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Eight360’s omnidirectional sphere promises a whole new level of immersion. Thanks to the diligent work of a New Zealand based company called Eight360 , you may soon be jumping into VR through a device called the NOVA, or as CEO Terry Miller calls it, “the crazy spinning ball of death”. The NOVA is this massive spherical cage driven by omni wheels located at the base of the giant VR ball.
There is no better time to leverage augmented reality and artificial intelligence. Essential workers are continuing to do awe-inspiring work amidst this global crisis. Companies, too, must step up and do their part to support the workforce. With AR and AI solutions, companies can upskill their workforce and augment jobs. CEO and founder of Resonai, Emil Alon, is one of many tech leaders expressing optimism for augmented reality.
This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . 7 Ways Spatial Computing is Evolving Advertising & Marketing. Advertising Enters the Next Dimension of Computing. by Tom Emrich. 25 years ago, AT&T bought the first-ever banner ad on the web as part of its “You Will” campaign which fittingly featured commercials depicting an internet-enabled future.
Researchers from the National Taiwan University, National Chengchi University, and Texas A&M University say that haptic feedback delivered to the head right from a VR headset can significantly reduce discomfort related to smooth locomotion in VR. Moving players artificially through large virtual environments isn’t a trivial task. While there’s many different ways to move around in VR , smooth locomotion—the kind you’d find in most first-person non-VR games—is a popular meth
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Bloomberg reports Facebook is working on a new, more comfortable Oculus Quest. Bloomberg is reporting that Facebook is currently working on a new Oculus Quest headset featuring a lighter physical design and faster refresh rates, resulting in a significantly more comfortable in-headset experience. The new improved VR headset was reportedly scheduled to launch at the end of 2020 (which would fall into peak holiday shopping season), but due to the COVID-19 pandemic, the date may be pushed back into
With schools closed across the country due to coronavirus , parents are looking for ways to keep their children’s minds engaged. And for ways to keep their children occupied while working from home. Educational XR company DEVAR is rising to the challenge. Well before the pandemic, DEVAR was making educational XR books and toys for children. “People increasingly realize the potential of the technology, and DEVAR helps to entertain and educate children amid the coronavirus outbreak,” said a press
With schools closed across the country due to coronavirus , parents are looking for ways to keep their children’s minds engaged. And for ways to keep their children occupied while working from home. Educational XR company DEVAR is rising to the challenge. Well before the pandemic, DEVAR was making educational XR books and toys for children. “People increasingly realize the potential of the technology, and DEVAR helps to entertain and educate children amid the coronavirus outbreak,” said a press
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. One of the emerging subtopics of the broader pandemic discussion that’s consuming our attention and stalling global commerce is how can immersive tech like AR support shelter-in-place masses?
Like other headsets, the Valve Index has been in high demand but limited supply due to the Coronavirus pandemic. While we’ve seen stock of Oculus Quest and Rift starting to return over the last week or so, Index is still backordered globally. We checked stock availability for all Index packages across all 31 regions where sold. The latest shows that all packages of the headset are backordered by eight weeks or more, save for the Base Stations which are simply listed as “Out of Stock&
Customize your own racetrack and hit the pavement as Mickey, Minnie, and Goofy. This week marked the launch of Mickey and Minnie’s Runaway Railway: Adventure Kit, a painfully adorable interactive AR experience based on a new Disney park attraction which launched this past March at Hollywood Studios in Orlando, Florida. Available to play free via the DisneyNow app on iOS and Android , the kid-friendly experience puts you in control of three iconic Disney characters—Mickey Mouse, Minni
VIVE’s most recent GDC replacement webinar was live this Tuesday, May 5. The webinar featured Senior Director of Enterprise Content, Amy Peck. Peck’s presentation “What’s the Opportunity for VR in Enterprise?” included a number of use-cases in industry that use XR products and services in their workflows. The presentation also included tools and resources that developers working with VIVE can access.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. Consumer VR traction is slower than many had initially anticipated in the circa-2016 hype cycle. But it’s still finding small wins and is actually growing at a fairly healthy pace.
The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets.
Because VR teleportation is so 2016. VR has come a long way over since launch of the Oculus DK1. Over the past five years we’ve seen numerous advancements in immersive technology that have helped open the doors to a wide range of possibilities. Yet, at the same time, we still find ourselves dealing with many of the issues we struggled with since the birth of the modern VR industry.
While in Italy we get ready for the “Phase 2” of the lockdown, I write the best AR/VR news of the week just for you! Top news of the week. (Image by Road To VR). VR adoption is increasing, but beware of the virus. The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. There have been lots of inflated expectations about AR’s near-term impact as the “next computing platform.” That hasn’t panned out in terms of consumer traction, but it doesn’t mean AR isn’t legit.
Oculus is reportedly readying a Quest successor which will iterate on the existing headset with a smaller form-factor, faster refresh rate, and new controllers. Rather than an outright Quest 2, it seems Oculus may be aiming first for a Quest S. According to a Bloomberg report citing unnamed sources, Oculus is testing multiple new iterations of Quest and had plans to launch the headset in late 2020, though the Coronavirus pandemic could push the headset back to 2021.
“Don’t pay any attention to them. They’re gonna eat our dust.”. Studio Trigger’s beautifully animated and at times surprisingly dark manga-turned-anime Little Witch Academia is receiving its own VR spin-off entitled Little Witch Academia VR: Broom Racing, a magical VR racing experience that allows players to go head-to-head against friends and strangers across a variety of whimsical locations scattered throughout the grounds of the Luna Nova Magical Academy. “Become part of an all ne
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. With the world in lockdown, industry conferences have morphed into glorified webinars and Zoom calls. This quick pivot and resilience on the part of event producers is commendable.
Blade and Sorcery , the physics-based combat sandbox, isn’t out of Early Access on PC VR just yet, however developers WarpFrog are getting ready to release a major update to the game soon, which includes a new map, weapons, armor, and magical effects. The ‘U8’ update is slated to arrive near the end of May, the studio says in a recent Steam update.
Learn how to dominate the arena ahead of next weeks open beta. Ready at Dawn’s fast-paced VR sports experience will soon arrive on Oculus Quest headsets in open beta, meaning a whole new wave of standalone players are about to try their hand in the arena for the first time. We’ve spent a good amount of time with the closed beta over the past few days, so we figured what better time than now to share what we’ve learned so far.
A video shared by Sony Interactive Entertainment shows a prototype controller that tracks the entire human hand. This controller was the subject of research done on overcoming the limits presented by gesture control systems and traditional controllers. With this new system, users would be able to utilize their hands and fingers without breaking the illusion that all of their digits … Continue reading.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
As businesses begin to reopen, it’s becoming more and more clear that the out-of-home entertainment industry needs to adapt in a major way if it wants to move forward. Inspiring confidence in the cleanliness of VR equipment donned by the paying public is, without understating it, the biggest obstacle to clawing back the much-needed repeat business that many VR arcades have become accustomed to.
Become your favorite characters from The Wiggles, Sesame Street and Oddbods. When you were a kid did you ever fantasize about becoming your favorite TV, comic book, or video game character? Sometimes it might have been playing dress up, singing songs, or drawing pictures of your favorite character with your trusty pack of crayons. With the COVID-19 lockdown still in effect across the globe, kids and parents are actively seeking additional ways to stay entertained together (and if you can do it w
With the virus at large and game developers facing the same challenges of uncertainty and safety measures like we all do, game releases are arriving rather ad hoc this month. Having said that, it's looking rather bright for PlayStation VR owners, with several big titles – including the long awaited, over-the-top gladiator game GORN, hitting consoles.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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