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Where do AR and AI converge? Generative AI will assist AR creation workflows while conversational AI provides natural-language interfaces. We break it down in the first of five big predictions for 2024. This post appeared first on AR Insider.
After teasing many images with the number 4 on them, finally Finnish manufacturer Varjo has announced its new headset: it is called XR-4 and it features mixed reality and a fantastic resolution. Varjo Varjo is a well-known company in our space because of its ability to deliver very high-end headsets, usually targeted at enterprises or at prosumers. The startup became famous because thanks to a special display-in-a-display design, it managed to achieve retina-level resolution at the center of the
Valve today released its first-ever application on one of Meta’s VR platforms. Steam Link allows users to quickly and easily connect their Quest headset wirelessly to SteamVR to play PC VR or flatscreen PC content. Oculus Link / Air Link has for years allowed any Quest headset to connect to a PC to play PC VR content, but it requires users to install and use the long-outdated Oculus PC software.
What a year 2024 has been for XR. At the start of the year, the technology industry faced layoffs as some major firms, such as Meta, started 2023 cautiously. Despite the 2022 Metaverse boom that swept imagination and scepticism equally, 2023 was tough during H1 for the immersive industry. However, the narrative quickly switched towards the middle of the year.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
AR has spawned several sub-segments. Among them is immersive marketing, including branded lenses that let consumers visualize or virtually try-on products. What are dynamics, drivers and revenue potential? This post appeared first on AR Insider.
Yesterday I attended for my first time MatchXR , which is one of the best XR events in Nordic Europe. I’ve made many new friends and tried some interesting XR solutions and rest assured I’ll publish a few posts about it these days. Today I want to tell you my experience with one of these products I’ve tried at this event, a pretty interesting one because it solves a known problem in our space: SeeTrue Technologies.
Yesterday I attended for my first time MatchXR , which is one of the best XR events in Nordic Europe. I’ve made many new friends and tried some interesting XR solutions and rest assured I’ll publish a few posts about it these days. Today I want to tell you my experience with one of these products I’ve tried at this event, a pretty interesting one because it solves a known problem in our space: SeeTrue Technologies.
With such an alluring price point on Quest 2 during the Black Friday period, it makes sense the headset would sell more than Quest 3. But what will it mean for the company’s effort to make mixed reality the main selling proposition of its headsets? Twitter user JustDaven pointed out that Amazon reveals some coarse sales figures in certain cases, including for Quest 2 and Quest 3.
The franchised fast food, or Quick Service Restaurant (QSR) industry, faces an enduring dilemma: ensuring total consistency in customer and product experience across every branch, while simultaneously managing big challenges in staff retention and training. “The typical staff turnover rate is 150%”, explains Sean Hurwitz, CEO of PIXOVR. “That means replacing your entire workforce one and a half times per year.
When it comes to AR and VR devices, what are projected annual sales and installed bases? And which device classes are leading the way? Our latest Behind the Numbers installment dives in. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Varjo has announced its latest high-end enterprise headset, the XR-4. The company is going all out on the headset’s mixed reality capabilities, saying that the view of the outside world as seen through the headset is “indistinguishable” from how the world appears with your own eyes. That’s a seriously lofty claim, but Varjo hasn’t made a habit of hyperbole.
Valve just launched a free official Steam Link app on Meta Quest. The app, which is on the official Quest Store and approved by Meta, lets you wirelessly play SteamVR games like Half-Life: Alyx on your Quest 2, Quest Pro, or Quest 3 by streaming from your gaming PC over your home Wi-Fi network. You can also play your traditional non-VR Steam games on a giant virtual screen. 0:00 / 0:26 1× Of course, Quest headsets can already do this.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at the newest hardware from Xreal, Varjo and Solos. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Something Random , a new studio founded by the creators of Superhot VR (2017), announced a pint-sized train simulator game simply called Toy Trains. The miniature track-building game is all about connecting up disparate pockets of tiny people on the map with a variety of pieces, providing both basic and specialized bits so you can chug your way around or over obstacles.
Varjo just announced the XR-4 series, its latest range of ultra high end PC-based headsets for enterprise and governments. Varjo's XR-3 is now almost three years old, and the new XR-4 series brings significant improvements to the displays, optics, passthrough, and more, while reducing the base price by thousands of dollars. Like all previous Varjo headsets, it requires a powerful PC with a high-end graphics card which it must be tethered to.
This week on Reality Bytes. we step inside an AI-powered medical machine, sign up for a new subscription service, and hit the books at Amazon’s AI University. This post appeared first on AR Insider.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Varjo just announced its latest headset, the XR-4, and while the company is primarily continuing to target high-end enterprise use-cases, this is the first headset in their ‘XR’ series that they will sell directly to consumers and without a hefty annual fee that was once required to use the headset. Released back in 2021, Varjo Aero is the company’s first and only prosumer-positioned headset.
This post was produced by UploadVR in partnership with Perp Games as part of their UVRSW23 Sponsorship. Since 2017, Perp Games has been on a journey to discover and unveil cutting-edge video game technology and virtual reality. As the Main Sponsor of The UploadVR Showcase - Winter 2023 ( Watch it next Wednesday December 6th @10am PST on our YouTube channel ), the company will promote three new PSVR2 titles, so keep reading for a sneak peek of what players can expect to see during the showcase.
AR is often used by brands to demonstrate their products in 3D. But beyond customer service and eCommerce, how does the presence of AR impact search engine rankings? And how can brands run with it? This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. You can find the complete video below, or continue reading for an adapted text version. Intro Now listen, I know you’ve almost certainly heard of Half-Life: Alyx (2020) , it’s one of the best VR games made to date.
Nowadays many cloud service providers design their own silicon, but Amazon Web Services (AWS) started to do this ahead of its rivals and by now its Annapurna Labs develops processors that can well compete with those from AMD and Intel. This week AWS introduced its Graviton4, a 96-core ARM-based system-on-chip (SoC) that promises to challenge renowned CPU designers and offer unprecedented performance to AWS clients. "By focusing our chip designs on real workloads that matter to customers, we
Welcome back to Spatial Beats. As you likely know by now, Sam Altman was reinstated as Open AI CEO. My hot take is that an extreme… Continue reading → Spatial Beats: OpenAI’s Shakeup & XR Funding This post appeared first on AR Insider.
Unity is considering allowing Quest passthrough in the splash screen instead of a black void. Currently when you launch a Unity mixed reality app on Quest you'll see two sequential black void loading screens, effectively temporarily blindfolding you, even if you were in passthrough in the home environment. It's an issue we pointed out in our Quest 3 review as a rough edge of its mixed reality functionality.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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