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Virtual reality has been used successfully for business applications for a while now. However, we are still witnessing innovations each year that will reflect positively on various industries – and that’s bringing VR to brand new milestones. 2021 is no different since the need for digital solutions is bigger than ever. We are already witnessing the formation of VR trends that will define 2021 and the future of virtual reality as a whole.
O ne striking realization about spatial computing is that we’re almost seven years into the sector’s current stage. This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including lots of ups and downs in the intervening years. That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.
Augmented reality has been thriving on social media in the past few years. From Snapchat and Instagram to Facebook, social media platforms have been using it to create all kinds of filters and experiences for their users. However, AR is no longer just for fun and games. An app called Spotselfie has been using augmented reality to enhance the online experience by blurring the divide between the real and virtual world.
Project Overcome looks to help the recently-incarcerated prepare for today’s workforce using VR technology. According to the U.S. Department of Justice, more than 10,000 incarcerated individuals are released from state and federal prison every week. That tallies up to over 650,000 ex-prisoners per year. One of the biggest challenges is transitioning these individuals—some of whom incarcerated for over 10 years—back into a society where they can reenter today’s workforce.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Neuralink, the brain-machine interface (BMI) company created by Elon Musk, released a video showing off a live trial of its brain implant in a monkey. Using the primate’s own recorded brain data, Neuralink demonstrated that the monkey was not only able to manipulate a desktop cursor, but also play a game of Pong (1972) at speed. Back in late 2020, Neuralink showed off a wireless version of its ‘N1 Link’ implant working in pigs which streamed 1,024 channels of neural data in o
A s you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate value….location, location, location. Synthesizing these factors, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways.
A s you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate value….location, location, location. Synthesizing these factors, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways.
The idea of ‘workplace well-being’ is increasingly recognized as a top priority for employers, spurred on by the growing body of evidence correlating employee well-being with retention and performance. In essence, well-being initiatives are methods by which staff physical and mental health is protected, allowing them to perform to the best of their ability.
Spider-Man meets John Wick in this high-flying arcade adventure from developer Greensky Games. Available now on Oculus Quest and Oculus Rift headsets, Swarm is a vibrant, fast-paced VR arcade shooter tailor-made for the VR format. Whereas many VR games focus on replicating popular game mechanics and perpetuating tired cliches, Swarm does its very best to offer you a fresh take on the VR arcade genre.
Following the teasing that preceded its recently released VR accessories, HTC is back on the teasing train, this time showing what may well be a new Vive headset. The HTC Vive Twitter account shared a single teaser photo today saying, “now that the accessories are out of the way, let’s get down to business.” Image courtesy HTC. The Twitter tease follows the launch of new VR accessories from the company , which themselves were teased ahead of their reveal.
W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Clubhouse’s monetization, AR glasses galore, and the latest driving features from Hummer.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
I hope yesterday you had a Happy Easter or a peaceful ???. Today in Italy it should be the day when we go pic-nicking… but given the fact that we are in lockdown, I’ll just eat a lot at home While I send you a lot of good vibes, let’s see together what have been the best pieces of AR/VR news of this week, that has been incredibly interesting! (My usual terrible image to wish you Happy Easter, if you celebrate it).
Augmented reality will forever change the way we communicate says the Apple CEO. According to a recent report by Apple research expert Ming-Chi Kuo , Apple will be launching a mixed reality headset later this year, followed by a dedicated AR headset in 2025 and AR contact lenses in 2030. The companies iPhones and iPads already have AR capabilities, and the current iPhone 12’s have LiDAR that can be used to instantly create your own 3D content through apps like Polycam or 3D Scanner App.
CREAL, a company building light-field display technology for AR and VR headsets, has revealed a new through-the-lens video showing off the performance of its latest VR headset prototype. The new video clearly demonstrates the ability to focus at arbitrary distances, as well as the high resolution of the foveated region. The company also the rendering tech that powers the headset is “approaching the equivalent of [contemporary] VR headsets.” Earlier this year Creal offered the first g
A mong tech giants investing in their own versions of an AR future, Facebook arguably has the highest stakes. We’ve estimated that its annual XR R&D spend — not including its $2 billion Oculus acquisition — approaches $10 billion. It’s playing a long game and is firmly committed. That includes both AR and VR, the latter being more tangible today, given Oculus’ in-market status.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Have you ever wondered where you'd come out if you drilled to the other side of the world? Now, if you have an Android device and Chrome web browser, you can find out. On its Experiments with Google hub, Google has aggregated a collection of AR experiences built on the WebXR standard that show off the outer reaches of what is possible for web-based AR development.
HP’s professional-grade VR headset will be available for purchase this May starting at $1,249. HP today announced that the HP Reverb G2 Omnicept Edition will be available for purchase next month starting at $1,249 , just over $600 more than the standard HP Reverb G2. Originally revealed back in September 2020, HP’s professional-grade VR headset offers a variety of enhancements over the basic G2, including an eye-tracking & pupillometry sensor from Tobii, heart rate sensor, and fa
Pico Interactive announced that Neo 3, the Beijing-based company’s next standalone VR headset, is slated to be launched on May 10th in China. The company released the news via its official Weibo account early yesterday, stating that the headset will be launched at a special event taking place on May 10th at the Beijing National Aquatics Center, also known as ‘Water Cube’ As reported by Chinese VR publication Yivian , the headset appears to have four optical sensors and a new
A Fashionista’s Experience with Desktop AR. by Natasha Sethi. O nline stores, especially in fashion, are more prevalent than ever. The change in lifestyle and restrictions caused by COVID-19 have boosted online fashion and e-commerce in general. People can now shop for most anything they need from the convenience of home. But even though comfort levels with online shopping have been elevated over the past year, some longstanding issues persist.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
3D is no longer just for gaming, we are in the midst of a massive digital revolution from 2D to 3D and Computer-Generated Images (CGI). From digital influencers to 3D commerce to AR/VR training, 3D is taking over and for good reason?—?3D e-commerce has proven to more than double conversion rates and reduce returns by up to 40% while 3D training has proven to provide 75% better retention and cut training time by 40%.
Slice, stab, and shoot your way through the streets of 1930s NYC in this ultra-violent take on the VR rhythm game genre. Moscow-based developer Joy Way ( STRIDE, Time Hacker ) today revealed the first trailer for its upcoming VR rhythm game AGAINST. Inspired by crime noir dramas, this fast-paced VR fighting game will have you battling black-clad Mafioso forces through the crime-ridden streets of 1930’s New York City to the beat of an intense electronic soundtrack.
Researchers from Facebook Reality Labs have shared new methods for the design & fabrication of compact holographic lenses for use in XR headsets. The lenses used in most of today’s XR devices are typical refractive lenses which can be fairly bulky, especially as they are optimized for certain optical characteristics. Fresnel (ridged) lenses are frequently used in XR headsets to improve optical performance without adding too much bulk.
ATAI Life Sciences, a biosciences company backed by venture capitalist and freedom-loving billionaire Peter Thiel that specializes in experimental treatment of mental disorders with psychedelic drugs , has bought out a majority stake in a company working to meld the mind with machines. Read more.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The launch of Intel’s Ice Lake Xeon Scalable processors has been in the wings for a number of years. The delays to Intel’s 10nm manufacturing process have given a number of setbacks to all of Intel’s proposed 10nm product lines, especially the high performance Xeon family: trying to craft 660 mm2 of silicon on a process is difficult at the best of times.
Experience the full game in 6DoF room-scale VR with support for cross-play. Uber-popular Viking survival game Valheim now features support for 6DoF room-scale VR thanks to a new mod from creator Brandon Mousseau. Revealed earlier today via Reddit , the ‘Valheim Native VR Mode Beta’ allows those with a SteamVR headset the chance to immersive themselves in developer Iron Gate Studio’s Viking-themed co-op survival game where they can play alongside both VR players and those on des
The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in a blank environment—and Oculus accepted it. Oculus App Lab is an alternative path for developers to publish applications on Quest.
Glaciers all over Antarctica are in trouble as ice there rapidly melts. There’s no Antarctic glacier whose fate is more consequential for our future than the Thwaites Glacier, and new research shows that things aren’t looking good for it. Read more.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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