Sat.May 02, 2020 - Fri.May 08, 2020

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Are Human-Sized Hamster Balls The Future Of VR?

VRScout

Eight360’s omnidirectional sphere promises a whole new level of immersion. Thanks to the diligent work of a New Zealand based company called Eight360 , you may soon be jumping into VR through a device called the NOVA, or as CEO Terry Miller calls it, “the crazy spinning ball of death”. The NOVA is this massive spherical cage driven by omni wheels located at the base of the giant VR ball.

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Resonai CEO Emil Alon Shares How Augmented Reality Will Transform the Modern Workforce

ARPost

There is no better time to leverage augmented reality and artificial intelligence. Essential workers are continuing to do awe-inspiring work amidst this global crisis. Companies, too, must step up and do their part to support the workforce. With AR and AI solutions, companies can upskill their workforce and augment jobs. CEO and founder of Resonai, Emil Alon, is one of many tech leaders expressing optimism for augmented reality.

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How Will AR Transform Advertising?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . 7 Ways Spatial Computing is Evolving Advertising & Marketing. Advertising Enters the Next Dimension of Computing. by Tom Emrich. 25 years ago, AT&T bought the first-ever banner ad on the web as part of its “You Will” campaign which fittingly featured commercials depicting an internet-enabled future.

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Researchers Say Head-mounted Haptics Can Combat Smooth Locomotion Discomfort in VR

Road to VR

Researchers from the National Taiwan University, National Chengchi University, and Texas A&M University say that haptic feedback delivered to the head right from a VR headset can significantly reduce discomfort related to smooth locomotion in VR. Moving players artificially through large virtual environments isn’t a trivial task. While there’s many different ways to move around in VR , smooth locomotion—the kind you’d find in most first-person non-VR games—is a popular meth

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Report: Facebook Working On New Oculus Quest With Improved Design & Controls

VRScout

Bloomberg reports Facebook is working on a new, more comfortable Oculus Quest. Bloomberg is reporting that Facebook is currently working on a new Oculus Quest headset featuring a lighter physical design and faster refresh rates, resulting in a significantly more comfortable in-headset experience. The new improved VR headset was reportedly scheduled to launch at the end of 2020 (which would fall into peak holiday shopping season), but due to the COVID-19 pandemic, the date may be pushed back into

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Can AR Help Real Estate Agents Socially Distance?

AR Insider

“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. One of the emerging subtopics of the broader pandemic discussion that’s consuming our attention and stalling global commerce is how can immersive tech like AR support shelter-in-place masses?

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Index Still Backordered Globally, Valve Making “every possible effort” to Catch Up

Road to VR

Like other headsets, the Valve Index has been in high demand but limited supply due to the Coronavirus pandemic. While we’ve seen stock of Oculus Quest and Rift starting to return over the last week or so, Index is still backordered globally. We checked stock availability for all Index packages across all 31 regions where sold. The latest shows that all packages of the headset are backordered by eight weeks or more, save for the Base Stations which are simply listed as “Out of Stock&

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Mickey Mouse AR Game Brings New Disney Attraction To Your Living Room

VRScout

Customize your own racetrack and hit the pavement as Mickey, Minnie, and Goofy. This week marked the launch of Mickey and Minnie’s Runaway Railway: Adventure Kit, a painfully adorable interactive AR experience based on a new Disney park attraction which launched this past March at Hollywood Studios in Orlando, Florida. Available to play free via the DisneyNow app on iOS and Android , the kid-friendly experience puts you in control of three iconic Disney characters—Mickey Mouse, Minni

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VIVE’s Amy Peck on VR in Enterprise

ARPost

VIVE’s most recent GDC replacement webinar was live this Tuesday, May 5. The webinar featured Senior Director of Enterprise Content, Amy Peck. Peck’s presentation “What’s the Opportunity for VR in Enterprise?” included a number of use-cases in industry that use XR products and services in their workflows. The presentation also included tools and resources that developers working with VIVE can access.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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ARtillery Briefs: How Do Consumers Really Feel About VR?

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. Consumer VR traction is slower than many had initially anticipated in the circa-2016 hype cycle. But it’s still finding small wins and is actually growing at a fairly healthy pace.

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Oculus Quest Successor Reportedly Being Readied with Faster Refresh Rate, New Controllers

Road to VR

Oculus is reportedly readying a Quest successor which will iterate on the existing headset with a smaller form-factor, faster refresh rate, and new controllers. Rather than an outright Quest 2, it seems Oculus may be aiming first for a Quest S. According to a Bloomberg report citing unnamed sources, Oculus is testing multiple new iterations of Quest and had plans to launch the headset in late 2020, though the Coronavirus pandemic could push the headset back to 2021.

