Sat.Jan 09, 2021 - Fri.Jan 15, 2021

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How I got started with virtual reality (and you can, too)

The Ghost Howls

If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” Usually, the question is very vague and doesn’t even define exactly what is the sector of XR of interest. It comes out from the passion of someone that has just discovered how immersive realities are beautiful, or maybe from the mind of a student that has just finished the university and wants to

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CES: The Online Experience

Tech Trends VR

Trend Forecasting with CTE at a Socially Distanced CES. By Laura Kobylecky. CES is a yearly technology trade show and conference, owned and operated by the Consumer Technology Association (CTA). Last year, it snuck in under the wire, on January 7-10 th in Las Vegas, before 2020’s wave of coronavirus-related cancelations. This year, like many other conferences, it happens in an online-only format.

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Finding Peace Through VR Therapy

VRScout

Visitations VR brings the world of art and science together to help lift the weight of the world off of your shoulders, even for just a moment. Equal parts meditative experience and immersive art project, Visitations is a VR art therapy app designed to help center your mind in a way where you feel whole again and completely refreshed. The idea is to remove you from the weight of uncertainty by offering you a moment for yourself with no outside pressure of any kind.

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Case Study: Panera Drives ‘Craveability’ with AR

AR Insider

A R continues to evolve and take shape as an industry. Prominent sectors include industrial AR , social , gaming , and shopping. But existing alongside them is AR advertising. This includes paid/sponsored AR lenses that let consumers visualize products on “spaces & faces.”. Advertising is one of the most lucrative AR subsectors, estimated to reach $1.41 billion last year and $8.02 billion by 2024.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! I think it’s a very interesting project and all the people in the communities should know about it, so keep reading and discover it with me!

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SenseGlove Nova VR Haptic Gloves Are Straight Out Of ‘Ready Player One’

VRScout

CES 2021 continues to deliver with the reveal of SenseGlove’s motion tracking haptic gloves. Haptic feedback specialists SenseGlove this week unveiled the SenseGlove Nova, the latest iteration of its force-feedback exoskeleton capable of simulating everything from shapes and impact to stiffness and resistance in VR. Designed for use by companies for a variety of professional training purposes—such as the proper handling of hazardous material and the use of complex tools or machinery&

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Analysis: Monthly-connected VR Headsets on Steam Pass 2 Million Milestone

Road to VR

2020 was a big year for VR on Steam with the release of new headsets, Valve’s flagship VR title Half-Life: Alyx , and the Coronavirus pandemic which drove large increases in gaming. These factors combined pushed monthly-connected VR headsets on Steam to pass the 2 million milestone for the first time. Monthly-connected VR Headsets on Steam. Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platfor

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ARtillery Briefs, Episode 46: 2020 Lessons, 2021 Outlook

AR Insider

2 020 was a turbulent year for the world, but activity in spatial computing was relatively calm. And that’s actually a good thing as the sector’s early and erratic days have transitioned to slow & steady growth. These are marks of an industry that’s moving into adolescence, With that backdrop, we embarked on our annual exercise of examining lessons from the past 12 months and projecting the next 12.

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Holo4Med Introduces PulsoCare to Prevent Hospital Overcrowding During COVID-19

ARPost

Polish XR company Holo4Med has been working overtime for almost a year to throw its technological might into helping healthcare providers manage the COVID-19 pandemic. One of the most powerful weapons against the pandemic is distancing. This makes hospital overcrowding a great fear. While XR solutions for remote work and collaboration have been a hero of the COVID-19 pandemic on the enterprise side, it has been difficult for these solutions to be implemented in healthcare.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How To Play SteamVR Games On The Oculus Quest 2

VRScout

Expand your offerings with a massive catalogue of PC VR games & apps. The Oculus Quest has developed quite an impressive library of standalone games and apps. From original titles such as Phantom: Covert Ops to PC VR ports like The Walking Dead: Saints & Sinners , there’s pretty much something for everyone on the Oculus Quest. Then again, why settle for just the Oculus Quest Store when you can have the entirety of the SteamVR library?

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Rokid Reveals Vision 2 AR Headset with Waveguide Optics

Road to VR

AR startup Rokid today unveiled a new AR headset called Rokid Vision 2, which incorporates waveguide optics into an impressively slim package. To achieve its glasses-like form factor, Rokid Vision 2 doesn’t include onboard computing or power. For that, users can connect to smartphones, laptops, gaming consoles, and tablets, the company says.

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XR Talks: What is Aggregation Theory?

AR Insider

W hat is aggregation theory? And what does it have to do with spatial computing, such as AR and VR? That’s the topic of this week’s XR Talks (video below). Deviating from our common XR-centric talks, this is a concept that applies across business and tech spheres… including XR. Starting with the broader definition of aggregation theory, you may know the term.

