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In the last installment of this series, we reviewed Magic Leap 2 from a hardware perspective, as well as its market positioning. Now we switch gears to do the same thing for a different AR headset: Snap Spectacles This post appeared first on AR Insider.
The German luxury automaker Mercedes-Benz recently introduced its Vision One-Eleven concept car the Vision One-Eleven. On top of incorporating sustainability with its electric motor engine alongside a dynamic redesign, Vision-One Eleven uses Magic Leap 2 AR glasses for a more immersive car experience. This approach reflects Mercedes-Benz’s commitment to creating better cars that provide the best possible driving experience to consumers while accommodating concerns about sustainable driving and
Travel through time in this supernatural VR experience for Meta Quest, PC VR, and Pico VR headsets. Coming later this year to VR headsets, Titanic: A Space Between is a “mind-bending” VR game that tasks you with escaping the RMS Titanic on the fateful day in which the infamous passenger cruiseliner struck an iceberg and sank in the North Atlantic Ocean.
Meta’s hand-tracking has improved by leaps and bounds since we first saw it on the original Quest in 2019, but as Apple serves up stiff competition with its upcoming Vision Pro mixed reality headset , Meta tossed out a new hand-tracking demo that shows off the benefits of its latest software update. As a part of Quest’s v56 software update Meta unveiled Hand Tracking 2.2, something the company says focuses on hands responsiveness.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
While at AWE this year, Editor at Large Emily Olman had the chance to be one of the first to experience new multiuser haptics developed by HaptX. We have video footage and top takeaways. This post appeared first on AR Insider.
Apple’s entrance into the XR space via their announcement of the Apple Vision Pro was one of the most anticipated events in recent XR history. After years of hype build-up and frequent delays and rumors, the device itself left a lot of questions to be answered. I mulled over those questions with Neso Brands CTO Paulo Almeida in the 10th episode of the XR Talks podcast.
Apple’s entrance into the XR space via their announcement of the Apple Vision Pro was one of the most anticipated events in recent XR history. After years of hype build-up and frequent delays and rumors, the device itself left a lot of questions to be answered. I mulled over those questions with Neso Brands CTO Paulo Almeida in the 10th episode of the XR Talks podcast.
The company’s new VR game, Move Fast , demonstrates major improvements in latency. Meta this week announced that update v56 will soon begin rolling out on Meta Quest headsets. This latest software update introduces a number of exciting improvements to Quest, including new accessibility options, button remapping, system-wide local dimming, and the return of Facebook livestreaming.
Vertigo 2 (2023) , the critically acclaimed shooter adventure, is officially on its way to PSVR 2. Perp Games announced during its VR Summer Showcase that it’s partnered with developer Zach Tsiakalis-Brown of Zulubo Productions to bring the Half-Life -style sci-fi shooter to PSVR 2. Both a digital and physical release is said to arrive sometime “later this year.” Launched on PC VR in March, Vertigo 2 returns you to the universe’s robot and alien-infested science facility
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at the rise of Meta Threads and other news from the spatial spectrum. This post appeared first on AR Insider.
The automotive industry is transitioning with virutal, augmented, mixed, and extended reality (VR/AR/MR/XR) solutions. With these emerging technologies, companies have begun experimenting with augmented dashboards, entertainment systems, and immersive wearables. Over the last few months, audiences have paid considerable attention to firms like holoride , a German automotive entertainment firm at the forefront of the sector.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Reduce, reuse, and recycle in SPACE… There’s something about video games that task you with completing everyday jobs in deep space that excites me, whether it be mining asteroids for ore in Eve Online or trading valuable supplies in No Man’s Sky. Perhaps that explains my intrigue with Space Salvage , an upcoming VR game for Meta Quest and PC VR headsets.
