Sat.Feb 29, 2020 - Fri.Mar 06, 2020

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It’s Time To Develop A Consent Framework For Virtual Beings

VRScout

The rise of virtual beings leads to new questions regarding the rights of digital representations. Technological advancements mean that we are rapidly approaching a time when artificial agents will be indistinguishable from that of human beings. For some, this marks an opportunity to breathe life into dynamic worlds with new creatures – artificially intelligent beings make excellent virtual pets.

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Here's Your First Look at the US Army's Combat-Ready HoloLens 2 in Action

HoloLens

Though Microsoft has had trouble keeping up with the demand for HoloLens 2, the company has been able to supply modified headsets to the US Army. Now, newly revealed images from the US Army show exactly how the HoloLens 2 is being used during training exercises as the military puts the headset through its paces. Don't Miss: Airbus Previews Military Sandbox App for HoloLens The impetus for the weaponized headset's most recent public appearance comes courtesy of a live demonstration of an augmente

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XR Talks: Will VR Follow Mobile’s Monetization Path?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. The potential for advertising in VR is a bit of a double-edged sword (or lightsaber).

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Skype vs VR: When should you organize your meetings/events in VR?

The Ghost Howls

We are in the coronavirus times, and the outbreak of this disease has changed in a way or in another the lives of many people. One of the biggest consequences is that many people are now quarantined, or have problems traveling in the world. Many conference organizers are canceling their events, even important ones (like F8, MWC, GDC) because of concerns over the coronavirus.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Lies Below Is A New VR Survival Horror Game For Oculus Inspired By Japanese Horror Manga

VRScout

The unsettling narrative-driven experience launches on Oculus Quest next month followed by Rift S in April. . Drifter Entertainment, the developer behind Robo Recall: Unplugged and the heavily-slept on Gunheart , today unveiled their latest project, Lies Below , a VR survival horror game that takes inspiration from a combination of macabre games and television, such as Silent Hill and The Walking Dead , as well as classic Japanese horror comics. .

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Papa John’s Reaches 25% Conversion Rate with AR Campaign

AR Insider

This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. Proof points continue to roll out for AR’s effectiveness as an advertising medium.

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I’ve visited Half-Life:Alyx environments and I loved them!

The Ghost Howls

Today, Valve has released on Steam two special environments for SteamVR Home that let you visit two places where Half-Life: Alyx will take place. I’ve visited them and I loved every second of those moments! If you have purchased a Valve Index , Valve not only lets you play Half-Life: Alyx for free, but also gives you some special goodies. Among them, there are two Half-Life: Alyx environments: Half-Life: Alyx – City 17 Alleyway , that lets you “wander the side streets of City 1

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Dr. Seuss’s AR Alphabet App Lets Kids Direct Their Own Seuss-tastic Adventures

VRScout

Dr. Seuss Enterprises’ first AR experience exposes a new generation of users to the legendary children’s author. . Available now on compatible iOS devices, Dr. Suess’s ABC – An Amazing AR Alphabet! brings the instantly-recognizable characters and heart-warming themes featured throughout the Seussian universe to AR for the first time, offering younger users the chance to create and enjoy their own augmented adventures.

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Reasons Why Brands Will Be Using WebAR Marketing In 2020

ARPost

App-less augmented reality , or WebAR is becoming increasingly prevalent in the digital world, so much so that the AR market is currently valued at around $16.6 billion and is predicted to grow to approximately $198 billion by 2025. With this rapidly growing technology, marketers are seeing the monumental potential that WebAR has for brands. A study by retail perceptions showed that around 71% of customers would return to a retail store more regularly if it offered an augmented reality experienc

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HTC is Hosting Its Next Developer Conference in VR Amid Coronavirus Concerns

Road to VR

The recent coronavirus outbreak (COVID-19) has stymied many of the industry’s most important conferences and expos this year. To avoid this, HTC today announced it will be holding its next Vive Ecosystem Conference (VEC) from within virtual reality. Update (March 7th, 2020) : It was previously reported that VEC would take place at 5:30 PM PT on March 18th, which was calculated erroneously by us.

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Experiencing Immersive Art in Colorado

Tech Trends VR

The Boulder International Film Festival (BIFF) opens this week, and it will dedicate an entire pavilion to XR Experiences. The BIFF is widely recognized as one of the world’s coolest film festivals, and this year is the first time the event is dedicating an entire pavilion to XR experiences , a move that celebrates the evolution of storytelling and recognizes the integral role technology plays in filmmaking.

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Some Beautiful Maniac Is Remaking Death Stranding For The Oculus Quest

VRScout

No word yet on whether or not you’ll be able to pee Monster Energy drink. Released last November for the PlayStation 4, Hideo Kojima’s next-generation walking simulator Death Stranding proved to be one of the most interesting as well as divisive games of 2019, earning mixed reviews from both players and critics for its unique albeit often-frustrating gameplay.

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The Best Upcoming VR Games in 2020

ARPost

The world of VR games in 2020 looks bright and exciting for fans. This year, producers have prepared a lot of new titles, either new episodes of established franchises or brand new ideas. From deep space to gloomy dystopias, these games will challenge players to become immersed in unknown worlds, where enemies and unexpected events lurk at every corner.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Report: Google’s ‘Tilt Brush’ is Coming to PSVR Soon

Road to VR

Google has taken its sweet time bringing its VR creation app Tilt Brush (2016) to PSVR, although having recently slimmed down the app to fit on the modest mobile chipset of Oculus Quest may have given the company needed incentive to finally launch on PSVR. According to data scraped from the PlayStation Store, Tilt Brush could be right around the corner.

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Young Readers Can Now Enter the World of Dr. Seuss via New AR App Created with Unity's Project MARS

Next Reality AR

Alongside Sesame Street, the Dr. Seuss universe has been a constant presence in the formative years of several generations of children in the US. Now, Dr. Seuss's creations are continuing to maintain relevance with today's youth via augmented reality, just as the Sesame Street Yourself app reintroduced its classic characters to children with AR. Don't Miss: Unity Previews Project MARS Mobile App, Extends AR Foundation to HoloLens & Magic Leap, Intros XR Interaction Toolkit This week, just in

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Google I/O 2020 Has Been Cancelled Due To Coronavirus

VRScout

Both F8 and GDC 2020 have also been postponed due to similar concerns of an outbreak. Fears over a potential outbreak of COVID-19 has forced Google to postpone its annual I/O developer conference, normally held in May at the Shoreline Amphitheater just across the street from Googleplex headquarters in Mountain View, California. “Due to concerns around the coronavirus (COVID-19), and in accordance with health guidance from the CDC, WHO, and other health authorities, we have decided to cancel the

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3 Companies Working on Education In VR and AR

ARPost

Over the past few years, AR and VR technologies have matured significantly. Since 2017, we’ve been able to see significant growth in the adoption of AR and VR across different industries. Source: eMarketer. In 2019, the number of people using AR has increased by 9.1 million and has almost reached 70 million, while VR was already used by 42.9 million people in 2019.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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HTC’s VR Lineup Now Includes 11 Headset Packages and Its Modular Strategy is a Mess

Road to VR

With the re-introduction of the company’s Cosmos VR headsets with four different variants, HTC’s Vive lineup has become a confusing mess with 11 different headset packages to choose from. Even when just considering the Cosmos lineup itself, the company’s approach to ‘modularity’ makes little practical sense. Update (March 5th, 2020): We reached out to HTC with an opportunity to respond to the critiques outlined in this opinion piece.

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Startup 1RIC Serves Up AR Volumetric Videos of Vic Mensa, Poppy, & More via Jadu iPhone App

Next Reality AR

While holographic Whitney Houston is hitting the road, a new mobile app is bringing volumetric captures of up and coming performers directly to the iPhones and iPads of fans. On Wednesday, AR studio 1RIC launched Jadu, a video app that delivers virtual performances by music artists Poppy, Pussy Riot's Nadya Tolokonnikova, Vic Mensa, Palaye Royale, and Sir Chloe, allowing users to capture their virtual performances in the physical realm.

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How Modding Communities Are Paving The Way For User-Generated VR & AR Content

VRScout

The acceptance of modding communities hints to the growth of a collective economy across global creative and innovation-based industries. “Hold on tight to your IP.” With the exception of open-source software, this has been the motto for companies developing and building original ideas and content. In the gaming industry, however, this movement to open-source started to make sense when a wave of user-generated content evolved into some of the most successful versions of modern gamepl

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Holoride Set to Pioneer New Kind of Location-Based Extended Reality Experiences

ARPost

We often use terms like “extended reality” and “immersive reality” interchangeably. While most of these experiences engage our eyes and ears, few engage our other senses. A German-based company holoride is looking to change that with extended reality experiences incorporating movement in a pretty creative way. A History of Holoride. The story of holoride starts at Audi.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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New SteamVR Home Environments Are Your First Look Inside ‘Half-Life: Alyx’

Road to VR

For those that pre-ordered the game, Valve has brought two Half-Life: Alyx environments to SteamVR Home, giving players their first chance to step inside the game. Even if you didn’t pre-order the game, it’s still easy to check out the new environments by joining a user-hosted room. Half-Life: Alyx is less than three weeks away and Valve today released the first of the pre-order bonus content that will come with the game—two environments ripped straight from the game and converted i

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The What, When & Why of Apple’s AR Play, Part II

AR Insider

This post is adapted from ARtillery Intelligence’s report, Spatial Computing: 2019 Lessons, 2020 Outlook. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. At this stage of spatial computing’s lifecycle , it’s becoming clear that patience is a virtue. After passing through the boom and bust cycle of 2016 and 2017, the last two years were more about measured optimism in the face of the sobering realities of industry shakeou

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Hand Tracking Comes To Nreal AR Glasses

VRScout

High fidelity hand tracking lets you pinch, grab, and zoom in AR. Nreal ’s 3D system Nebula is getting a big upgrade that will bring hand tracking to Nreal’s Light AR glasses, allowing users to interact with 3D digital objects through multiple hand gestures that will make owning a pair of Nreal Light’s even more helpful for day-to-day use at work, in learning environments, and staying connected with friends and family. .

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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

This roundup of the most important AR/VR news of the past week comes out with a little delay since I’ve been very busy with my development job, and I’ve also a damn cold that doesn’t make me feel very well (but it’s no coronavirus, don’t worry :D). Sorry for that! So, while today Valve distributes the first goodies for Half-Life: Alyx, let’s have a look to the most important things happened this week in our XR ecosystem.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly