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Lowe's continues to blaze a trail for spatial commerce. Its latest play is a kitchen simulation for trying out products and educational how-to purposes. Editor-at-Large Emily Olman goes hands on. This post appeared first on AR Insider.
Like many of Valve’s best titles, Half-Life: Alyx (2020) is a lot more moddable than your average game, which for PC VR headset owners means hundreds of new modes, missions, and mini-games. Now one of the HLA’s most talented modders announced they’ve been snapped up by Valve. Nate Grove was responsible for two of the best HLA campaign-style mods, Incursion and Re-Education—both of which are uncannily Valve-like in pacing, setting… everything.
Virtual reality (VR) medical training firm Vantari VR has begun rolling out its software platform across the Middle East and Italy to help democratise medical training worldwide, the company announced last week. With the expansion, the Sydney, Australia-based firm aims to boost access for clinicians seeking remote medical training solutions and democratise the use of emerging technologies.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
There’s a popular new heavy-metal band on social media, the Frostbite Orckings, whose animated videos rack up millions of views. There's one catch. the music is created by AI. Is this the future of music? This post appeared first on AR Insider.
One of the most interesting things about Vision Pro is the way Apple is positioning its fully immersive capabilities. While many have interpreted the company’s actions as relegating VR to an afterthought, the reality is much more considered. Vision Pro is somewhat ironic. It’s an incredibly powerful and capable VR headset, but Apple has done extensive work to make the default mode feel as little like being in VR as possible.
One of the most interesting things about Vision Pro is the way Apple is positioning its fully immersive capabilities. While many have interpreted the company’s actions as relegating VR to an afterthought, the reality is much more considered. Vision Pro is somewhat ironic. It’s an incredibly powerful and capable VR headset, but Apple has done extensive work to make the default mode feel as little like being in VR as possible.
HIE Welcome Center. (Image courtesy Hypergrid International Expo.). This year’s Hypergrid International Expo kicks off at 11 a.m. Pacific Time on Friday, October 6 at the HIE’s Auditorium in Craft World grid , featuring an opening party with music from Zoree Jupiter at 11 a.m., Arianna Nightfire at 1 p.m., and Forest Azure at 10 p.m. Pacific Time. “The three artists will bring us an international mix of songs on a unique music stage built by Nyx Breen with a sort of crosswords in all lang
Supply chain analyst Ming-Chi Kuo claims Meta is set to sell significantly fewer Quest 3 headsets than originally forecast. Kuo's latest report on Meta's Reality Labs AR/VR division claims the original forecast for Quest 3 was 7 million units by the end of this year, but that has been downgraded to around 2.5 million. On Meta Store and most online retailers, the 128GB Quest 3 model remains readily available for launch week delivery, though in some regions the 512GB model is backordered two weeks
After examining Google and Snap's visual search efforts in earlier parts of this series, how does Pinterest compare? Its visually-oriented discovery engine could be a perfect match for visual search. This post appeared first on AR Insider.
Meta Connect 2023 has wrapped up, bringing with it a deluge of info from one of the XR industry’s biggest players. Here’s a look at the biggest announcements from Connect 2023, but more importantly, what it all means for the future of XR. Last week marked the 10th annual Connect conference, and the first Connect conference after the Covid pandemic to have an in-person component.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
It’s that time of year again when the open metaverse community comes together to share developments at the annual OpenSimulator Community Conference. The organizers have put out the call for presentation proposals for the 2023 event happening December 9 and 10. This will be the eleventh year for the community-run conference, which spotlights the latest innovations in the OpenSim virtual world platform.
Skydance's Behemoth, the upcoming VR action RPG, receives a slight name change and a new release window. Previously called Behemoth , Skydance Interactive tells UploadVR it has been officially renamed 'Skydance's Behemoth.' Releasing new visuals alongside this announcement, we also learned that the game received a major delay. Previously targeting a late 2023 release window, Skydance confirms it's now arriving in late 2024.
When it comes to AR and VR devices, what are projected annual sales and installed bases? And which device classes are leading the way? Our latest Behind the Numbers installment dives in. This post appeared first on AR Insider.
The much lauded Echo VR might no longer be with us , but one of its innovations is living on in a new wave of VR games. Echo VR (and its single-player counterpart, Lone Echo ) were among the first major VR games to build a game around a virtual movement system based entirely on the player’s arm movement. While most VR games used (and continue to use) thumbsticks to allow players to glide around on their feet, the Echo games actually gave players no control over their feet, and instead h
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Meta Platforms is set to lay off a fresh round of workers from its Reality Labs division, Reuters reported on Wednesday. The department in question is the Facebook Agile Silicon Team (FAST), linked to Meta’s bespoke silicon designing capabilities. Initially, employees received notice of their redundancies on Workplace, Meta’s internal discussion forum, on Tuesday, two sources familiar with the situation told Reuters the day before the announcement.
Meta is reportedly conducting layoffs in its custom silicon for wearables team. Reuters cites "two sources familiar with the matter" as saying employees on the team, still known as Facebook Agile Silicon Team (FAST), were notified of layoffs yesterday via Meta's internal communication platform Workplace. FAST employed around 600 people before the layoffs.
Calm tech is invisible and natural to use. It doesn’t interrupt nor get in the way of life. It happens in the background and appears when you need it. Is this AR's ultimate design target? Dr. Helen Papagiannis tells us why. This post appeared first on AR Insider.
Less than 48 hours after Meta fully unveiled Quest 3 , John Carmack, legendary programmer and former CTO of Oculus, expressed doubts about mixed reality’s ability to increase headset sales. Carmack departed Meta late last year , concluding what he called at the time his “decade in VR.” Still, it’s clear the key cohort in Oculus’ genesis story has a lot to offer when it comes to all things XR.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
VR medical surgery training firm Atlas Meditech is training brain surgeons with greater depth and realism, using artificial intelligence (AI) and photorealistic, accurate simulations. The company’s MONAI medical imaging framework tools, joined with NVIDIA’s Omniverse platform, empower surgeons to train before entering the operating room and rehearse complex procedures with AI and lifelike imagery.
Which Quest 2 VR games are being upgraded for Quest 3? Here's what you need to know. As confirmed during Connect 2023 , we learned that Quest 3 won't launch with exclusive games but Meta is emphasizing a cross-generation transition between Quest 2 and Quest 3. It promised "100+ new and upgraded titles" across both headsets and over 50 of those are new games, while existing games will receive upgrades and mixed reality features.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at highlights and strategic implications from Meta Connect. This post appeared first on AR Insider.
Meta announced that it’s offering new developer tools for Quest headsets to make avatars more realistic. The company also unveiled a Quest 3-exclusive upper body tracking feature that supports a much wider range of body motion. Announced at Connect 2023 late last week, Meta showed off some new features coming both to Quest 3 and the rest of the Quest platform.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Intel this afternoon has announced that the company will be spinning off its programmable solutions group (PSG), to operate as a standalone business. The business unit, responsible for developing Intel’s Agilex, Stratix, and other FPGA products, will become a standalone entity under Intel’s corporate umbrella starting in Q1 of 2024, with the long-term goal of eventually selling off part of the group in an IPO in two to three years’ time.
Resonite brings a Neos VR successor to PC VR, offering a "novel digital universe" on Steam Early Access this week. Developed by Yellow Dog Man Studios, Resonite is a new social VR platform focused on user-generated content from Neos VR's former lead developer, Tomáš “Frooxius” Mariančík. "Whether you resonate with people around the world in a casual conversation, playing games and socializing or you riff off each other when creating anything from art to programming complex games, you'll find you
This week on Reality Bytes, we see the world through Meta’s Ray-Bans, experience true immersion with U2, and hit the courts with Mr. Beast. This post appeared first on AR Insider.
Blade & Sorcery , the hit physics-based combat sandbox, is moving towards its 1.0 release, which is coming with a major update slated to arrive early next year. In development by indie studio WarpFrog for almost five years now, Blade & Sorcery has basically been the go-to fantasy combat simulator for PC VR headset users, letting you live out all of the sword and sorcery dreams with suitably malleable enemies at the ready.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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