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Many of these titles are on sale at the time of this writing, so you’ll want to move quickly. The holidays have finally arrived and with VR company’s offering killer deals on headsets like Meta Quest 2 and HTC Vive more people than ever are about to experience the magic of VR. The following are 10 VR games and apps perfect for those jumping into VR for the very first time.
Google has spent 20+ years as the internet’s launch point, including high-intent commercial searches. That has caused it to own a growing piece of consumer shopping. But how does AR play in? We dive into drivers & dynamics. This post appeared first on AR Insider.
AI SILK is a Japanese wearable-tech startup that’s set to unveil a new haptic glove at CES 2023 next month which approaches both haptic feedback and finger-tracking in a different way altogether. AI SILK is a Tohoku University spinoff that develops wearable products using their patented technology to produce smooth conductive fiber, turning them into electrodes that can be used for a number of things.
OVER ’s Map2Earn Beta program makes creating 3D world maps more accessible to users with smartphones. Using the OVER app, they can now take photos of any physical location and generate an OVRMap. As a result, they can take part in OVER’s global mapping initiative, while also getting the opportunity to earn rewards. Paving the Way for Richer AR Experiences.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Welcome to the last newsletter of 2022! It’s been an interesting year for XR, and I’m glad that we did this journey together. Thanks for the trust you are giving me and for reading this column I publish every week… I hope it has been useful for you this year and that it will still be next year. Before we start digging into the news, let me wish you a Merry Christmas (if you celebrate it) and a happy new year!
Stereoscopic color passthrough, spatial anchoring, and scene understanding will deliver more realistic mixed reality experiences. According to Sarthak Ray, a product manager at Meta, the ability to see and interact with the world around you through mixed reality opens up new opportunities for VR. “You can play with friends in the same physical room or productivity experiences that combine huge virtual monitors with physical tools, and it’s a step toward our longer-term vision for augmented
Stereoscopic color passthrough, spatial anchoring, and scene understanding will deliver more realistic mixed reality experiences. According to Sarthak Ray, a product manager at Meta, the ability to see and interact with the world around you through mixed reality opens up new opportunities for VR. “You can play with friends in the same physical room or productivity experiences that combine huge virtual monitors with physical tools, and it’s a step toward our longer-term vision for augmented
Resonai surveyed 300 real estate professionals for their thoughts on virtual tours, discovering that it isn't a Covid-era fad. Guest author Emil Elon breaks down the results and takeaways. This post appeared first on AR Insider.
EDGE Sound Research is pioneering “embodied audio,” a new technology that changes the way we experience virtual reality. When we think of “virtual reality,” the focus only seems to be on engaging our sense of sight. EDGE Sound Research’s embodied audio will revolutionize how we experience audio in VR worlds through its use of audible and tactile frequencies.
Here we are… also this year is coming to an end. It started with us hoping for it to finally be a good year after two years of the pandemic, and it ended having a conflict, generally bad economic conditions, still the pandemic, and other huge problems. Even in XR, we saw a stagnation of the market and a decrease in the hype on the “meta-whatever” What I’ve learned in the past 12 months is: never hope that next year will be a good one.
To date, the global tech industry continues to discuss work in the Metaverse. Despite the excitement on the subject, confusion on how it will influence the world remains a problem. Major tech firms have strategically begun developing the Metaverse and have even rebranded to reflect the changes. Meta Platform, NexTech AR, NVIDIA, and many others have joined the growing trend of metaverse firms developing the next stage of the internet.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
How much is spent on apps and in-app purchases that involve mobile AR? And how much is spent on physical goods that are informed or influenced through AR try-ons? Our latest Behind-the-Numbers installment zeroes in on consumer spending. This post appeared first on AR Insider.
From top XR trends and must-have skills for an AR/VR career, to XR hardware reviews, to the potential of the metaverse in various industries, to discussing why we’re not all wearing AR/VR headsets, these are the 22 stories ARPost readers clicked on the most this year. 22. Hands-On Review: AI and AR Art Instruction App Cupixel. ARPost demoed Cupixel, a new app that uses AR and AI to help anyone realize their artistic potential.
Dolami, a Japanese startup based both in the US and Japan, announced it raised 100 million yen (~$730,000) this week to help bring X Mask to market, a unique facemask capable of tracking a user’s facial movements in VR. While many of the specifics surrounding X Mask are still under wraps, the startup seems to have both consumer and enterprise users in mind.
The media and entertainment metaverse , complete with 3D avatars, is no longer a distant prospect. Today’s companies now build immersive tech solutions at scale to facilitate the future of XR socialising. In the wake of the COVID-19 pandemic , companies are set to reshape the industry with high-tech creativity and ingenuity. These experiences will no longer function like webinars or VR apps, but will converge virtual spaces with interoperable, engaging content.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
How does VR resonate with consumers? How often are they using it? And How satisfied are they? The latest consumer survey from ARtillery Intelligence and Thrive Analytics tackles these questions, and we break it down for AR Insider readers. This post appeared first on AR Insider.
Among Us has been a hit game for a while now. Among Us VR is a more recent phenomenon. Get your tasklist ready, memorize the map, warm up your button-smacking hand, and trust no one as we pilot the Skeld II through a trial run. A Brief History of Among US VR. Game studio Innersloth released the original Among Us in 2018 as a free app game with some optional paid customization features.
The holidays may have left you with a modest surplus of time and/or cash, and that never happens. Well, the fine people at Valve have a convenient solution in mind, as the Winter Sale has knocked down prices on top PC VR games that should get you through the cold winter. Whether you’re kicking it with a bonafide PC VR headset or a shiny new Quest 2 to go along with your VR-ready PC, this winter’s Steam sale has you covered with a ton of top VR titles, some of which are currently rang
The immersive training industry faces a double-edged sword of a rapid uptake adoption and conversely, limitations from current hardware and software solutions. . Despite this, firms are working to deliver innovative platforms capable of delivering hardware-agnostic, bespoke content delivery systems designed to scale for the enterprise. . London’s own ARuVR , a turnkey AR and VR Software-as-a-Solution firm, has seen impressive growth rates of over 3 20 percent in 2022 due to a rapid conve
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
What were the biggest XR trends and events in 2022? A barometer of the year’s activity can be seen in the top AR Insider posts. So as the door closes on another year, we’re spotlighting the year’s 22 most popular posts. This post appeared first on AR Insider.
We first met homeAR in March. The solution for homebuilders and their clients creates virtual models of homes that are visible on-site or in a “dollhouse mode” from anywhere. So, what’s next? Entire AR communities? Actually, yes. Other recent updates to the platform include an “Always-On” feature and more compatibility with other applications. Welcome homeAR.
Meta has acquired the Belgian-Dutch company Luxexcel, a 3D printing firm creating complex glass lenses for use in AR optics. As first reported by Belgian newspaper De Tijd (Dutch), the Turnhout, Belgium-based company was quietly acquired by Facebook parent Meta in an ostensible bid to bolster the development of its in-development AR glasses. Details of the acquisition are still under wraps, however confirmation by Meta was obtained by English language publication The Brussels Times.
Gaming has always been a prime candidate for virtual reality (VR). Early immersive games in 2D like Minecraft and Second Life incorporated elements of the currently developing metaverse. These previously integrated objects such as 3D avatars, world-building, and observation as gameplay. As companies like Meta Platforms, Unity, and Epic Games build interconnected world-building platforms, gaming has found a new home with immersive technologies.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at top XR trends of the week. and the year. This post appeared first on AR Insider.
Missed the Quest Winter Sale? Meta is offering up another opportunity to nab more paid Quest games on the cheap, including game bundles and a ton of top VR games. The Quest ‘Celebrate 2023 Sale’ is going from now until January 2nd at 11:59 PM PT ( local time here ), offering up to 40% off individual games. Don’t forget to check out all of the best free games and apps on Quest too, many of which we would have gladly paid for.
The blockchain and the Metaverse have become increasingly intertwined in the Web3 space. Blockchain technologies, non-fungible tokens (NFTs) , and cryptocurrencies have become hot topics over the last few years. NFTs are digital assets assigned to a blockchain to verify and validate their identity. According to a Security.org survey, NFT familiarity had skyrocketed since 2021, with just 7 percent of US citizens remaining unaware of NFTs in 2022 compared to two-thirds of people the previous year.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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