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As with most products, price is an important factor in VR. But what price points specifically represent triggers for consumer interest – or disinterest – in VR ownership? We go straight to the source in the latest survey data. This post appeared first on AR Insider.
It’s only been three months since Meta launched Quest Pro, pitching its next-gen mixed reality standalone to enterprise and prosumers with the hefty price tag of $1,500. In an unusual move by the company, Meta has quietly slashed the price of Quest Pro for a limited time, putting it more directly in competition with HTC’s recently revealed Vive XR Elite standalone headset.
The social VR community was shocked and devastated to learn that AltspaceVR is shutting its doors. While it’s in the nature of emerging technology applications to come and go, many with few tears shed by fewer remaining users, this platform seems to have been taken from us in the prime of its life leaving many wondering where to go next. The Sun Goin’ Down on AltspaceVR On January 20, a blog post titled “ AltspaceVR to Sunset the Platform on March 10, 2023 ” appeared at the top of the company’s
The futuristic SUV features a digital console that can only be seen using AR technology. German automotive manufacturer Audi recently unveiled a new concept SUV that can turn into a pickup truck on-demand. The “Actisphere” vehicle features a range of over 600 km, 800-volt charging technology, and no local emissions. Not only that, but the futuristic crossover features support for augmented reality (AR) technology.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
You all know that I’m spending a few weeks in China, and apart from eating a lot, I’ve also to keep working remotely at our VRROOM platform for concerts and live shows. I was a bit worried about the possibility of working remotely from here, and some people from the team were, too. There is not only the problem of the timezone but also the unknown of the internet connection and the inability of reaching Western websites like Google.
The concept of the metaverse has more questions than answers these days. Guest author Kyr Poskonoff raises 5 key questions that need to be answered before the metaverse can materialize. This post appeared first on AR Insider.
The concept of the metaverse has more questions than answers these days. Guest author Kyr Poskonoff raises 5 key questions that need to be answered before the metaverse can materialize. This post appeared first on AR Insider.
Games are the largest use case for consumer VR and AR. While VR and AR remain a comparatively small segment of the games industry, the industry is taking notice as VR hardware in particular improves. This presents possibilities for new kinds of games but also promises to breathe new life into established franchises. The GDC ’s State of the Game Industry Report for this year is by no means dedicated to VR and AR.
Experiment your way through a variety of hydrogen VR lessons in this unique educational experience. VR has proven to be an incredible tool when it comes to education. The technology allows students the ability to immerse themselves in a variety of different subjects like never before. So far we’ve seen everything from historical VR experiences to medical apps designed to train up-and-coming healthcare professionals.
I’ve read a lot of articles and XR news this week, but actually, at the end of the day, nothing relevant has happened, except for the usual rumor about Apple… so you can close this roundup now… no ok, I’m kidding! It’s not been the most exciting week ever for XR, but there is still some interesting piece of news here below for you to enjoy. And by the way, on the personal side, things are going well for me!
One of our favorite voices in the wide world of spatial computing is Tom Emrich. Each year, he publishes top trends and predictions. So to synthesize and summarize his findings, we've excerpted our favorite parts for AR Insider readers. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
AR creation tool Blippar has long offered its creation tool Blippbuilder, which recently implemented a “freemium” pricing model. Naturally, the tool was built around smartphones, which is how most people still experience AR. However, with the increasing prevalence of AR-enabled headsets, the company is expanding the tool’s availability. To learn more about Blippbuilder on headsets, the company’s long-term strategy, and the effects of other Blippar developments, ARPost met the company’s new CEO,
The pilot program saw an 82% engagement rate and a 280% boost in average weekly exercise time. Sharecare, a digital health company that helps people unify and manage their health, is launching a new health program called Get Active, which uses VR technology to help employers motivate their workforce to get active. The pilot program with Lennar Corporation , one of the nation’s largest homebuilders, features a variety of VR games and socialVR experiences designed to motivate participants to reach
Meta and its child-studio Ready at Dawn today announced plans to shut down the popular free-to-play multiplayer game Echo VR , with plans to turn off severs come August 1st. Echo VR has had a storied journey, having originally launched as an Oculus Rift exclusive title all the way back in 2017. In 2020 the game made the leap to Quest, allowing cross-play multiplayer between Rift and Quest players.
One company that continues to leap ahead in AR commerce is Houzz. But how did it get there? Lots of investment, iteration, and listening to the data. We break down the latest in our "AR & Shopping Collide" series. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
A new VR authoring tool can potentially accelerate enterprise VR adoption this year. Invesco, a global investment firm, recently launched a virtual reality training experience they custom built using the new Moth+Flame’s VR authoring tool. Taking only 72 hours to develop, this custom VR training gives us a glimpse of the vast potential the new VR tool offers.
Meta has also begun testing “members-only worlds” featuring exclusive content. Meta this week announced that it has given a select group of users the ability to grow and moderate their own communities by creating “members-only worlds.” These closed spaces feature exclusive VR content accessible by a hand-picked group of Horizon Worlds users.
Prisms VR, an immersive platform for teaching math, announced it’s raised $12.5 million in a Series A round, which the company says will be used to expand its VR math literacy platform to more schools across the US. Led by Andreessen Horowitz, the latest funding round brings Prisms VR’s lifetime funding to $19.1 million, according to CrunchBase.
VR isn’t the revolutionary technology it was once touted to be. However, it’s also not dead as some punditry may have you believe. Where will it go in 2023? We pick leaders and laggards in our annual predictions. This post appeared first on AR Insider.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Augmented World Expo (AWE) launched the “XR Prize Challenge: Fight Climate Change” in October 2022. The competition has four key categories: Replace, Visualize, Educate, and Optimize, where the winning group or individual can stand to win a cash prize of $100,000. This January, 150 projects from diverse teams spanning six continents advanced to the competition’s “MVP Phase,” bringing them a step closer to the grand prize.
See iconic locations like the Eiffel Tower and the Statue of Liberty like never before with immersive technology. World-renowned fashion house Louis Vuitton has partnered with acclaimed Japanese artist Yayoi Kusama on a colorful new campaign powered by augmented reality (AR) technology, according to Vogue Business. Using Snap’s Landmarker Lenses, which allows developers to create Lens experiences tied to specific real-world locations, select users can layer virtual polka dots over a variety of
Sony is reportedly lowering near term sales figures for its upcoming PSVR 2 headset, allegedly halving initial sales projections based on lackluster preorders. Slated to launch on February 22nd, Sony was expected to produce an initial run of two million PSVR 2 headsets, however a recent Bloomberg report maintains the company has reduced those forecasts to just one million in the first quarter.
NVIDIA upgraded its NeRF photogrammetry service to include new virtual reality (VR) content creation tools this Tuesday. Capture, Render, Win Announcing the #InstantNeRFVR Contest Read more about how to create an immersive scene with our new #InstantNeRF VR software for a chance to win an NVIDIA GeForce RTX 3090 Ti graphics card. [link] pic.twitter.com/khodYFwCL3 — NVIDIA AI Developer (@NVIDIAAIDev) January 31, 2023 The update allows NeRF users to create a VR environment from a series of 2D phot
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Apple Realty froth and all the news from the XR world. This post appeared first on AR Insider.
Climb trees, collect bananas, and use your own digital doo doo to attack your opponents. Despite having launched just two days ago, the VR game Monkey See Monkey Doo Doo has already managed to attract over 10,000 players, thanks in large part to its hilarious gameplay mechanics that have you tossing monkey poop at your friends in an effort to be crowned top ape.
In 2021 Meta announced it was set to acquire Within, the studio behind popular VR fitness app Supernatural , however the reportedly $400 million deal became subject to investigations by the Federal Trade Commission (FTC) in respect to Meta’s supposed monopolization of the VR fitness space. Now, according to a Bloomberg report, it appears the FTC has lost an important suit to block Meta’s acquisition of Within.
Virtual reality (VR) headsets are on a constant uphill trajectory which sees the hardware’s landscape evolve rapidly with new components, integrated software, and use cases. Over the last year, VR headsets are gaining reaction thanks to many technological innovations, such as hand-tracking, eye-tracking, and wireless streaming, which benefit business and consumer end-users.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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