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VR Exoskeleton Offers Affordable Leg Tracking & Haptic Feedback

VRScout

Because VR teleportation is so 2016. VR has come a long way over since launch of the Oculus DK1. Over the past five years we’ve seen numerous advancements in immersive technology that have helped open the doors to a wide range of possibilities. Yet, at the same time, we still find ourselves dealing with many of the issues we struggled with since the birth of the modern VR industry.

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The XR Week Peek (2020.05.04): VR usage rises, Mozilla creates an open metaverse, and more!

The Ghost Howls

While in Italy we get ready for the “Phase 2” of the lockdown, I write the best AR/VR news of the week just for you! Top news of the week. (Image by Road To VR). VR adoption is increasing, but beware of the virus. The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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What Do AR’s ‘Exploring 20s’ Have in Store?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. There have been lots of inflated expectations about AR’s near-term impact as the “next computing platform.” That hasn’t panned out in terms of consumer traction, but it doesn’t mean AR isn’t legit.

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Analysis: ‘Half-Life: Alyx’ Adds Nearly 1 Million VR Users to Steam in Record Gain

Road to VR

The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets.

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Little Witch Academia VR: Broom Racing Soars Onto Oculus Quest Late 2020

VRScout

“Don’t pay any attention to them. They’re gonna eat our dust.”. Studio Trigger’s beautifully animated and at times surprisingly dark manga-turned-anime Little Witch Academia is receiving its own VR spin-off entitled Little Witch Academia VR: Broom Racing, a magical VR racing experience that allows players to go head-to-head against friends and strangers across a variety of whimsical locations scattered throughout the grounds of the Luna Nova Magical Academy. “Become part of an all ne

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This Sony proto VR controller gets smarter as you use it

Slashgear

A video shared by Sony Interactive Entertainment shows a prototype controller that tracks the entire human hand. This controller was the subject of research done on overcoming the limits presented by gesture control systems and traditional controllers. With this new system, users would be able to utilize their hands and fingers without breaking the illusion that all of their digits … Continue reading.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Snap’s 3 Pillars of AR, Part III: Content

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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Hologate Wants Its New VR Arcade Hygiene Standards to Inspire Confidence in a Wary Public

Road to VR

As businesses begin to reopen, it’s becoming more and more clear that the out-of-home entertainment industry needs to adapt in a major way if it wants to move forward. Inspiring confidence in the cleanliness of VR equipment donned by the paying public is, without understating it, the biggest obstacle to clawing back the much-needed repeat business that many VR arcades have become accustomed to.

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A Beginner’s Guide To Echo Arena On Oculus Quest

VRScout

Learn how to dominate the arena ahead of next weeks open beta. Ready at Dawn’s fast-paced VR sports experience will soon arrive on Oculus Quest headsets in open beta, meaning a whole new wave of standalone players are about to try their hand in the arena for the first time. We’ve spent a good amount of time with the closed beta over the past few days, so we figured what better time than now to share what we’ve learned so far.

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VR Game Release Highlights May 2020

VR Game Critic

With the virus at large and game developers facing the same challenges of uncertainty and safety measures like we all do, game releases are arriving rather ad hoc this month. Having said that, it's looking rather bright for PlayStation VR owners, with several big titles – including the long awaited, over-the-top gladiator game GORN, hitting consoles.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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XR Talks: How Can VR Support Business Events?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. With the world in lockdown, industry conferences have morphed into glorified webinars and Zoom calls. This quick pivot and resilience on the part of event producers is commendable.

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Respawn’s ‘Medal of Honor: Above and Beyond’ Still on Track for 2020 Launch

Road to VR

Medal of Honor: Above and Beyond is Respawn Entertainment’s first VR game and one of the most anticipated upcoming VR games. Despite potential disruptions from the Coronavirus pandemic, the game is still on track for a 2020 release date. While several anticipated VR games like Lone Echo II and Iron Man VR have unfortunately been delayed in part due to the Coronavirus pandemic, Medal of Honor: Above and Beyond is still expected to launch in 2020, Oculus tells Road to VR.

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Weyo’s Kid-Friendly AR Apps Offer A Magical Escape While Under Lockdown

VRScout

Become your favorite characters from The Wiggles, Sesame Street and Oddbods. When you were a kid did you ever fantasize about becoming your favorite TV, comic book, or video game character? Sometimes it might have been playing dress up, singing songs, or drawing pictures of your favorite character with your trusty pack of crayons. With the COVID-19 lockdown still in effect across the globe, kids and parents are actively seeking additional ways to stay entertained together (and if you can do it w

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Oculus Quest v2 leak tips sleeker VR headset with big change inside

Slashgear

Facebook is readying a new Oculus Quest standalone VR headset, potentially trimming weight and bulk of the head-worn display, though COVID-19 may have pulled the rug out from under the release roadmap. Launched last year, Quest promised to be as comfortable and liberating as untethered virtual reality headsets, but with graphics quality closer to traditional wired headsets like Oculus Rift … Continue reading.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly