special, and what its future is. What Is LucidWeb? Leen Segers, LucidWeb founder.
Massive fights across sprawling VR battlefields, no backpack or cables required. When kids in the ‘80s conceptualized “the future” it doubtlessly contained opportunities to run around futuristic gridlines with laser guns in an augmented reality space free of wires or restraints. Flash forward to 2019 and LAVR Tag, a VR version of laser tag just released by MANUVR Entertainment using the Oculus Quest , is giving those ‘80s kids—now adults—a chance to finally live out their dream.
The nReal glasses are one of the most interesting AR gadgets of this year. They have been revealed at CES , and I have personally tried them in Beijing some months ago, and in my review , I hig h lighted how they are not only very light and trendy, but they can also provide very bright holograms. If you are a developer like me, and you are intrigued by these devices like me, you may ask yourself questions like: “ How can I develop for the nReal glasses?
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. Each post drills down on one topic or chart. Subscribe for access to the full library and other knowledge-building resources. AR continues to show early-stage characteristics, including erratic interest and investment. But how big is it, and how big will it get?
Many of those who aren’t familiar with augmented reality are convinced that the technology is only a fad. But the truth is: the applications of AR extend way beyond the world of gaming. As a matter of fact, AR can potentially disrupt nearly every industry and transform them for the better. See Also: How Augmented Reality Is Transforming the Restaurant Industry.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
‘Feel the Beat’ for $299. In the world of haptic feedback accessories, the SUBPAC Wearable Physical Sound System is a favorite among VR entertainment providers. By surrounding the wearer with optimized tactile transducers, SUBPAC translates music, sound effects, and various other audio cues into physical impressions. These minor vibrations simulate various amounts of force and pressure that can be felt from the wearer’s bones all the way to their inner ear.
HTC’s latest VR headset, Vive Cosmos, is just around the corner. This week Road to VR got a preview of the headset ahead of its October 3rd launch. In a meeting at HTC’s Vive office in San Francisco this week, I got to go hands-on with the Vive Cosmos headset. Though the headset is just a few weeks from launch , this was actually the first time that press was getting to actually use the device since it was announced at the beginning of 2019.
This post is adapted from ARtillery Intelligence’s latest report, Industrial AR: Benefits & Barriers. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Industrial AR is experiencing a slow climb as characterized in the figures we reported last month. This mostly results from slower than expected adoption, which in turn results from organizational inertia.
Everyone in the automotive industry is racing to advance autonomous driving technologies and deploy driverless cars. This year, we’ve seen massive strides thanks to emerging technologies such as augmented reality and artificial intelligence. At this rate, Tesla CEO Elon Musk might actually be able to create a fully autonomous car by the end of 2020.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
TIME turns to AR and Jane Goodall to help expose deforestation in Brazil. TIME Turns To AR And Jane Goodall To Explore The Rapidly Shrinking Amazon Rainforest. TIME Magazine is launching a new AR experience called Inside The Amazon: The Dying Forest , marking the second immserive experience to launch on their AR/VR app TIME Immersive , which was made available to all iOS and Android users this past July.
Germany-based startup Vality is developing a VR headset that aims to offer near-retina resolution in a compact form-factor. This week, Road to VR got an exclusive hands-on with an early prototype of the Vality headset. Vality wants to rewrite the definition of ‘comfort’ when it comes to VR headsets by drastically reducing size and weight while delivering ultra-high resolution.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Snap continues to lead the way in consumer AR as it double’s down on its camera-forward mission. Its latest move is to beef up developer tools with the launch of Lens Studio 2.1.
Guest Post. Many developers are capitalizing on the popularity of fast-growing virtual reality technology, and game software developers aren’t an exception. They integrate VR technology into their games to make them more fun. However, virtual reality can also reveal its full potential in another direction – VR escape rooms. Escape rooms are games where players should break free by solving mind-blowing puzzles and unraveling enigmatic secrets.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
AT&T debuts immersive kiosk as part of its new 5G-enabled stadium. A new augmented reality photo kiosk located inside the 5G-enabled AT&T Stadium is offering fans the chance to snag the ultimate souvenir photo alongside a handful fo their favorite Dallas Cowboy players. Entitled ‘Pose with the Pros,’ the new AR experience launched this past weekend during the season-opener against the New York Giants.
OZWE Games, the studio behind the Anshar VR franchise, today announced a new game for Rift and Quest that looks straight out of Mad Max. Called Death Lap , Ozwe says in an Oculus blog post that it was inspired by both the Twisted Metal and Mario Kart franchises. The game is said to include five apocalyptic tracks: a psychedelic desert, oil on fire in the desert, Las Vegas by night, an abandoned theme park, and a giant pinball.
AR Insider Interviews is a series that profiles the biggest innovators in XR. Narratives are based on interviews with subjects, but opinions and analysis are that of AR Insider. See the rest of the series here. . One of the biggest sources of value on the web (besides Google’s index) is the “identity layer” that Facebook created. As immersive computing evolves, the question is how that identity layer will materialize.
Prior to this year, Time primarily relied on image markers in the magazine to trigger its special augmented reality features In 2019, though, the venerable media entity has embraced the markerless tracking provided by ARKit and ARCore via the new Time Immersive app, and a new feature on the Amazon rainforest stands in as its latest example of AR storytelling.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Fans can scan an AR ad for a major discount, if they’re fast enough. In 2017, Burger King launched a tongue-in-cheek ad campaign ‘attacking’ rival fast-food chain McDonald’s. Partnering with German agency Grabarz & Partners, BK took advantage of the hype surrounding the release of 2017’s It remake to poke fun at McDonald’s by comparing the chain’s infamous clown mascot to the films terrifying antagonist, Pennywise. .
HTC Vive Cosmos, the company’s upcoming PC VR headset, is officially going into pre-order starting September 12th. HTC announced the news via Twitter, saying that more information, including specs, price, and special offers will be made public at the time when pre-orders go live. Get ready to liftoff and head for the cosmos. The #HTCVIVECOSMOS pre-order starts September 12th.
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. One of AR’s promises (along with VR) is to bring far-flung colleagues together for interpersonal interactions. There’s otherwise a tradeoff between the advantages of remote work (flexibility, cost) and the effectiveness of in-person collaboration.
In this new installment of the Pixel Ripped series, ARVORE will delight gamers with an unforgettable nostalgia trip to the year 1995, a historical time when the first generations of home console players were maturing from teenager to adult, and games were evolving from 16-bit to the 32-bit era, and from 2D to 3D environments. Since the beginning of the project, there has been a very close and special connection between the development team and the Pixel Ripped community, and the future of the se
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content