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How immersive technologies like Virtual, Augmented and Mixed Reality bring real-world benefits to us all. Companies big and small are using Virtual, Augmented and Mixed Reality solutions to solve pain points, save money, connect people and make workflows more collaborative Click To Tweet. I love VR and I love gaming, but I have now got to the point where the mention of the two things in the same sentence – specially when people seem to imply they’re the same thing – makes me roll my eyes a
HaptX, a company building a VR glove offering impressively detailed haptic feedback as well as force feedback, is steadily improving. My hands-on with their latest device—which is smaller, lighter, and more comfortable than prior iterations—offered me moments of magic where it felt like my hand was actually interacting with real objects. Let’s get this out of the way up front: there’s still much room for improvement to HaptX’s haptic force feedback glove.
Light Field Lab promises the next generation of AR/VR with their headgear-free holographic system. San Jose holographic display startup Light Field Lab and LA graphics company OTOY , which focuses on cloud-based high-end graphics, have officially announced a partnership that is “making the Star Trek Holodeck a reality” according to a recent press release.
Today at View Conference 2018 I attended a very interesting workshop by Gianni Ricciardi and Matteo Milani about immersive sound. I absolutely wanted to attend it, because I know that audio is very important for immersion in virtual reality , but I have a great lack of knowledge in that field. And today, thanks to the great lesson by the two teachers Ricciardi and Milani, I’ve finally started grasping something.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Is this the miracle VR has been waiting for? Tech Trends checked out the world’s first feature length immersive film at its London premiere. 7 Miracles – the first feature-length cinematic VR film premiered at the 26 th Raindance Film Festival in London, which is Europe’s leading independent Film Festival and the largest in the UK. It was created using photogrammetry and volumetric video capture, producing images in 8K with additional scenes built in 3D. 7 Miracles – the first feature-leng
Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Now it seems the company plans to double down on that by adding hand and finger tracking that works “natively” on the headset.
Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Now it seems the company plans to double down on that by adding hand and finger tracking that works “natively” on the headset.
The Canadian university announces plans for new medical training center composed entirely of VR simulations. Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in order to develop more useful content for future classes.
Today I’ve attended my first lecture at View Conference : the Masterclass “Artist-Driven Immersive Work” by Eloi Champagne and Martin Viau, of the National Film Board of Canada. The talk has been interesting: they presented some amazing work of theirs and gave us some pieces of advice from their experience. The most interesting project they have presented has been “Cardboard Crash” , that has been one of their first experiments with the VR medium.
Niantic's most successful app, Pokémon GO, has become the first app to integrate the company's Real World Platform, the developer's AR cloud technology that enables multiplayer AR, persistent content, and occlusion with physical objects. "RAD!" you say to yourself. "Now Pikachu will run behind trees, park benches, people, and other physical objects like in the Real World demo video.
In a patent issued this week to Oculus, the company describes a wireless relay system designed to prevent loss of signal even when a user is out of range of the primary transmitter and receiver. Spotted by Redditor valdovas , the document specifically seeks to patent a calibration process on the wireless relay which aims to eliminate feedback in the connections between the headset and the relay, and the relay to the host device.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The latest edition of Samsung’s Odyssey VR headset promises better visuals and a more comfortable fit. Samsung earlier this morning revealed its HMD Odyssey Plus , an updated version of the companies 2017 Windows Mixed Reality headset, delivering improved visuals, new functionality, and a more comfortable design. Using what the company refers to as Anti-Screen Door Effect (Anti-SDE) Display technology, the Odyssey Plus is able to combat the notorious “Screen Door Effect” which can hamper a users
Yesterday I’ve listened to a talk by Kane Lee regarding the VR animated short movie “Crow: The Legend” that Baobab Studio is going to release. The plot of the movie is: The carefree forest animals imagine spring will last forever. However, winter comes and the animals soon realize that their lives are in danger. What they need is a hero; what they need is Crow: The Legend.
In a previous tutorial, we were able to measure vertical surfaces such as walls, books, and monitors using ARKit 1.5. With the advent of vertical plane anchors, we can now also attach objects onto these vertical walls. In this tutorial, you'll learn how to make your augmented reality app for iPads and iPhones by using ARKit. Specifically, we'll go over how we can place virtual paintings like the Mona Lisa on our walls.
Aiming to become a hub for AR and VR development, the government of China’s Jiangxi province says it plans to raise funds totalling $460 million to be invested into AR and VR companies. Last week the first ever World Conference on VR Industry event was hosted in Nanchang, the capital city of Jiangxi, China, which reportedly attracted 2,000 attendees.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
HTC reveals native hand/finger tracking for Vive Pro alongside 6DoF functionality for Vive Focus. It looks as though the front-facing cameras on your Vive Pro will finally begin seeing some use as HTC reveals plans to launch native support for hand and finger tracking on their high-end PC VR headset. HTC revealed the devices exciting tracking capabilities during their time at last weeks 2018 World Conference on VR Industry in Nanchang, China.
So you’d like to dive in to the virtual reality universe, but you’d rather not have to hold controllers. The most recent announcement from HTC’s Vive crew suggests that the HTC Vive Pro will soon have 6DoF hand and finger tracking with a simple software update. “Through the front-camera and its proprietary AI computer vision technology, Vive Pro users can … Continue reading.
Because timing is everything, the latest entry in the location-based augmented reality gaming sweepstakes, Ghostbusters World, has arrived just in time for Halloween. Launched Monday on the App Store and the Google Play Store, Ghostbusters World shares its perfect timing with the likes of Jurassic World Alive, which hatched just ahead of the theatrical run of Jurassic World: Fallen Kingdom, and Walking Dead: Our World, which crept onto the scene just ahead of the television show's ninth season.
Fraunhofer , Europe’s largest application-oriented R&D organization, recently unveiled a new VR headset prototype at the Augmented World Expo (AWE) in Munich this past week that aims to reduce the size and weight of VR headsets by using high-resolution microdisplays. German VR publication VRODO (German) got a chance to try out the unnamed prototype headset, reporting that it incorporates four OLED microdisplays, each of them offering a resolution of 1,920 × 1,200 pixels (2,300 ppi) at a fra
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Written by Ryder Windham of Star Wars novelization fame, Scraper: The Rise of Cifer is already out on bookshelves or, more accurately, Kindle reading lists. It’s the prequel novel to not one, but rather an entire series of upcoming Scraper VR games, headed by the budding Labrodex Studios out of Jericho, NY. The story of the IP centers around a distinctly futuristic version of Austin, TX in the year 2076, after humanity has willingly given itself over to AI entities called the “Humechs”.
Magic Leap has already entered the realm of entertainment and enterprise, but on now it has blazed its way into a new augmented reality frontier: fashion. On Wednesday, Moschino and H&M held a fashion show in New York City that, in addition to the traditional runway model vamping, included an AR fashion presentation powered by the Magic Leap One.
3DNesVR is an emulator tool that runs Nintendo Entertainment System games in VR, letting you play the ’80s and ’90s classic titles that made the console a world-wide phenomenon. Created by Geod Studios and first launched on itch.io in May 2017, 3DNesVR is finally heading to Steam, with support for Oculus Rift, HTC Vive, and Windows VR headsets. 3DNesVR automatically turns NES games into a sort of ‘pop-out’ 3D version of the 2D game (not included), and lets you play it na
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Cross-reality collaboration arrives as Spatial reveals holographic teleportation through augmented reality. Spatial , a team of 3D Design and AR/VR experts based out of New York and San Francisco, today unveiled their cross-reality collaboration platform after two long years in stealth. Using cutting-edge AR technology, Spatial promises a one-of-a-kind remote workspace experience via realistic holographic teleportations.
For the entirety of its existence, Snapchat has lived on mobile, but in its quest to lead the augmented reality industry, the company is now bringing those mobile AR experiences to desktops. On Friday, Snap introduced Snap Camera, an app for PC and Mac that gives users access to thousands of AR face effects through their webcam. Snap Camera's library of Lenses includes effects built by its internal teams as well as those created by Lens Studio users.
HTC today announced a 6DOF controller tracking add-on for Vive Focus which brings 6DOF controller tracking to the device. The add-on, which includes a pair of controllers, is being released as a development kit. Vive Focus, HTC’s standalone VR headset, had a full blown launch in China at the beginning of 2018, and was released as a development kit in the West in May.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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