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The VR gaming market is constantly evolving and has grown significantly in the past few years. With key developments in VR technology, hardware, and software driving the market forward, VR game revenues are projected to increase sixfold in five years , from $0.5 billion in 2019 to $3.2 billion in 2024. However, declining sales of VR headsets dampen this positive outlook.
A Pico Neo 3 Pro standalone headset is included with each purchase. Omni One is a consumer-ready omnidirectional treadmill that allows you to walk, run, jump, and crouch in VR. According to Austin-based company Virtuix Inc., the futuristic-looking device can be set up easily in multiple locations throughout your home and folded up for convenient storage, promising more immersive VR experiences without sacrificing space.
I’m back in Italy! My time at SXSW has been great, but now it’s time to be back to the usual routine. I still feel a lot tired because of the jet lag and the little sleep I had in Austin, but this is pretty normal, and in one week or such this feeling should go away. And I’m sure that the support from all of you will make me feel better even sooner Top news of the week (Image by Meta) Meta to lay off people and focus more on AI It’s been a tough week for Meta.
Rising prices, slowing growth, and online outlets have worsened a decades-long decline in physical retail. After a reprieve last year, we are seeing a renewed wave of woe in 2023. How can AR come to the rescue? This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The South by Southwest® (SXSW®) Conference and Festivals has once again taken the world by storm, delivering a jam-packed 10-day event featuring a variety of activities for audiences to explore. Hosted in Austin, TX, SXSW 2023 ran from March 10–19, 2023. Attendees from around the globe also got the chance to immerse themselves for a couple of days in the fantastical world of the SXSW XR Experience.
This nifty add-on gives motorcyclists eyes on the back of their heads. It’s no secret that riding a motorcycle can be a dangerous activity. Motorcyclists are 28x more likely to die in a crash (per vehicle mile traveled) when compared to those traveling in conventional passenger vehicles, according to data gathered by the National Highway Traffic Safety Administration ( NHTSA ).
This nifty add-on gives motorcyclists eyes on the back of their heads. It’s no secret that riding a motorcycle can be a dangerous activity. Motorcyclists are 28x more likely to die in a crash (per vehicle mile traveled) when compared to those traveling in conventional passenger vehicles, according to data gathered by the National Highway Traffic Safety Administration ( NHTSA ).
My time at SXSW is over, but I still want to write a few articles about what I tried there. And today I want to write a short post about two experiences that I’ve tried in the XR Showcase area: Temporal World and From The Main Square. Temporal World: A Virtual Reality Memory Experience I got curious to try “Temporal World: A Virtual Reality Memory Experience” because I saw its booth featuring a room with some light projections and the people inside wearing a weird jacket.
ARtillery Intelligence released a new report that projects mobile AR annual revenue to grow from $15.1 billion in 2022 to $39.8 billion in 2027, a 21.4 percent compound annual growth rate. We break down the findings for AR Insider readers. This post appeared first on AR Insider.
With three versions of SteamVR trackers under its belt, HTC has been a leading enabler of full-body tracking in VR. Now the company’s latest tracker could make it even easier to bring your body into VR. HTC’s new standalone Vive tracker (still unnamed) has a straightforward goal: work like the company’s existing trackers, but easier and on more platforms.
Full-body VR tracking just got a whole lot easier. HTC VIVE today unveiled the latest addition to its growing lineup of VR tracking devices, a yet-to-be-named self-tracking tracker. The device features two high field-of-view cameras, an onboard processor, and the same high-precision positional tracking algorithm used in the HTC VIVE Focus 3 and HTC VIVE XR Elite, meaning no additional base stations are required in order to operate.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Virtual Reality has evolved from a futuristic, science-fiction concept into an everyday technology in the last couple of years. Only a short while ago, few people have ever heard of “virtual reality”. By 2022, the Virtual Reality market was valued at approximately $37 billion. By 2027, experts predict this value will increase to $114.5 billion at a CAGR of 25.3%.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at SXSW takeaways, Google's AR fall and Apple's AR rise. This post appeared first on AR Insider.
HTC today announced a new Vive Tracker accessory which is the first in the industry to use inside-out tracking, meaning it doesn’t require any external beacons. The device can be attached to props to bring them into VR or to the user’s body for enhanced body tracking. HTC’s existing Vive Trackers are a popular accessory for anyone interested in VR full-body tracking, but they use SteamVR Tracking technology which requires external beacons for use.
