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Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Given that our technological advancements, consumer behavior, and tech trends continue to evolve at breakneck speed, being aware of metaverse and XR predictions can help you better prepare for the future.
One key area of strategic refinement in VR is marketing. There, we see a need for simplicity and plain-spoken approaches. It's all about lowering friction and communicating VR's fun side. This post appeared first on AR Insider.
Yesterday I was visiting the amazing people of VRTUOLUO , which is one of the leading XR publications in China , and they were so kind to let me enter their lab, where they have all the headsets they have reviewed these years. It was for me the occasion of seeing and trying briefly some devices that I had never tried or that I did not even know existed.
The Vuzix Smart Swim glasses can display valuable information to swimmers and divers while submerged. Vuzix, a company specializing in wearable augmented reality (AR) technology, recently conducted an experiment in collaboration with OPTAC-X and Kymeta Corporation during which its Vuzix Smart Swim glasses were used to perform a SATCOM-enabled AR scuba dive.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
As we head into the next generation of XR hardware, here are some of the big developments and releases coming out of the industry. Where Is XR Heading? Terminology and ease of access has meant that it has been a challenge to inform the general public about XR platforms. But at last, we are seeing a shift from dedicated platform-specific hardware to agnostic all-in-one devices that makes sense for all involved.
What do Meta's recent Q4 earnings tell us about Quest 2 unit sales? And what does that in turn signal for the cumulative installed base of in-market units? We crunch the numbers in the latest Data Dive. This post appeared first on AR Insider.
What do Meta's recent Q4 earnings tell us about Quest 2 unit sales? And what does that in turn signal for the cumulative installed base of in-market units? We crunch the numbers in the latest Data Dive. This post appeared first on AR Insider.
Today is my last day in China. These days have been hectic: I have met very interesting people (you will read about that in some upcoming articles), and I’m super happy about it. But this also created problems with my usual schedule… and that’s why you are reading today a version of the newsletter which is late and much shorter than usual. I’m sorry about that, but it’s still a miracle I’ve managed to write it… Top news of the week (Leaked image from Samsung video) Samsung is back to XR with Goo
“You’re a wizard, (insert name here).” Warner Bros. Games’ highly-anticipated Hogwarts Legacy game hasn’t even been officially released yet and modders are already hard at work bringing the action-adventure RPG to life in 6DoF VR. Hogwarts Legacy VR Mod (Praydog’s Upcoming UE VR Mod) It’s been a dream of mine to explore Hogwarts in VR one day (you might say I’m a fan, I even proposed to my wife with a Golden Snitch ).
Samsung’s 2023 Unpacked event was all about the company’s Galaxy S23 hardware, although at the end of its hour-long presentation the South Korean tech giant announced it was working with Qualcomm and Google to develop an XR device. TM Roh, Samsung’s president and head of mobile experiences, didn’t reveal any more than what was said on stage, namely the existence of the partnership itself, however speaking to The Washington Post he announced the companies are “getti
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at big moves from Meta, Google, Samsung, Qualcomm and several others. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The vast potential of extended reality cannot be underestimated. Used as something of an umbrella term to encompass “all real-and-virtual combined environments and human-machine interactions,” XR has become a buzzword that’s closely associated with other popular terms like virtual reality , augmented reality , spatial computing, ubiquitous computing, and the metaverse – and deep into this litany of jargon lies the next frontier for digital learning.
Finally, a functional AR device that’s perfect for the opera. The augmented reality (AR) market is poised to explode over the next decade with companies such as Apple and Meta supposedly working on their own respective AR glasses for consumers. Then there’s Brilliant Monocle, a unique-looking AR device from Brilliant Labs designed to work with your existing eyewear.
Despite major layoffs from Meta, the company has affirmed that its next-gen consumer headset, Quest 3, is planned for release this year. While it will adopt some of the features from Quest Pro, not all will make the leap. In November last year, Meta announced plans to reduce its workforce by 13%—a whopping 11,000 cut jobs. And though CEO Mark Zuckerberg said recently in the company’s latest earnings call that 2023 would be focused on streamlining the company, Meta continues to prioritize i
The metaverse is as ill-defined as it is opportune. And in all that confusion, several myths have bubbled up. Guest author Kyr Poskonoff goes mythbusting on some common misperceptions. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Sports VR games are changing the fitness game. These highly interactive apps have the potential to transform the way we stay fit by making sports and fitness activities more fun, engaging, and convenient. They allow players to immerse themselves in a virtual environment and engage in physically demanding activities, such as playing virtual basketball or boxing, within the confines of their own homes.
The Source VR Mod Team is back with year another highly-anticipated VR mod. This past September Half-Life 2: VR Mod launched on Steam, allowing players to immerse themselves in Valve’s iconic first-person shooter game like never before. In the official roadmap, the Source VR Mod Team teased eventual VR support for Half-Life 2: Episode One and Half-Life 2: Episode Two.
Ahead of the launch of PSVR 2, we’ve got a close-up look at the finished version of the headset and what you can expect to find when you crack open the box. It’s just two weeks until Sony’s newest VR headset hits the streets, and while we’re not yet allowed to go into detail, today we’ve got a close-up look at the production hardware and Sony’s official controller dock.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
In a world accelerating towards concepts like the “metaverse” and “Web 3.0”, extended reality is playing a significant role in how consumers are likely to interact with brands, entities, and experiences in the years ahead. We’re already seeing evidence of new XR-ready economies emerging in this digital landscape, from the rise of NFTs, to the use of cryptocurrency in the metaverse.
This is the closest you’ll likely get to owning an F1 car. With the new season just around the corner, professional Formula 1 race teams have begun revealing the official liveries for their 2023 F1 cars. This includes Alfa Romeo—who this week unveiled a bold red-and-black design for its C43 race car. As part of the reveal, the company has released an animated 3D model that you can view in your home via augmented reality (AR).
Half-Life 2: Episode One is getting VR support soon, brought to you by the same team behind the recently released SteamVR fan mod for Half-Life 2. Released in 2006, Half-Life 2: Episode One is the first in a series of games to reveal the aftermath of Half-Life 2 and launch a journey beyond City 17. The standalone title is finally getting VR support on March 17th, courtesy of the SourceVR Mod Team, a group of VR enthusiasts who are unaffiliated with Valve.
Amidst all the generative AI excitement, one question we're often asked is how it converges with AR. This has forced us into a speculative thought exercise to future gaze at the possibilities. which will be a moving target. This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
This Monday, the FTC lost its lawsuits against Meta, accusing the Menlo Park-based firm of anti-competitive practices. The fillings come following Meta’s attempted purchase of virtual reality (VR) fitness application Within in 2020 for a rumoured $400 million. The FTC claimed that Meta was unfairly buying competition on its Quest digital storefront instead of building first-party applications.
Ever wonder how long you’d last in Squid Game ? Now’s your chance. Sandbox VR, a leading provider of location-based VR experiences, is partnering with streaming giant Netflix to develop a “fully immersive” VR experience based on the hit South Korean television series Squid Game. What do you get when you cross Netflix’s most groundbreaking series with the world’s most advanced virtual reality?
Sandbox VR , the location-based VR destination, announced a new partnership with Netflix to create a virtual reality experience based on South Korean hit show Squid Game. Netflix’s most watched show of all time will soon have its own location-based VR experience, which will let fans take on the role of Squid Game contestant. Set to roll out to Sandbox locations in late 2023, the location-based VR game promises “pulse-pounding challenges” where users compete against each other
This week on Reality Bytes, we sing along with Google’s new music-based generative AI, experience data overload with TikTok’s “Video Insights,” and discuss the AI battle between Microsoft's Bing and Google’s Bard. This post appeared first on AR Insider.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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