According to a Bloomberg report from Mark Gurman, Apple is changing things up with the creation of a new Vision Products Group (VPG), which is tasked with developing the company’s recently unveiled mixed reality headset, Vision Pro. The report maintains that with the creation of VPG, Apple is departing from its “functional” management structure, which was introduced by Steve Jobs in the early ’90s.
How many devices are ready to handle AR experiences? And among those, how many do so regularly? We examine in the latest behind the numbers installment. This post appeared first on AR Insider.
Augmented reality has a lot of promise for social and active gaming applications. An AR game’s use of the individual and their actual surroundings invites a connection to others and to physical space itself that tends to be absent from other kinds of gaming – including VR gaming. However, XR games are typically either social or active. Nex thinks that games should be both.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The launch is being celebrated with an in-person event featuring Hello Kitty-themed AR experiences. This week it was revealed that Japanese icon Hello Kitty is receiving her own virtual destination inside MetaGaia, a decentralized metaverse platform featuring artificial intelligence (AI) powered companions, augmented reality (AR) games, and digital asset purchasing.
It seems Ziggy’s Cosmic Adventures is rounding the bend, as the promising VR cockpit adventure has released its final teaser trailer, showing off more of its madcap ship management and action-arcade combat. In Ziggy’s Cosmic Adventures you pilot your own starship, which not only tasks you with maneuvering the craft around manually (as you do), but also keeping all of the ship’s systems in check, including shields, weapons, life support, thrusters, stabilizers—all of which are powered
What's motivating Apple's massive AR investments? We follow the money – and Apple's signature product lifecycles – to triangulate Vision Pro's long game. Spoiler: most punditry so far is near-sighted. This post appeared first on AR Insider.
(Image courtesy AvatarLife.) AvatarLife is launching its Wild Poker game today, based on Texas Hold’em poker. But it’s more skill-based, said AvatarLife CEO Sushant Chandrasekar. There is also a starting jackpot of 1 million AV$, the grid’s local currency — which translates to about US $4,000. “The launch event will be a three days festival with freeplay poker and contests, other skill games contests and a special disco,” Chandrasekar told Hypergrid Business.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Void Room’s procedurally-generated experience finally arrives on PC VR via Steam and Meta Quest via App Lab. After years of development, Void Room’s room-scale VR game Tea For God has finally been released on Meta Quest and PC VR headsets. In this one-of-a-kind VR experience, players navigate a labyrinth of impossible environments using their own two feet while battling waves of robotic enemies.
Earlier this month Ubisoft announced a new brand deal with haptic clothing creator OWO, which produces a thin and light shirt featuring electrode-based haptics. Strangely enough, the partnership isn’t targeted at the upcoming VR game Assassin’s Creed Nexus , but rather the non-VR game Assassin’s Creed Mirage. OWO’s haptics provide 10 electrified zones around the user’s torso and arms, something the company says can deliver 30 sensations, with various impacts includi
Remote and hybrid work structures seem like they're here to stay. Can VR support these trends while unlocking more immersive and IRL-like interactions among colleagues? This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
ImaginaryPark2070 features four out-of-this-world areas to explore in VR. The popular Japanese animation studio Toei Animation recently launched “ImaginaryPark2070,” a massive virtual world located inside the popular VR social platform VRChat. This enormous “multiverse” theme park features a variety of immersive entertainment, official Sony characters powered by conversational artificial intelligence (AI) technology, and a whole lot more.
Meta and Italian luxury brand Valentino have partnered to launch a new line of digital clothing on the company’s Avatar Store. When the Meta Avatars Store launched in late 2022, the company offered digital outfits from a number of luxury clothing brands, including Balenciaga, Prada and Thom Browne. Now the prestigious Roman fashion house is among them, bringing a range of patently Valentino outfits inspired by its recent IRL collection, including two mini dresses, a skintight jumpsuit, a s
This week on Reality Bytes we upgrade our ride with BMW, race into the blockchain with DC, and dive deeper into Threads. This post appeared first on AR Insider.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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