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Lenovo and ThinkReality Announce New Products, AR Glasses, at CES

ARPost

The Consumer Electronics Show (CES) has long been an opportunity for the tech world to gather and see the launch of new products. This year, the in-person venue was limited due to the coronavirus pandemic, but many of the offerings were made available online where they will remain available until February 15. During and in advance of this year’s CES , Lenovo announced a new line of products.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘Defunctland VR’ Brings A Legendary Disney Ride Back To Life After 25 Years

VRScout

Creator Kevin Perjurer is bringing Disneyland to life in VR, one digital attraction at a time. It was all the way back in 2017 that Defunctland , a YouTube channel covering the history of dead theme parks and entertainment centers, announced plans for a digital interactive theme park brought to life using VR technology. Much like the channel itself, this virtual theme park would be composed of numerous rides and attractions that have since shut down, allowing users to explore a bit of entertainm

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Oculus Quest 2 is Getting Multi-User Accounts and App Sharing Next Month

Road to VR

Facebook announced that its long-awaited support for multiple user accounts and device-specific app sharing is heading to Oculus Quest 2 starting next month. The company says in a developer blog post the upcoming ‘Multi-User’ feature will let you add up to three secondary accounts to a single device. ‘App Sharing’ will additionally give primary account holders the ability to share their library of apps between those secondary local profiles.

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Will U.S. Social AR Users Reach 47 Million This Year?

AR Insider

S ocial media has become a prevailing vessel for mobile AR. The technology is naturally additive to the already-popular ritual of sharing multimedia through social channels. That’s everything from augmented selfies to stories to (increasingly) TikTok creations. “Already popular” is the key term, as AR piggybacks on an established activity, rather than forcing new behavior.

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AR Snapshots: Anime Makeovers, Mandalorian Helmets, Twerking Muppets, & More on Snapchat

Next Reality AR

In the three years since Snapchat launched Lens Studio, developers and artists have created more than 1.5 million AR camera effects with the desktop tool. Beginning this week, AR Snap Shots will feature five augmented reality filters that showcase the innovative, trendy, or just plain cool AR experiences available on the Snapchat app. • Don't Miss: Next Reality's 30 People to Watch in Augmented Reality for 2020 This week, we'll revisit one of the more popular Lenses from Snapchat, put on a tribu

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Education’s Next Big Leap: Immersive VR Education For Better Learning

VRScout

Immersive education presents a safer, more effective alternative to conventional learning. Training and education barriers exist at all levels of education—from primary to post-secondary students and on through these student’s careers into Enterprise and business training programs. Enterprise training programs at every level are often associated with feelings of dread rather than an important tool in keeping employees safe and setting them up for success.

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VR Fencing Trainer Combines a Real Sword with Virtual Instruction

Road to VR

Easily joining my list of ‘things I didn’t foresee VR being used for’, Fencer is a virtual reality fencing trainer which uses a real fencing sword attached to an Oculus Quest controller to help would-be fencers learn the underlying strategies and movements. Russian VR studio Boxglass has developed Fencer , a VR fencing trainer which the company says is built to help new players learn the sport of fencing, tuned toward the rules and customs of the International Fencing Federat

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Spatial Beats: 2020’s Top Ten

AR Insider

W elcome back to Spatial Beats. This week, we dive into the top-ten tech stories of 2020. The first five are general tech & culture while the last five are XR-specific. Let’s dive in… Photo by Kelly Sikkema on Unsplash. Overall Tech & Culture . 1. The pandemic. Obviously. The rapid development of the vaccine is a biotech miracle.

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How Augmented and Virtual Reality (AR/VR) can transform Education

ARVR

Since March 2019, schools have been facing a new frontier?—?remote learning. After packing up classrooms and settling into new teaching settings like living rooms and kitchen tables, teachers, students and parents are beginning to question whether this is the start of a drastic change in the education system. Although we are probably years away from a definitive answer to this question, it is clear that these challenging times have dramatically increased the interest in remote learning options.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Facebook Announces Multi-User Support And App Sharing For The Oculus Quest

VRScout

You and up to three friends can now share a single Quest headset. Oculus Quest and Quest 2 owners are finally getting several features they’ve been asking for since launch: support for multiple accounts and app sharing. Yes, family and friends will soon be able to log into the same headset via multiple accounts, allowing you to split your headset with others without sharing information like progression, stats, and various other personal game data.

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Panasonic Reveals Improved Specs for Its Impressively Compact VR Glasses

Road to VR

At last year’s CES, Panasonic unveiled a prototype of a pretty sleek pair of VR glasses. Only a few journalists got a chance to try the prototype then, noting that they were more akin to a ‘VR viewer’ since they lacked room-scale tracking and was primarily used for watching immersive video whilst tethered to a PC. At this year’s all-digital CES 2021, Panasonic showed off a new and improved version of the device, which packs in some pretty intriguing specs alongside the ne

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Reality Bytes: CES Edition

AR Insider

W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at CES happenings: smartglasses unveilings, remote work tech, and the future of 8K.

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Vuzix CEO Paul Travers on Remote Assistance, COVID-19, and the Future of Computing

ARPost

Smartglasses manufacturer Vuzix was in talks with ARPost to do a profile piece about a year ago. The article never ended up happening. Some of us might have even taken it personally. But, as with most things, it makes more sense looking back. “In March, when the whole world shut down, people came out of the woodwork,” Vuzix President and CEO Paul Travers said in a remote interview with ARPost in the final days of 2020.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly