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In the XR communities, the hype for the Qualcomm XR2 reference design is high, because it will bring many innovations to standalone XR headsets : better graphics, eye tracking, passthrough vision, AI, and much more. And inside this “much more” there is also 5G connection: headsets won’t depend on Wi-fi anymore and will be able to connect everywhere to a fast mobile network that can also enable cloud rendering.
All the fun of Beat Games’ VR rhythm slasher, minus the physical exercise. When he’s not serving as the head of AR & VR at Shopify, Daniel Beauchamp, better known by his online handle “ Push Matrix “, is pushing the boundaries of Oculus Quest hand tracking technology and sharing his wild experiments with the online community.
Smartphones give us a way to pass the time and connect while social distancing and living in isolation. When it comes to social media apps like Instagram and Snapchat, more and more people are using augmented reality filters to solve entertainment and connectivity problems. Snap Inc’s Snap for Business reports that since more people began quarantining, time spent playing with Snapchat AR filters has increased by more than 25%.
With the end of Samsung Gear VR, it seems the South Korean tech giant is also doing away with its VR video apps as well. The company is ending service for all of its Samsung XR apps across the web, mobile, and VR headset platforms. The company quietly issued an update on the Samsung XR website on Monday, stating that all of its XR services will terminate on September 30th, 2020.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Christmas has arrived early this year, and I got from HTC a cool little package with inside the Vive Cosmos External Tracking Faceplate! Let me talk about it with you… What is the Vive Cosmos External Tracking Faceplate? The Vive Cosmos has been built with modularity in mind and one of its coolest features is that you can install on it the front faceplate that you want.
In space, everyone can hear you scream. Spaceteam , the super infectious mobile game in which players frantically perform a series of goofy tasks and shout out commands in order to keep their spaceship from blowing up, is coming to the Oculus Quest, PC VR, and PlayStationVR as a full VR experience called Spaceteam VR. Later this month you and your team of space cadets (up to six players) will don VR headsets and step into a janky spaceship in need of constant repair.
In space, everyone can hear you scream. Spaceteam , the super infectious mobile game in which players frantically perform a series of goofy tasks and shout out commands in order to keep their spaceship from blowing up, is coming to the Oculus Quest, PC VR, and PlayStationVR as a full VR experience called Spaceteam VR. Later this month you and your team of space cadets (up to six players) will don VR headsets and step into a janky spaceship in need of constant repair.
The key question facing L&D professionals globally is how to effectively train their workers remotely during a pandemic. Whilst circumstances may have changed, their goals remain the same. L&D professionals still need to make sure that their workers’ skills are kept up to date, and whilst workers can’t attend a physical classroom, there are still skills that need to be learned.
NVIDIA today announced the launch of version 1.0 of its CloudXR SDK, a suite of tools which allows network operators to offer cloud-rendered AR/VR streaming capabilities. Nvidia has been steadily readying its CloudXR system in preparation for the proliferation of GPU-equipped edge computing networks and 5G connected devices. The company has created a suite of tools which will allow such networks (or operators atop those networks) to offer cloud-rendered AR/VR content to their customers.
Happy Mother’s day to all the mothers that are reading this post, and also to all the mothers of whoever is reading this post! Mothers and grandmothers are the best, and they care about us during the good and the hard times… their love is infinite. I send a big hug to everyone of them that I can reach with my words. A big and warm hug to all of them And while we celebrate our mommies, let’s read some cool AR/VR news!
The future of art is multi-dimensional; Artivive is making sure of that. . Founded in 2017 by Sergiu Ardelean and Codin Popescu, the pair began with high hopes of using emerging technology to change the art world’s approach to creating and sharing works. We spoke with Ardelean to learn more about his award-winning app and how it all started. With a professional background in advertising, Ardelean had long been interested in augmented reality and frequently tried to incorporate the tech into clie
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The Augmented World Expo is nearly upon us. As the XR technology showcase gets closer, the news gets more exciting. While I was looking for background on the Auggies, AWE’s XR technology awards, AWE founder Ori Inbar shared some anecdotes from the early days of AWE. He also shared insider information and exclusive updates breaking early on ARPost. We’ll end with a sneak-peak at the Auggies finalists – published here first.
Oculus released optical hand-tracking on Quest as an experimental feature late last year, and ever since developers have been showing off their own unique and creative ways of integrating users hands into VR. Yet again we look at developer Daniel Beauchamp for inspiration on the future of XR design, as he’s put together a literal mini-version of Beat Saber (2018).
This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?
HALT! YOU HAVE 20 SECONDS TO COMPLY! Thermal scanning technology has proven to be an invaluable tool in combating the spread of COVID-19 these past few months. Whether it be head-mounted wearables or handheld “fever cameras”, technology capable of detecting elevated body temperatures (a common symptom of coronavirus) has the potential to develop into a billion dollar industry; possibly by the end of the year.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
French startup KaviAR Tech has launched “the world’s first augmented reality teleportation app”, according to the company, called KaviAR Gate. It allows you to explore exotic destinations all over the world. It offers immersive, 360-degree experiences from the comfort of your home, which is proving to be a safe way to entertain yourself during these trying times.
Tetris Effect (2018) first released on PlayStation 4 and PSVR in late 2018, later coming to PC via the Epic Store , which included support for SteamVR headsets. Now the award-winning stacker puzzle game is available on Oculus Quest starting today. Created by Tetsuya Mizuguchi and the team behind Rez Infinite and Lumines, Tetris Effect delivers some pretty familiar gameplay while at the same time surrounding the player with fully three-dimensional, reactive worlds.
This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. P roof points continue to roll out for AR’s effectiveness as an advertising medium.
Work with other players to serve up some delicious grub for hungry enchanted creatures. Resolution Games, developer behind VR titles such as Acron: Attack of the Squirrels and Angry Birds VR: Isle of Pigs, is having one hell of a busy year. Just last month the company teased an upcoming competitive VR dueling experience and today Resolution has revealed yet another upcoming VR title, Cook-Out: A Sandwich Tale.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The physical infrastructure of healthcare can seem like a real catch-22, particularly in a pandemic. When you most need healthcare, you are most contagious and most susceptible to picking up contagions in the hospital. As a result, hospitals are encouraging people to stay away during the current COVID-19 pandemic. However, we can’t just pause our healthcare needs because there’s a pandemic.
Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company’s game engine. With new features for advanced lighting and unprecedented geometric detail, Unreal Engine 5 hopes to enable a generational leap in real-time graphics. Unreal Engine is one of the two most popular game engines for creating VR content.
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. In “new normal” shelter-in-place life, lots of businesses are clearly suffering — especially high touch services and local storefronts.
Founding Members will receive a 35% discount of $149.99 per year. Since its release last month on Oculus Quest, premium VR fitness platform Supernatural has been gaining a ton of buzz thanks to its robust soundtrack of chart-topping music and growing catalog of daily workout regiments. Much of this attention can also be attributed to the apps unique pricing model.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The COVID-19 pandemic has caused the most massive disruption to people’s personal and business lives in our lifetime. Many small businesses closed down never to reopen. Even for large organizations, with solid contingency plans in place, this is an extremely difficult time. For CEOs and other top management leaders, working and managing their teams from homes means treading on unknown territory.
It looks like HTC is making a final push to relieve itself of Vive Pro stock in Europe, as the company is including a copy of Valve’s critically-acclaimed VR title Half-Life: Alyx (2020) with purchase of the full kit. The Europe-only deal is taking place between May 11th – 25th, and is only available with purchase of the full Vive Pro kit.
AR Insider Case Studies examine learnings from industrial AR deployments. This post extracts a case study from ARtillery Intelligence’s recent report, Industrial AR: Benefits & Barriers. See more or subscribe here. I ndustrial AR’s early days are all about proving the technology’s efficacy and ROI. Scope AR is one player that’s taken this to heart, publishing data for AR proof points like increased manufacturing output, better accuracy in maintenance, and reducing tim
A multiplayer PvP VR game directly inspired by the 1986 classic. Originally released in 1986 on the long since-forgotten Electronika 60, legendary tile-matching puzzle game Tetris has seen nearly every adaptation under the sun. Since its release the game has appeared on over 65 platforms; this includes several online multiplayer renditions as well as a popular multiplayer battle royale release.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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