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Metaversed: See Beyond the Hype is the new book by Samantha G. Wolfe and Luis Bravo Martins introducing the metaverse stripped of its over-inflated, pie-in-the-sky expectation cloud built up by marketers. The book presents a practical and balanced approach to using the metaverse as it exists today and preparing for how it might exist tomorrow. ARPost received a copy of Metaversed and had the opportunity to interview the authors on how it came together and what they hope it will achieve.
Calling all sneakerheads. The legendary footwear company Converse has released an original VR experience in honor of the iconic Converse Chuck Taylor All Star basketball shoe. Available now at the Eugene and Marilyn Glick Indiana History Center in Indiana, the museum-like experience takes you back in time to the 1950s where you’ll learn more about the history behind the Chuck All Stars and pass basketballs at Chuck Taylor’s virtual basketball clinic.
Quest runtime v50 has brought with it an interesting innovation: the ability to interact with the main menu by directly touching it with your fingers as if it were a tablet. But is it as cool as it seems from the videos? Read my review and you will discover it! Direct touch interactions Before Meta Quest runtime v50 , the only way of working with the Quest main menu was via ray-casting: you used the controllers (or the bare hands) to cast a ray towards a menu item and then you pulled the trigger
Apple's App Clips – along with Google's counterpart Instant Apps – lets users launch app-like experiences without the download. This is broader than AR, but could it emerge as a go-to AR delivery system? This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Sandbox VR , known for its location-based VR games, announced today the launch of its newest VR experience. Seekers of the Shard: Dragonfire is the company’s first VR game that features multiple storylines, created by the company’s AAA in-house gaming studio. VR game “Dragonfire”: A New Immersive Experience Each Time After a successful partnership with Netflix that will see its hit series Squid Game developed into an immersive VR experience later this year, Sandbox VR continues to explore new wa
Always a champion for innovation, Gorillaz unsurprisingly pushed boundaries at Coachella with a seemingly real-time AR installation that leveled up their live set for at-home viewers. While I wasn’t able to attend Coachella this year (sad face), I, like so many others, was made incredibly aware it was happening. From blowing up my social media to client out-of-office emails to texts from friends onsite asking if they might run into me there, I looked on lovingly at one of the most infamous mains
Always a champion for innovation, Gorillaz unsurprisingly pushed boundaries at Coachella with a seemingly real-time AR installation that leveled up their live set for at-home viewers. While I wasn’t able to attend Coachella this year (sad face), I, like so many others, was made incredibly aware it was happening. From blowing up my social media to client out-of-office emails to texts from friends onsite asking if they might run into me there, I looked on lovingly at one of the most infamous mains
When I was at AWE Europe in Lisbon at the end of 2022, I had the opportunity of meeting with ONTOP ‘s CEO Nuno Folhadela and try its very interesting solution, called ARcade Sports, which showed me that multiplayer mobile AR can be fun. I absolutely wanted to write for you a review about this experience of mine, but then for various reasons, this post remained in my backlog for too long.
After examining social AR lenses in the last installment, we switch gears to another flavor of AR: visual search. It carries strong intent signaling – the same factor that makes web search so lucrative. We examine strategic implications. This post appeared first on AR Insider.
Eye of the Temple is one of the rare VR games that focuses on not just on pure room-scale movement, but dynamic room-scale movement. The result is a uniquely immersive experience that required some clever design behind the scenes to make it all work. This guest article by developer Rune Skovbo Johansen explains the approach. Guest Article by Rune Skovbo Johansen Rune Skovbo Johansen is a Danish independent game developer based in Turku, Finland.
Developers compete to create immersive experiences designed to fight climate change. AWE, the long-running AR/VR conference, is set to go down later this month in Santa Clara, California, offering attendees an up-close and personal look at a variety of game-changing XR technology from over 300 exhibitors from across the world. Credit: AWE2023 This includes 11 teams who’ve been selected as finalists for the $100,000 XR Prize Challenge: Fight Climate Change, a global competition designed to
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Happy International Workers’ Day! I hope you are enjoying this day of rest that is recognized in many countries all around the world. Personally, I’m celebrating it by working, so that today you can have your favorite weekly summary of XR news! The past week has been actually quite positive for me: I have discovered that Oxymore, one of the best XR projects developed by VRROOM in which I’ve been involved, has won a Webby Award !
3D and AR product configurators have become a common wish list item for brands and marketers. How can they engender more complete shopping experiences? And what are best practices for integrating them? This post appeared first on AR Insider.
Meta announced its third annual Quest Gaming Showcase is arriving next month, coming only a few days before Apple’s rumored XR headset announcement at Worldwide Developers Conference (WWDC). Meta is livestreaming the Quest Gaming Showcase on June 1st, a bit unusual for the company, as it traditionally holds the annual event in late April. Calling it their “biggest celebration of the depth and breadth of content across the Meta Quest Platform yet,” Meta is slated to share over 4
There seems to be a VR headset for just about everything these days. Whether you’re looking to play games, watch movies & television on the go, or design and develop, there’s a VR headset for you. So I guess it was only a matter of time until someone created a VR headset specifically designed specifically for cricket fans, right?… Right?
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Europe-based virtual reality experiences provider The Park Playground recently launched its latest offering, a new esports-inspired VR experience called NanoClash Focus. A first in the industry, this new virtual reality game allows two opposing teams to battle it out simultaneously on two independent fields. It’s a fully mobile, free-roam game that aims to provide an immersive and engaging VR experience for players.
One of AR's leading revenue categories is immersive brand marketing. And the company leading that charge is Snap. What are strategic lessons its AR lead? We break it down in the latest ARtillery Briefs episode. This post appeared first on AR Insider.
You might not recognize the name Maxim Zhestkov, but if you paid any attention to the launch of PlayStation 5, you’ll almost certainly recognize his iconic digital art which accompanied the reveal of the console. Now Zhestkov has launched a virtual gallery that he says will feature and ever-growing collection of his digital works. Maxim Zhestkov is the artist behind the satisfying swarm of particles that that accompanied the reveal of PS5 back in 2020.
This is your last chance to play Ready at Dawn’s competitive esports shooter before it disappears forever. Earlier this year we learned that the popular multiplayer VR games Echo Arena and Echo Combat will be permanently shutting down on August 1st, 2023 at 10:00 am PT as developer Read at Dawn consolidates studio support. Yesterday, the company announced that Echo Combat is now available to download and play 100% free of charge until the game goes offline later this summer.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Whoever said workplace training had to be boring? Thanks to advances in virtual reality, the world of workplace learning and development might finally be something to get excited about…and not a moment too soon. In the world of training, education , and development, what’s fun and what’s effective are often one and the same. Educators have understood for quite some time that engagement is critical to the learning process.
What do Meta's Q1 earnings tell us about Quest 2 and Quest Pro unit sales? And what does that in turn signal for the cumulative installed base of in-market units? We crunch the numbers in the latest Data Dive. This post appeared first on AR Insider.
Cyborn is bringing Hubris (2022) , the sci-fi adventure for PC VR headsets, to PSVR 2 this month, promising a host of improvements we hope will buff out more than a few dull spots in the otherwise visually impressive game. There’s no precise release date yet; Cyborn says in a PS blog post that Hubris will land on PSVR 2 at some point in May, notably bringing along with it “enhanced graphics and gameplay.” This includes foveated rendering for sharper resolution, haptics &
The finger gun has never been more powerful… Available now on Meta Quest 2 and Quest Pro headsets, Rogue Ascent VR is a new VR game that immerses you in the role of a science-fiction hero tasked with saving the planet of Tiamat IV from a hostile enemy force. Best described as a procedurally-generated roguelike sci-fi shooter, the game has you battling your way through a sprawling space station while taking down unique bosses using an arsenal of customizable weaponry.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Enterprise-grade XR solutions are growing at an exponential rate. Many vendors are flooding the marketplace with products claiming to solve workplace challenges and optimise operations. Navigating this new world can prove hard. An enterprise ready to adopt XR must ask themselves various questions, not just finding the XR solution to suit their use case but also elements such as privacy, security, onboarding, XR training, cost, and effectiveness.
This week on Reality Bytes, we discuss the flood of AI-generated hit songs, TikTok’s plans for AI-generated avatars, and Yuga Labs doubles down on gaming. This post appeared first on AR Insider.
While still in its early stages, mixed reality copresence has shown vast potential for applications beyond gaming and entertainment. Advancements in virtual, augmented, and mixed reality technology pave the way for seamless connections between real and virtual worlds. We see the lines between real-world interactions and digital-world experiences blurring into virtual oblivion.
This year’s showcase will feature over 40 minutes of VR gaming content. Another year, another annual Meta Quest Gaming Showcase. For 2023, the company is promising a new-and-improved event featuring over 40 minutes of gaming-related content coming to Meta Quest VR headsets in the near future. This year’s festivities will include, for the first time, will include a new pre-show event featuring everything from fresh game updates to debut trailers, all before the official showcase even
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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