Sat.Nov 26, 2022 - Fri.Dec 02, 2022

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8 Insightful XR Retail and Ecommerce Case Studies to Read in 2022

XR Today - Virtual Reality

The way consumers shop has changed significantly over the decades. As digital technology and innovations continue to shape the world, in-person interactions are quickly being replaced by hybrid or virtual experiences. XR (Extended Reality) technology provides disruptive retailers with a unique way to engage and convert their audience, wherever they are.

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How VR Is Being Used For Counter-Drone Training

VRScout

A rise in drone-based warfare highlights the need for counter-drone training solutions. Earlier this month, counter-drone protection company DroneShield announced that it has partnered with Operator, a tactical training solutions provider, to develop a new VR-based training system that will immerse military and law enforcement personnel in a variety of unique scenarios, each with its own customized drone threats.

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Indie VR Hit ‘Gorilla Tag’ is the Most-rated Quest Game Ever, and Only Just Coming to the Main Store

Road to VR

Indie VR hit Gorilla Tag has been staggeringly popular despite only being available thus far on Quest’s App Lab. Now set for release on the main Quest store on December 15th, it will launch as the most-rated game on the entire store, even surpassing Beat Saber , one of VR’s best known apps. App Lab is Meta’s ‘unlisted’ app store for Quest, which allows developers a way onto the platform but precludes them from being promoted or easily found through the main Quest

Gaming 318
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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. A few weeks ago, he wrote here a detailed article on the Vive Trackers , and now he is completing it with this new article, which is a long and detailed story of his experimentations with the Trackers and their use cases , and

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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3lb Games’ “Space Dragon” Introduces Groundbreaking New Widget

ARPost

Space Dragon: Unchained is a new offering from 3lb Games. In addition to being an intergalactic good time, it debuts what could become every streamer’s new favorite widget. I talked with CEO, Robin Moulder, about how the game came together and where it’s going next. “Space Dragon: Unchained”. In addition to building immersive training solutions for enterprise clients, 3lb Games makes fun and moving VR games like Slime Rancher and Vault of Stars.

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ARtillery Briefs: Enterprise AR Best Practices

AR Insider

What are best practices for enterprises to implement AR and realize strong ROI? This is the topic of ARtillery Intelligence’s recent report and the focus of the latest AR Briefs episode. We have the video and takeaways. . This post appeared first on AR Insider.

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“What The Bat?” Review: a crazy and fun VR game

The Ghost Howls

I’ve tried the indie game “What The Bat?” and I’m ready to tell you why I found it very cool! Here you are my review video of the game: if you prefer videos to text, this is what you should watch! What The Bat? “What The Bat?” is a game that immediately clicked with me since the first time I heard about it. I was reading some articles on Upload VR (as it happens every week) and I came to find a report from Gamescom, where the journalist was talking about the g

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Varjo Releases XR-3 Retooled for Training and Simulation

ARPost

Passthrough is turning VR companies into AR companies. But, it isn’t perfect. Often, the AR view of the world offered via passthrough has less visual fidelity than the VR view. This poses a problem when an AR experience relies on fine details in the physical environment like in simulation and training. Varjo has a solution. That solution is a modified version of the company’s already awe-inspiring mixed reality headset XR-3.

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Airline Flight Attendant Simulator VR Looks Intense

VRScout

Airline Flight Attendant Simulator VR will be available on December 15th via Steam. Coming soon to VR headsets, Airline Flight Attendant Simulator VR is a consumer version of the actual training software used by major airlines and professional flight schools to train cabin crew members. The educational experience tasks you with saving the passengers, flight crew, and yourself during a variety of emergency scenarios.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Will VR and Generative-AI Art Converge?

AR Insider

VR continues to evolve and find new use cases beyond gaming. Meanwhile, generative AI is the hottest new way to create content on the fly. How will these two macro trends converge? This post appeared first on AR Insider.

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Neuralink “Show & Tell” Coming on November 30th, Hints at Thought-controlled Typing

Road to VR

Elon Musk’s brain-machine interface (BMI) company Neuralink has been fairly quiet since it last showed off a live trial of the company’s implant in a macaque early last year. Although originally scheduled for October 31st, Musk says a “show & tell” update is coming on November 30th. The event is said to take place on November 30th at 6:00 PM PT ( local time here ).

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Cooperation of Deep Tech SMEs and Global Giants Drive Opportunities in the Metaverse

ARPost

In 2021 Meta’s Mark Zuckerberg was quoted saying that AR glasses are “one of the hardest technical challenges of the decade.” That might really be the case, as several innovations for example in the fields of displays, processors, batteries, sensors, miniaturization, and manufacturing technology will still have to be mastered before metaverse becomes a seamless part of our everyday lives in a way similar to our use of mobile phones and Internet.

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Beat Saber Is Offering A Rare Sale For Quest & Rift

VRScout

The limited-time offer is exclusive to Meta Quest and Meta Rift VR headsets. The holidays are fast-approaching, which means killer sales on your favorite products. Even the uber-popular VR rhythm game Beat Saber is getting in on the action with a massive sale. Beginning now until December 6th, you can pick up any of Beat Saber’s 136 tracks, and we mean any track, for $.99 each; that’s half off the normal price for those of you unfamiliar with the hit VR experience.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Join GDC 2023, March 20-24 in San Francisco

AR Insider

AR Insider has partnered with GDC 2023, taking place March 20-24 in San Francisco. This post appeared first on AR Insider.

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‘Super Smash Bros’ Creator Masahiro Sakurai Says VR is “Truly the perfect fit” for Some Games

Road to VR

In his video series introducing aspiring developers to the basics of game development, Super Smash Bros creator Masahiro Sakurai recommends viewers give VR a try to understand what it does uniquely well. Masahiro Sakurai has had an illustrious career in game development. Though best known as the creator and director of the Super Smash Bros series, the first game in the series was actually his fourth game.

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MikeTeeVee Launches Its First Studio VR Puzzle Game: Shores of Loci

ARPost

After the exponential growth in the global VR market during the pandemic, the demand for more immersive gaming experiences continues to increase at a steady rate. In fact, the VR gaming market is expected to reach $33.65 billion by 2026. One clear indication of this growth is the wide variety of virtual reality games available today. We can easily play RPGs, VR puzzle games, platformers, and other game genres on various devices such as VR headsets, gaming consoles, mobile devices, and PCs.

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Sony Reveals New Lightweight Motion Trackers For VR

VRScout

Sony will also release an SDK that will allow you to import your motion capture data into 3D animation programs. Remember the impact the Sony Walkman had on music? The ground-breaking device made it possible to listen to your favorite tunes on the go. Now Sony is back with another game-changing portable, the Mocopi motion capture system. The six colorful and individually labeled motion-tracking bands are worn on your feet, hands, head, and back, and each sensor is connected to your smartphone vi

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Google Advances its Geo-local AR Play

AR Insider

Google's latest geo-local AR play lets users hold up their phones to a given streetscape to search and discover nearby businesses. Think of it as a visual intelligence layer for your urban adventures. This post appeared first on AR Insider.

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Resolution Games to Host VR Games Showcase December 15th, Promises “major game announcements”

Road to VR

Resolution Games, the XR studio known for a spate of popular VR titles including Demeo , Blaston , and Ultimechs , announced it’s hosting its first-ever games showcase later this month which the Stockholm-based studio promises will reveal “major game announcements, updates and timely surprises for VR and MR games enthusiasts.” The Resolution Games Showcase is slated to go live on YouTube and Facebook on Thursday, December 15th at 12PM ET (local time here).

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ZERO10 AR Fashion Platform: A Digital Fashion Hub Where Virtual Clothing Becomes Wearable in Real Life

ARPost

The increasing engagement in the metaverse is also spurring interest in digital fashion. We now see more collaborations between global fashion brands and tech companies grabbing opportunities in digital fashion in the virtual world. But one innovative company has done something more revolutionary for the fashion industry by giving digital fashion practical use in real life.

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AR Artwork Is Inspired By Conversations With A Robot

VRScout

You can purchase the AR installation as an NFT for a cool $99,000. Those who attended Art Basel Miami Beach 2022 or the Decipher 2022 Conference in Dubai this past week were in for a treat as renowned new media artist Nancy Baker Cahill debuted a groundbreaking new augmented reality (AR) art piece inspired by her conversations with Sophia the Robot, a human-like robot powered by artificial intelligence (AI).

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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AR Finds its Place in Home Renovation

AR Insider

Houzz has launched a new feature that lets home-service pros visualize bathroom projects in the spaces they’ll occupy. With a smartphone, they can help homeowners visualize design choices on the fly. This post appeared first on AR Insider.

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Razer Launches Free Haptic Authoring Tool for Quest, PS5, & More

Road to VR

Razer, the popular peripheral company, today announced the free release of the Interhaptics haptic authoring tool which is designed to make it faster and easier for developers to create compelling haptic effects for multiple haptic devices. Razer acquired haptic software tool company Interhaptics earlier this year. Having gotten its start building VR haptic peripherals under the name Go Touch VR , it’s no surprise that the Interhaptics tool is compatible with Meta’s Quest headset con

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Why is Virtual Reality the Next Big Thing in Online Learning?

ARVR

E-learning has already been around for a few decades and is still widely used today. There are numerous reasons for its popularity, including the fact that it has enabled the largest body of knowledge ever created at near-zero costs while also allowing for individual self-paced learning and group cohort-based learning. This might happen after too much “e-learning”.

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Light Delights Is An Extra Trippy Mixed Reality App

VRScout

Interact with a variety of eye-catching virtual objects with your own two hands. Light Delights is a simple, yet surprisingly captivating mixed reality experience that turns your real-world space into a vaporwave art gallery. Available now on Quest 2 and Quest Pro VR headsets, the free app features a variety of unique multicolored pieces. The standalone color passthrough is IMO the most promising direction for MR.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly