This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Magic Leap is giving developers access to additional hardware, funding, enterprise customers, and support. Magic Leap understands that the future of AR means empowering creators with the right tools to explore ideas that will push the technology further into the arms of consumers. Part of that exploration is building and growing a career or business that utilizes AR to its fullest potential.
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best practices for working within the limitations of Quest hand-tracking. Hand-tracking brings many benefits to Quest, especially ease-of-use.
Today HTC has finally detailed how it intends to expand the features of the Vive Cosmos in the upcoming months. The Taiwanese company had already showcased at the launch of the device that it was a very versatile one , thanks to a series of dedicated accessories (e.g. wireless adapter and eye tracking ) and the possibility of having interchangeable faceplates, each with its own functionality.
Coca-Cola is one of the most internationally recognized brands ever. Their marketing strategy often focuses on the brand’s history and its maintenance of the traditional recipe. As a result, even with the recent advent of new flavors, we don’t always think of the soft-drink giant as an innovator. However, the company’s marketing department recently made a huge first with a WebAR experience in South Africa.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Beast Pets demonstrates how virtual companions can have a genuine emotional impact on users. “Go fetch, Tux!” I knew he couldn’t fully understand me, but nevertheless Tux made his way over to the red and white ball I had just thrown across the small park. Quickly bringing it back to me, I gave him a small pat on the head as I took the ball from his mouth and prepared to throw it again.
“Wearable Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader and their respective moves and motivations in wearables. . Common wisdom states that mobile AR is the forbear to smart glasses. Before the latter achieves consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets.
“Wearable Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader and their respective moves and motivations in wearables. . Common wisdom states that mobile AR is the forbear to smart glasses. Before the latter achieves consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets.
Buckle up, this one’s a doozy. HTC today introduced three new variants of its Vive Cosmos VR headset. Joining the original Cosmos is Cosmos Elite, Cosmos Play, and Cosmos XR. The four variants of the headset aim to cover a diverse set of customer interests. After a bumpy launch for Vive Cosmos back in October 2019, and a new CEO taking the reins at HTC, the company is effectively relaunching Cosmos by introducing a series of Cosmos headsets which seek to appeal to a wide range of VR users
As augmented reality continues its collision course with mainstream adoption, the technology will now have a role in one of the most anticipated boxing matches of the year. On Saturday, the much-hyped rematch between challenger Tyson Fury and champion Deontay Wilder (the fighters who previously fought to a draw in Dec. 2018) will take place at MGM Grand Garden Arena in Las Vegas.
“They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done.”. In a video posted to Reddit yesterday, developers Dr. Beef and baggyG—the same team responsible for bringing Half-Life , Quake , and Quake 2 to VR via the Oculus Quest—teased the arrival of another classic franchise on standalone headsets.
AR headsets are still struggling to reach the mass adoption phase, despite positive market insights. They are still uncomfortable to wear and expensive to manufacture. But this is about to change, thanks to the new Katana waveguides launched by WaveOptics at the beginning of February 2020. What Is the State of the Augmented Reality Market? In 2018, the global AR market had reached a value of US$0.35 billion.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Last week Google released a beta of Chrome 81 for Android, Chrome OS, Linux, macOS, and Windows, which means a stable version is just around the corner. One of the most important updates to arrive in Chrome 81 is the ability to use web-based AR apps. Google first included WebVR, the VR-focused predecessor to the WebXR API, in Chrome 66 back in April 2018.
This article is the latest in AR Insider’s editorial contributor program. It excerpts Unity’s latest report “Top 2020 Trends: Enterprise AR & VR,” with commentary from industry executives, including AR Insider Editor Mike Boland. Authors’ opinions are their own. . Top 2020 Trends: Enterprise AR & VR. by Unity. In “ The Incredible Impact of Enterprise AR & VR ,” we spotlighted the innovative work of Lockheed Martin, which has seen a tenfold ROI building products vi
Own virtual land and design your own home in Somnium 2.0. Somnium Space is an open-source social VR world powered by blockchain and shaped entirely by its users, allowing them to buy digital land where they can build VR homes and buildings. Today the platform announced the launch of Somnium 2.0 , a new update that promises to move us closer to a true Ready Player One virtual experience.
Late last year, we met Ubiquity6 and their new platform for creating AR and VR experiences – Display.land. The platform allows users to create and share immersive XR experiences using just a smartphone. Display.land is revolutionary for casual users, though it has its limits in comparison with professional services. See Also: Darabase and Zappar Join Forces to Solve Problems With Location-Based AR Experiences.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December , and while it’s useful for navigating around the headset’s menus when you don’t want to pick up the controllers, developers have begun prototyping more creative uses for the tech. Controllerless hand-tracking on Quest is a great convenience feature.
This post is adapted from ARtillery Intelligence’s report, Mobile AR Strategies & Business Models. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. In AR’s early stages, a common question continues to be asked: where’s the money? There have been oscillations in excitement and doubt over AR, but the ultimate proof point will be revenue.
Splinter Cell? Assassins Creed? Ghost Recon? According to several job listings posted by Ubisoft Düsseldorf, the German-based studio is looking for a level designer , narrative designer , and character artist to assist in the development of a AAA VR game based on “one of Ubisoft’s greatest IPs which will be developed across multiple studios.” For reference, here is the description for the “Narrative Designer” position as provided by Ubisoft: “We are now accepting ap
The sky is the limit when it comes to augmented reality, but Snapchat's latest innovation is keeping its AR platform grounded. On Thursday, the company published a pair of new Lenses that highlight its new ground transformation technology. Don't Miss: This Viral Instagram Augmented Reality Filter Will Tell You Which Disney Character You Really Are The first lens, appropriately named The Floor is Water, turns nearby flat surfaces into virtual water, with a wet floor sign anchored to the area to d
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
As if announcing three new Cosmos headsets wasn’t enough, HTC today also revealed Vive Proton. The company is calling this a “prototype” headset with two different flavors: a standalone VR headset and a ‘VR viewer’ which would be powered by a tethered device like a smartphone. HTC offered up its first glimpse of Vive Proton today, a new VR headset from the company which aims for a more compact form factor.
Today I want to talk about a quick fix that may interest all the Oculus Go and Oculus Quest Unity developers that employ the plain Oculus Unity Plugin from the asset store to develop their VR experiences. If you are in this category of people, you may find yourself in the unpleasant situation where you have undesired other buttons that interact with UI elements besides the trigger button and this could make you go crazy.
A 360-degree film exposes the struggles of 48,000 minors spending 23-hours per day in isolated confinement. Despite a Federal Law prohibiting the confinement of children in adult correctional facilities, 1-in-10 of the 48,000 incarcerated minors in the US are currently serving time in adult penitentiaries alongside hardened criminals. Many of those incarcerated spend up to 23-hours per day in isolated confinement and are allowed only a single hour to leave their cell and interact with others.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and software revenues.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch 1,058 LCD display created for VR ‘glasses’ style headsets. Update (1:25 PM ET) : German publication MIXED (German) has confirmed with LYNX founder Stan Larroque that the upcoming LYNX R-1 headset is using the new JDI displays, which like Pico VR Glasses prototype have been clocked to 90Hz.
Augmented reality's status as a new storytelling medium has already led to the reinvention of filmmaking and journalism. Now, AR is helping non-profits draw attention to their respective causes. Don't Miss: USA Today Deepens Story on Afghanistan War with AR Experience On Monday, environmental non-profit Sea Shepherd and digital studio Resn launched a web-based augmented reality experience that illustrates the issue of bycatch, a fishing industry term for animals other than the desired species of
‘Project 4’ will utilize the same physics-driven game mechanics featured in Boneworks. This past September VR developer Stress Level Zero ( Boneworks, Hover Junkers, Duck Season ) announced it was working on a brand new VR game for the Oculus Quest. Referred to as ‘ Project 4 ,’ we still know next to nothing about this mysterious new title other than the fact it will utilize the same mechanics and core systems featured in 2019’s Boneworks. .
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. Regular AR Insder readers know that we have a longstanding hypothesis that following tech giants’ moves and motivations can reveal AR’s likely trajectory.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content