Pixel Ripped 1978 arrives this summer on VR headsets like Quest and PS VR2. It’s no exaggeration to say that without Atari, the modern video game industry wouldn’t be what it is today. Founded in 1972 by Nolan Bushnell and Ted Dabney, the iconic interactive entertainment company lead the electronic gaming market from 1975 to the 1980s, producing hit products like Pong and the Atari 2600 home game console just to name a few.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Last year, Valo Motion launched ValoArena, a mixed reality playground , in the US. Now, the company is back with an exciting MR game release – Astro Blade. The Finnish game company, known for designing and developing cutting-edge interactive mixed reality games, has recently released a new space-themed game which can now be played in ValoArenas across the country.
Beyond social lenses, a less-discussed AR modality is visual search. Led by Google Lens and Snap Scan, it lets users point their smartphone cameras (or future glasses) at real-world objects to identify and contextualize them. Is this AR's sleeper killer app? This post appeared first on AR Insider.
Virtuix, the company behind the Omni VR treadmill , launched a crowd-based investment campaign in 2020 to fund Virtuix Omni One, an at-home VR locomotion device targeted at consumers. Now the studio has revealed the final version, pricing, and the news that it’s now shipping out to early investors. Omni One units are now headed out to early investors (re: not backers) prior to the device’s planned consumer launch, which is said to arrive at some point later this year.
All you need is a smart device and an ordinary basketball. You may have seen a video floating around the web recently of a skilled basketball player practicing their dribbling skills using a unique interactive experience. What you’re looking at is HomeCourt, a personal basketball trainer powered by augmented reality (AR) technology. The app gamifies your practice sessions, immersing you in a series of interactive drills led by professional NBA and WNBA players.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The second edition of Metaverse Fashion Week (MVFW) is set to take place at the end of this month in Decentraland’s Luxury District , where global brands will feature their digital wearables. MVFW is a four-day-long event that combines fashion and AR try-on technology to offer a unique, immersive experience to attendees. Metaverse Fashion Week, which will run from March 28–31 this year, will see the participation of luxury brand Coach for the first time, showcasing its products in the virt
No two SXSW experiences are the same. There's simply too much going on, so it's all about serendipity, FOMO and Joy. Charlie Fink recounts all three in his SXSW travel journal. This post appeared first on AR Insider.
Polyarc, the studio behind the Moss franchise, announced a new competitive multiplayer VR game currently in development. Polyarc isn’t saying much beyond that—we still don’t even know it’s name—however a look at the game’s concept art shows a definite influence from Moss ‘ style and characters, including the Reader and a number of plucky mice heroes.
The new Shopping Suite offers a variety of useful enterprise features. Snap Inc., the company behind Snapchat and Snap Spectacles , this week announced a new enterprise solution that allows businesses of various sizes to incorporate Snap’s augmented reality (AR) technology into their respective channels. According to an official release, AR Enterprise Services (ARES) offers a number of advanced tools designed to enhance the customer’s shopping experience.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
AR smart glasses company Rokid has just launched its next consumer product, “Rokid Max.” Shipping isn’t scheduled to start until the end of April, but here’s everything that we know about the glasses so far from a shared press release and user manual. The Specs Like most consumer AR glasses on the market today, Rokid Max is presented exclusively as a virtual screen for mirroring a smartphone.
This week on Reality Bytes, we discuss why Meta is ditching NFTs, Microsoft's new “Copilot’ AI for its applications, and YouTube TV is seeing quadruple. This post appeared first on AR Insider.
ARVORE, the studio behind the Pixel Ripped game series, announced it’s releasing a sequel this summer called Pixel Ripped 1978 , which aims to take us back for another immersive trip down memory lane. To bring the latest entry in the Pixel Ripped franchise to life, the Sao Paolo, Brazil-based Arvore has struck a major branding partnership with iconic gaming house ATARI.
Abu Dhabi wants to be “the world capital for extreme autonomous racing.” Abu Dhabi is launching the Autonomous Racing League, a futuristic car racing series featuring artificial intelligence (AI) powered supercars. According to an official release, spectators will have access to live updates complete with augmented reality (AR) and VR infographics and real-time displays.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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