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AR's handheld present is a stepping stone to its faceworn future. We're talking of course about AR glasses. Though haven’t arrived en masse, they represent a fully-actualized AR modality that will unlock its true potential. We examine drivers & dynamics. This post appeared first on AR Insider.
VR sports training appears to be on the rise as major organizations begin to see the benefits. Sense Arena, a VR training platform popular among professional sports teams, is now the official VR training tool of USA Hockey. In an official announcement made last month, the company revealed that it has signed a multi-year deal with the national ice hockey organization to train players as well as create new training drills.
The first time I heard about GitHub Copilot I was like WOW. It was far before the hype for artificial intelligence, and it was already promising an AI-powered system to speed up the work of developers. The teaser video showed a system that was able to predict what you wanted to write and write it down even before you could think about it. I was excited, but the system was not available yet, plus it was said it was compatible in the beginning only with web-related programming languages.
UK-based ARuVR (formerly VRtuoso ) enterprise XR training platform has recently announced that it supports no-code content creation, distribution, and management for XR headsets. Thus, companies can now create extended reality training programs for VIVE XR Elite, Meta Quest Pro, and Pico 4 Enterprise without writing a single line of code. Accessibility of AR/VR Creation Is the Latest Industry Trend For some time now, creating AR/VR content is no longer conditioned by having coding skills.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
What were the AR and AI highlights at Google I/O, and how do they signal the continued convergence of these technologies? This is the focus of this week's XR Talks, including out three biggest moments from the show. This post appeared first on AR Insider.
“Jump up and down and move it all around.” Pedro Lopes , an Assistant Professor in Computer Science at the University of Chicago who focuses on integrating interfaces with the human body by exploring the interface paradigm that supersedes wearables, wants to make jumping in VR a more enjoyable experience. Lopes and his team created a mechanical backpack called JumpMod that can help enhance the sensation of falling and jumping in the virtual world by moving your weight up and down thr
“Jump up and down and move it all around.” Pedro Lopes , an Assistant Professor in Computer Science at the University of Chicago who focuses on integrating interfaces with the human body by exploring the interface paradigm that supersedes wearables, wants to make jumping in VR a more enjoyable experience. Lopes and his team created a mechanical backpack called JumpMod that can help enhance the sensation of falling and jumping in the virtual world by moving your weight up and down thr
As a part of its big send off, Meta has already deprecated first-party social features on the original 2019 Quest , which includes access to Parties and Meta Horizon Home. If you thought you could keep using Quest 1 with other social VR platforms though, your choices are about to get even more limited, as VRChat is soon dropping support too. The studio announced it was dropping support in a recent developer update , stating that VRChat will no longer provide support for the Meta Quest 1 head
Augmented reality (AR) transforms how we view the world and do things. Since its first introduction in the 1960s , it has rapidly developed and been used extensively in fashion , marketing , the military, aviation, manufacturing , tourism, and many others. Consumers are increasingly becoming adept at using augmented reality apps to try on products, learn new things, and discover information about their surroundings.
Mobile AR isn't the technology's endgame nor its fully-mature self. But it scales today on the backs of more than 3 billion global smartphones. What are the top ways it's materializing today? This post appeared first on AR Insider.
“Get Lucky” with three new immersive experiences available in major cities across the globe. The legendary electronic duo Daft Punk is back (sort of) with a series of interactive augmented reality (AR) experiences created in celebration of the upcoming release of Random Access Memories 10th Anniversary Edition. Developed by Snapchat’s AR Studio in collaboration with Daft Punk’s creative team, Daft Punk: Memories Unlocked is composed of 3 unique AR experiences available on iOS a
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
A new requirement for all multiplayer applications that are already published or will be published on the Meta Quest Store is to implement the “User Reporting” system. Let’s see what it is about and let me tell you how to implement it. User Reporting Tool In the effort to make its Virtual Reality (or should I say the M-word ?) platform safer, Meta has added a new requirement for the applications that are going to be published on the Meta Quest store.
It’s already been a year since Niantic acquired 8th Wall. While acquisitions can be a scary thing in the tech world, both companies are growing and strengthening through their partnership. Pillars of the Earth Niantic and 8th Wall are both AR companies that might be bigger and more important than some realize. However, they both come at AR architecture and accessibility from different perspectives.
Niantic's Peridot contains a hidden gem in one of its baked-in revenue streams. As the launch partner for Amazon Anywhere, does this demonstrate a revenue stream for AR apps to have custom merch stores? This post appeared first on AR Insider.
Shopping for real products in the virtual world just became a little easier. Earlier this week, the popular online retailer Amazon launched “Amazon Anywhere,” a new shopping experience that enables customers to purchase physical products from the Amazon store without having to leave their favorite games and apps. This includes VR experiences as well as augmented reality (AR) mobile apps.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Google has announced an upcoming AR game, Space Invaders: World Defense , which is built as a showcase of the company’s latest AR tool. Over the last few years Google has been steadily working on its AR developer toolset, ARCore. This week at Google IO 2023, the company added a brand new tool to its kit called Geospatial Creator. Geospatial Creator gives developers the ability to create world-anchored digital content that will appear in the same location for all users.
WebXR development is increasingly popular. Developers want to create content that users can enjoy without having to install apps or check the compatibility of their devices. One of the companies working for the advancement of immersive technologies, Wonderland GmbH, based in Cologne, Germany, has recently announced one giant leap forward in this process.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at the intersection of AI and XR. This post appeared first on AR Insider.
Now that’s what I call in-flight entertainment. A little entertainment can go a long way during a lengthy commute, as shown by Reddit user manicmastiff81 who this week shared a video of them watching YouTube from the cockpit of a VR spaceship in the popular open-world science-fiction game No Man’s Sky. In the video, we see manicmastiff piloting their spacecraft toward a large alien spaceport while enjoying an episode of The Joe Rogan Experience featuring comedian Theo Von.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Codemasters, the EA-owned developer behind the F1 racing franchise, announced F1 23 is coming to consoles and PC next month, again bringing its high-profile racing game to VR. F1 23 is coming to PlayStation 4|5, Xbox Series X|S, Xbox One and PC on June 16th, which is confirmed to include VR support on PC. Codemasters hasn’t said whether it’s also coming to PSVR 2 on PS5, so we’ll just have to wait and see.
The use of VR training for mental health awareness is not a new concept. This technology has become a powerful tool that enhances the professional development and overall well-being of employees in the workplace. With Mental Health Awareness Month serving as a crucial reminder of the importance of addressing mental health concerns, we once again go through the role immersive technologies play in promoting mental health awareness and providing support.
25 percent of U.S. adults have tried VR, up from 23 percent last year. These results flow from ARtillery Intelligence's latest original survey research with Thrive Analytics. We break down the findings. This post appeared first on AR Insider.
Square off against other players in a variety of challenges in this Super Smash Bros-like third-person competitive fighting game. QUANTAAR , a new VR party brawling game from developer PumpkinVR , will finally launch on June 7th on SteamVR, Pico 4, and Meta Quest headsets after being in beta since 2022. The cross-platform battle royale pits players against one another in a variety of PvP games across the world.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Welcome back to the last completely human-written newsletter that remained on Earth! You can be sure that this article has been entirely crafted by some breathing meat… for the good and the bad. It’s a few weeks that nothing truly relevant is happening in the XR field: it seems the most interesting articles lately are all about AI… and especially about how AI is going to kill us all.
Propagation: Paradise Hotel offers some patently terrifying moments of horror, but between the ever-lingering danger of zombified attacks and a few giant bosses—making for a very Resident Evil- inspired experience—there’s a bit of clunk that tarnishes what could have been a more memorable and cohesive experience. Still, it’s functionally a pretty solid zombie adventure that makes a clear departure from the franchise’s roots as a static wave shooter.
To prepare professionals for tomorrow’s workplace, you need to be able to leverage tomorrow’s technology. Talespin was already doing this with their immersive AI-powered VR simulation and training modules. Now, they’re taking it a step further by turning over a web-based no-code creator tool. To learn more, we reconnected with Talespin CEO Kyle Jackson to talk about the future of his company and the future of work.
Last week, new research highlighted how 47 percent of UK consumers believe that Metaverse platforms will be widely adopted in the next ten years. In the KPMG UK study, UK consumers appeared to have split opinions regarding Metaverse services. Questioned individuals had split confidence towards Metaverse growth and usage forecasts. KPMG UK found that, of its questioned individuals, 37 percent were optimistic towards the future of the Metaverse, 31 percent had negative forecasts, and 32 percent di
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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