Sat.Nov 02, 2019 - Fri.Nov 08, 2019

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Microsoft Launches HoloLens 2 Worldwide, Here's a Close-Up Look at the $3,500 Device (Updated)

HoloLens

The long wait is over — the best augmented reality device on the planet is finally available. Update: While Microsoft PR told Next Reality in no uncertain terms that general availability of the HoloLens 2 would launch today, it appears this was a miscommunication as Microsoft Sales is now telling pre-order customers that while the HoloLens 2 is now officially shipping, they're still working through their "substantial" backlog of pre-order interest before opening up general availability.

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Making Cities AReady

Tech Trends VR

By Moetsi. With Sturfee’s AR cloud technology just out of stealth mode, Tech Trends spoke to the company’s CEO, Anil Cheriyadat, and Head of Business Operations & Partnerships, Sheng Huang, about their exciting new tech and what it’s going to take to digitize the world. Just recently out of stealth mode, Sturfee wants to digitize the world around us with its AR mapping technology Click To Tweet.

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Researchers Develop Method to Boost Contrast in VR Headsets by Lying to Your Eyes

Road to VR

A team of researchers from Cambridge, Berkeley, MIT, and others has developed a novel method for boosting perceived contrast in VR headsets. The method exploits human stereo vision by intentionally mismatching elements of the view seen by each eye; the brain resolves the conflict in a way that boosts perceived contrast, the researchers say. In the latest round of VR headsets, most major headset makers have moved from OLED displays to LCD displays.

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Brooklyn VR Arcade VRBAR Has A Bigger Space And Even Bigger Plans

VRScout

5,000 square feet of VR gaming, immersive art, and live event space. After growing too big for its former digs, Brooklyn-based mixed reality arcade, VRBAR , has changed shape and size, and consequently what it can now offer to its clientele in new ways. Just one door down from its previous home on Jay Street and only a few blocks from the Brooklyn Bridge Park, families, tourists, and VR-enthusiasts alike can find themselves happily hanging out in the expansive, whimsically-decorated attraction.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Snapchat Lens Users Engage ~30x Per Day

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Engagement data continue to roll out from Snapchat, sealing its position as the consumer AR usage and revenue leader.

More Trending

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Can AI and AR Be Put Together to Offer a Unique Experience?

ARPost

Artificial intelligence has been the most happening and hottest technology of this century. Most of the big giant companies in the world are investing heavily in the field of AI. According to CBINSIGHTS , tech giants like Facebook, Amazon, Microsoft, Google, and Apple (FAMGA) have all been acquiring AI startups aggressively in the last decade. The image below shows the cumulative number of acquisitions made by leading tech companies.

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Google Chrome Update Allows For More Powerful WebVR Experiences

VRScout

With the Chrome 79 beta, WebXR Device API now runs by default. Last week Google launched the beta for Chrome 79, the latest update for its Chrome web browser. Among the new improvements is a new “tab freezing” feature which suspends any inactive tabs running in the background for over 5 minutes, as well as a rumored “share clipboard” function, enabling users to highlight and send text from a browser straight to their mobile devices.

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Diversifying Revenue: Niantic Taps Into the Long Tail

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. Though not as popular as it’s mid-2106 heyday, Pokémon Go is quietly thriving. As once-obsessive media attention has moved on to other shiny things, Pokémon Go had its biggest revenue month in three years in August.

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Coca-Cola Opens a Can of Augmented Reality to Get Consumers into the Holiday Spirit

Next Reality AR

Halloween is barely in the rearview mirror, but Coca-Cola is ready to bypass Thanksgiving altogether to accelerate the arrival of Christmas, and the brand has enlisted augmented reality as an accomplice. On Tuesday, the company introduced its holiday packaging for its Coca-Cola products featuring its long-running polar bear mascots on cans, bottles, and multipacks, with Santa Claus commanding six-pack glass bottle carriers.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Speech Blubs: A Speech Therapy App with AR Feature

ARPost

Augmented reality is an immersive technology that leverages computer vision-based recognition to superimpose graphics, videos, and sounds in a real-world environment. Compared to other technologies, AR seems to be becoming increasingly ubiquitous. From the realm of gaming , it has seeped into other verticals, reinventing old practices and changing lives for the better.

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Play As A Transformer In This Upcoming Multiplayer Location-Based VR Game

VRScout

The 4-person competitive VR shooter arrives later this month at IAAPA Expo. Earlier today, Hasbro unveiled a new location-based VR experience that will allow Transformers fans to engage with the franchise like never before. Developed by award-winning game studio Minority Media , Transformers: VR Battle Arena is an upcoming multi-person location-based VR experience in which up to four players duke it out in a competitive PvP matchup across several towering environments. .

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Valve Index: A good fit? Part 2 – Analyzing and improving the comfort of Knuckles controllers

The Ghost Howls

Today I publish the second part of the interesting deep dive on the Valve Index comfort by Rob Cole. If you lost the first part, you can read it here. Who is Rob Cole? Rob first tried VR in 1991, and has become an enthusiast of the tech ever since. Because of his background in industrial design, he has always had a strong interest in the design and the ergonomics of the VR headsets.

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HoloLens & Augmented Reality Spiders Used in Univ. Study to Treat Arachnophobia

Next Reality AR

Halloween may be finished, but the augmented reality chills are not over yet for some people. Arachnophobes are bravely facing their fears by cozying up to augmented reality spiders for a university study. Wayne State University's Stress, Trauma, and Anxiety Research Clinic (STARC) has been using the Hololens 1 to make virtual spiders appear near people to offer a digital version of traditional exposure therapy, where therapists show people real feared objects until they learn to cope with them.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Black Friday Sale Brings PlayStation VR + 5 Game Bundle to $200

Road to VR

Still haven’t pulled the plug on getting that PSVR headset for your PlayStation 4? So far this may be the best deal for PlayStation VR we’ve seen yet. We first saw the deal for a PSVR bundle + five games for $200 at Target as a part of their Black Friday ‘Door Buster’ sale. The sale will most likely find its way to other big box stores and online stores too in due time, as Sony tends to keep its Black Friday pricing pretty even across the board.

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The VOID’s Latest Location-Based VR Experience Is A Jumanji-Themed Jungle Heist

VRScout

The popular LBE provider continues its string of high-profile partnerships. Yesterday, location-based VR provider The VOID announced its latest 4D immersive experience, Jumanji Reverse the Curse. Available exclusively at select VOID locations beginning November 27, 2019 , the interactive free-roam VR adventure will have four players teaming up on a mission to rescue the Red Jewel of Jumanji housed within the Scepter of Se’payu and return it to its original temple. .

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Get ready to do some crazy winter stunts with Powder VR

The Ghost Howls

I had the pleasure of sitting down with Jim Brodbeck, the main developer of RainSoft Games , to talk about his upcoming title “Powder VR”, a game that will make you do some crazy stunts in the snow , like jumping down a helicopter to ski at a hundred miles per hour down a steep slope! I think the idea of the game is pretty cool, and since I’m all with indie developers, I thought it was cool to talk with him about his upcoming game and his gamedev journey!

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How Will ‘Audio AR’ Be Monetized?

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Picking up where we left off with Apple , Google and Bose’s hearables strategies, what’s the revenue outlook? An what are the business models that will materialize around ‘audio AR?

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Facebook CEO: ‘VR is Taking Longer Than Expected, but We’ll See It to Mass Adoption’

Road to VR

Facebook held its Q3 2019 earnings call late last week, and Oculus again found itself in the center stage as one of the company’s most visible of projects. Company founder and CEO Mark Zuckerberg acknowledged that although their plans for VR & AR is “taking a bit longer” than they thought to manifest as mainstream products, he’s still optimistic in its future.

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Voxon’s 3D Volumetric Arcade Machine Leads The Charge For Holographic Gaming

VRScout

Multi-user interactive 3D gaming experiences, no headset required. I can still remember the first time I saw Star Wars: A New Hope; the genuine awe of seeing Princess Leiah send a holographic message to Obi-Wan Kenobi and wondering, “WOW! When will we be able to send messages like that!?”. Even more interesting was the scene in which Chewbacca and R2-D2 go head-to-head in a round of Dejarik, a.k.a. “Holochess.” Watching the massive Wookie smack the table in frustration as his virtual

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Is it worth going to WCVRI?

The Ghost Howls

After I have published all these posts about the WCVRI event in Nanchang (e.g. this one with the hands-on session on Huawei glasses or this one with our experience in exhibiting a game in this event ), many people that have not been there have asked me if it is worth going there. So, I’m writing this short article to answer this question once for all.

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Apple iOS-Powered Sesame Street Yourself App Turns Kids into Their Favorite Characters via ARKit 3's New Features

Next Reality AR

The longest-running children's television show in the United States, Sesame Street, hasn't survived 50 years without leveraging new technology along the way. The latest innovation from the Sesame Street Workshop is Sesame Street Yourself, a new iOS app that takes advantage of the new features of ARKit 3. Don't Miss: Apple's ARKit 3 Casts Next-Level Illusions via Meisai AR App Available now via the Apple App Store, Sesame Street Yourself uses ARKit's multi-face tracking feature to identify and mo

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Wolves in the Walls’ is Immersive, Emotional, & Strangely Fulfilling, Final Chapter Now Available

Road to VR

You might have had a chance to try the first two chapters of Wolves in the Walls when it came to Rift last year, which left users of the interactive VR experience on a pretty intense cliffhanger to say the least. Today, Fable Studio , a team made up of veterans from Oculus’ now defunct Story Studio, released the third and final chapter of the story.

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The Final Chapter Of Wolves In The Walls Arrives On Oculus Headsets

VRScout

Wolves in the Walls final chapter explores family, friendships, and memories. The third chapter of Fable’s adaptation of Neil Gaiman and Dave McKean’s Wolves in the Walls series titled, “They’re Everywhere” explores courage, friendship, and family during dire times as you and the main character, Lucy, work together to discover what is hiding inside the walls of her home.

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The Ghost Howls’s VR Week Peek: Facebook admits that VR is taking longer than expected, Pistol Whip ready to launch and much more!

The Ghost Howls

It’s again that time of the week where I tell you the most important news in AR and VR! Are you ready? Top news of the week. (Image by Facebook). Zuckerberg admits that VR is taking longer than expected to take foot. While discussing the earning calls for Q3 2019, Facebook CEO Mark Zuckerberg has admitted that VR is taking longer than expected to become successful.

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Honey, I Shrunk the XR, with MEL Science’s Kai Liang

XR for Business Podcast

Chemistry is a tough subject. You could memorize the periodic table left and right, but it can still be hard to actually picture what’s going on at the microscopic level when atoms collide. Director of Business Development for MEL Science, Kai Liang, says that’s the beauty of their VR chemistry kits – it brings the learner down to the atomic scale to see it for themselves.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly