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What do Meta's Q2 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive. This post appeared first on AR Insider.
Today I’m going to review the RGB Vertical Charging Stand that Kiwi Design sent me for evaluation. I think it’s a great addition to my desk, let me tell you why in this post. Unboxing and setup The RGB Vertical Charging Stand comes in a nice box, where it is disassembled in a few pieces. The user has to set it up by following very simple instructions.
According to a report from Korean tech outlet The Elec , Microsoft has contracted Samsung to supply micro OLED display panels for what is described as “next-generation mixed reality devices.” Citing industry sources, the report maintains the order could reach into the “hundreds of thousands” of micro OLED displays, with such a Microsoft XR device reportedly slated to arrive as early as 2026.
Recently, VirtualSpeech announced that it is collaborating with Lenovo and Qualcomm to introduce its XR software platform on the ThinkReality VRX headset and Snapdragon Spaces ecosystem. By partnering with Lenovo, VirtualSpeech can reach new milestones in achieving global enterprise scalability. VirtualSpeech provides VR training solutions integrating GenAI technology to create responsive and personalized avatars and scenarios for enterprise soft-skill training.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
AR has enough gravitational pull to compel standardization, such as developer kits and frameworks. What is the lay of the land and how can continued standardization advance the field? This post appeared first on AR Insider.
Contextual AI makes tool that accelerate AI model creation. No one know what the Google guilty verdict will mean. The Gen AI text-to-video space is exploding.
Contextual AI makes tool that accelerate AI model creation. No one know what the Google guilty verdict will mean. The Gen AI text-to-video space is exploding.
Sony released its long-awaited PC VR adapter for PSVR 2 this week, however early reports maintain some user don’t even need the company’s $60 adapter to start playing PC VR games like Half-Life: Alyx (2020). A number of early user reviews of the adapter are echoing many of the same points right now: some graphics cards with USB-C ports allow PSVR 2 users to directly hook into their GPUS and play SteamVR games.
This week, member of the Hong Kong Legislature Johnny Ng Kit-Chong stood and rallied for expanded coverage of Web3 assets across the region’s virtual banking services. Kit-Chong explained, “the government has made efforts to develop virtual banks and upgrade services in the past few years.” Since Hong Kong pushed for virtual banking services—traditional banking services that operate digitally without physical real estate costs—no such service has made a profit, which means a solution is ne
This week on Reality Bytes, we discuss the unofficial TikTok Olympics, Google's antitrust ruling, and Microsoft's call for AI deepfake regulation. This post appeared first on AR Insider.
PlayStation VR2's PC Adapter is out today, but you don't actually need it with certain graphics cards. PlayStation VR2 PC Adapter Review: The Bare Minimum PlayStation VR2’s PC adapter is out today, and we’ve been testing it for the past few days. Here’s what we think of PSVR 2 as a PC VR headset. UploadVR David Heaney The adapter takes in the PlayStation VR2's single USB-C cable on one side.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Facepunch Studios announced that s&box , its upcoming physics sandbox and game development platform, is now using OpenXR, which will not only allow the studio to expand its VR feature set, but also the range of supported devices. VR support has been on the table since Facepunch announced in 2015 it was working on a spiritual successor to Gary’s Mod (2006) , which will not only include a sandbox as you’d expect, but also an entire development platform for users to make and pub
This week, telecoms giant Reliance Jio announced that it partnered with Meta to debut the Horizon OS platform on a new Jio-brand XR device, moving the Quest-based framework to a third-party VR headset. The move comes after Meta CEO Mark Zuckerberg reintroduced the Horizon platform as an open service for promoting VR content creation on third-party headsets outside the Quest ecosystem.
In this fully revised and updated edition of his book, The Metaverse, and How It Will Revolutionize Everything, Matthew Ball theorizes a successor internet that's a persistent and interconnected network of 3D virtual worlds. Charlie Fink gives his honest review. This post appeared first on AR Insider.
Following Intel’s painful Q2 earnings call and the announcement of their 2025 cost reduction plan last week, it has become increasingly evident that Intel’s future is in the hands of their foundry group. Between Intel’s IDM 2.0 initiative and their internal chip production plans, all roads lead back to Intel retaking – and retaining – fab process leadership.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Meta’s first-party VR studio Ready at Dawn— the developers of Lone Echo and more—is reportedly being shuttered. This comes after the studio was acquired back in 2020 and has only released one game since. Ready at Dawn is the studio behind one of PC VR’s most immersive games: Lone Echo (2017) , and its popular multiplayer spinoff, Echo VR. Following the release of those two titles, the studio was eventually acquired by Meta in 2020, and then finally launched Lone Echo II on PC in late
Meta confirmed to UploadVR it closed the development studio behind some of VR's best games. Ready At Dawn is no more, Meta confirmed, after an article reporting the closure first appeared on Android Central. Lone Echo and Echo Arena from RAD delivered fluid zero-g gameplay in standout single-player and multi-player games on Rift and Quest headsets. Meta acquired Ready At Dawn in 2020 and Lone Echo II in 2021 was the last Oculus Rift exclusive.
While most people associate XR with gaming, it is also emerging as a powerful tool for social impact and change. How is this playing out today? We break down 5 examples. This post appeared first on AR Insider.
Last month, AMD launched their first processors using the Zen 5 microarchitecture for the mobile market via their Ryzen AI 300 series. Typically, with AMD Ryzen launches, we usually see the desktop parts come first, with the flagship model and then the mobile coming after. This time around, AMD has changed the dynamic of their release schedule with Zen 5 by launching the mobile chips first, which includes the Ryen AI 9 HX 370, which we reviewed last month.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
There are a ton of VR games coming this year, although there are a few big names we’re really holding out hope for. Many of them are targeting all major VR headsets (thankfully), with only one actual Quest 3 exclusive listed below. More importantly, they’re all slated to arrive in 2024. Check out the this year’s most anticipated VR games below: Aces of Thunder (PSVR 2, PC VR) Created by War Thunder (2012) studio Gaijin Games, Aces of Thunder promises to bring a host of WWII
This week, Korean news outlets reported that Microsoft is attempting to purchase OLED display panels for an unreleased MR headset/device. Interestingly, Microsoft is ordering the OLED panels from Samsung Display, a sub-division of Samsung, which aims to debut its own XR headset later this year or early next. The quantity of Microsoft’s order of OLEDs is currently unknown, but the Korean outlet Elec claims insiders are suggesting the order is in the hundreds of thousands.
Google ruled to be a monopolist. X goes nuclear, and AI continues to dominate venture funding. We have these and other items from the XR and AI realms through the eyes of Charlie Fink. This post appeared first on AR Insider.
As Intel looks to streamline its business operations and get back to profitability in the face of weak revenues and other business struggles, nothing is off the table as the company looks to cut costs into 2025 – not even Intel’s trade shows. In an unexpected announcement this afternoon, Intel has begun informing attendees of its fall Innovation 2024 trade show that the event has been postponed.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
PSVR 2 got its first big sale the other week which resulted in a large lift in sales volume for the headset in the US. At $550 MSRP, PSVR 2 is actually more expensive than the PS5 console that powers it, at $500. That’s made it a tough sell for some, especially with Quest 3, its nearest competitor, priced at $500 and not requiring a tethered console.
Recently, Dr Alex George , a celebrity healthcare professional, visited an NHS training space at the University of Hertfordshire, where student doctors and nurses are leveraging Meta Quest 3 hardware for training and upskilling opportunities. Referring to his experience of the Quest-led immersive training, Dr George noted that “I’ve never been more impressed tech-wise.
Rumors about an impending set of Meta AR glasses have been circulating for a while now, and it’s easy to see why. While Meta has achieved incredible success with its Meta Quest VR/MR headsets and metaverse applications, the company is keen to break new ground in extended reality. Already, we’ve seen plenty of evidence that Meta is interested in the smart glasses space with the launch of the Meta Ray-Ban glasses.
Following Intel’s run of financial woes and Raptor Lake chip stability issues, the company could use some good news on a Friday. And this week they’re delivering just that, with the first version of the eagerly awaited microcode fix for desktop Raptor Lake processors – as well as the first detailed explanation of the underlying issue.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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