This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Earn banking reward points for games like Clash of Clans and Brawl Stars ! Mana VR lets you take control of your Manaverse checking account in a fully immersive VR environment where you can view your balance, check recent transactions, and even transfer money. “The entire Mana team is super passionate about technology and all things gaming. It’s clear that spatial computing is the future and it’s exploding with VR gaming,” said Steve Mautone, Vice President of Product at
Can AR streamline the staid practices of warehousing? We're talking "pick & pack" work for logistics or eCommerce. AR is proving its ability to supercharge this work with line-of-sight guidance. We break down GE's latest execution. This post appeared first on AR Insider.
HaptX, which makes-enterprise focused haptic VR gloves, has announced the closure of a $23 million investment. The company says it will use the cash to accelerate the rollout of its next-gen products. HaptX has been enhancing and refining its enterprise-focused haptic VR gloves for several years now. In addition to force-feedback, the company also touts its micro-pneumatic haptics which push against your skin to mimic the feeling of an object pushing back when you grip it.
The one-of-a-kind show served as a showcase for Doddz’s new AR fashion line Defy. If you’re a fan of augmented reality (AR) technology, then odds are at some point you’ve stumbled across the work of Doddz, a popular AR creator who’s worked with everyone from Disney and Facebook to Doja Cat and Drake on a variety of incredible AR experiences.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Resident Evil Village is one of the best looking games on PS5 to date, and its forthcoming VR version will be one of the best looking games in VR to date. During a hands-on with RE8 on PSVR 2 I found myself entranced by the game’s world which offers up unprecedented levels of detail among VR titles. Earlier this month I visited Sony’s PlayStation headquarters in San Mateo, CA to see PlayStation VR 2 in person for the first time.
[Disclaimer: This article has been written as part of a paid collaboration with NVIDIA. It’s been written by me, on a topic I had an interest in, and trying to convey useful information to the community, so I hope you’ll like it]. A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing.
[Disclaimer: This article has been written as part of a paid collaboration with NVIDIA. It’s been written by me, on a topic I had an interest in, and trying to convey useful information to the community, so I hope you’ll like it]. A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing.
VR and pop culture unite! The countdown is on for what is touted to be one of the comic fandom’s most unique comic-con experiences this year – the FanConXR. This unprecedented event is a creative collaboration among three big names in the industry, namely Big Rock Creative (producers of an official Virtual Burning Man Experience ), Partikle Digital , and Golden Apple Comics.
Step into the armor of a superhuman Space Marine in this multiplayer free-roam experience. Stress Level Zero, an international purveyor of location-based VR entertainment, this week announced that is partnering with Games Workshop to launch a free-roam VR game based on the ultra-violent Warhammer 40K franchise. Available at Zero Latency arcades in 2023, the game will serve as a companion experience to the highly-anticipated Space Marine II game which was announced last year during The Game Award
What does it take to go viral with TikTok effects? And how does that differ from Snap and Meta? These questions were tackled in a recent panel of TikTok AR creators, which we break down for this week's XR Talks. This post appeared first on AR Insider.
This year the Tokyo Game Show is back to being a physical event, and as usual, many huge gaming brands are participating in it. I was curious about what was happening there, so I asked a Japanese friend to take some pictures for me… and she took some very nice pictures, so I decided to share them with you all to make you feel as if you were traveling to Japan, too!
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
This year’s WebXR Brand Summit took place last Thursday, September 15, preceded by a more open-format Town Hall event the week before. Hosted by the same organization that puts on the Polys Awards , the event included roundtables and use cases for how brands are exploring WebXR to increase exposure and services on a more spatial and connected internet.
Pico’s latest standalone headset signals a new era in consumer VR hardware. Pico has announced the launch of its next-generation all-in-one VR headset, the Pico 4, which aims to make VR more accessible to beginners and experienced gamers by providing a superior VR experience with a focus on performance and comfort. During a press announcement, Leland Hedges, GM at PicoXR, walked us through some of the highlights of their new VR headset, saying, “XR can be for everyone and be a more mainstr
How much will AR developers pay to license software that helps them build AR experiences? What about brands looking to connect to their customers on deeper levels? We dive into spending projections in this week's Behind the Numbers. This post appeared first on AR Insider.
Bonelab the anticipated followup to VR physics sandbox adventure Boneworks (2019) , is due to launch next week after a surprise release date announcement from developer Stress Level Zero. Along with the game’s release date, new Bonelab gameplay shows a unique avatar-swapping mechanic. Developer Stress Level Zero has been quietly toiling away on Bonelab over the last few years… perhaps too quietly.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Immerse just put out its latest product, VR in a BOX. The platform provider for virtual reality training knows that enterprise VR has a steep learning curve for many. According to the company, VR in a BOX is a compact, frictionless solution for enterprises that want to start using VR. It streamlines enterprise XR training programs. Streamlined VR Training.
While the mod itself is free, you will need to own a copy of the game in order to play. The Half-Life 2: VR Mod launched in public beta on Steam earlier this week, allowing those with a headset to play Valve’s near-perfect first-person shooter game from start to finish in VR. The game features everything from room-scale movement and comfort options to motion controls and two-handed weapon handling with support for manual reloading.
Toyota's Accessory Augmented Reality (TAAR) program lets consumers visualize car accessories – maximizing customer lifetime value and tapping into the $46 billion auto accessories market. Our latest case study dives in. This post appeared first on AR Insider.
Few things are more important than delivering the right education to individuals around the globe. Whether enlightening a new generation of young students, or empowering professionals in a complex business environment, learning is the key to building a better future. In recent years, we’ve discovered just how powerful technology can be in delivering information to those who need it most.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Coca-Cola decided to launch its newest flavor in the metaverse. The result has been a series of immersive experiences including AR games, virtual concerts, and more. While some of the events are live, others run whenever you find the QR code, so it’s not too late to take a look. Exploring Activations, Avatars, and Assets. The first Coca-Cola Creations project was a shirt to commemorate the Starlight flavor.
Who needs drugs when you can meditate in a serene meadow during surgery? We’ve seen immersive technology used for a variety of medicinal purposes over the years. This includes everything from augmented reality (AR) glasses EMTs can use to convey critical information to health centers to VR hospital tours designed specifically for children. We’ve also begun to see immersive technology used as an alternative to anesthetic drugs, which can sometimes cause adverse side effects.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Meta's ongoing endeavors, Disney and Niantic's Marvel play, and PSVR 2's latest. This post appeared first on AR Insider.
Last Tuesday, ENGAGE XR (extended reality) developers of immersive education and collaboration platforms released its H1 financial report. The report highlights the firm’s recent success and provides information regarding Link, its upcoming enterprise-grade Metaverse platform. ENGAGE’s unaudited interim results record the company’s finances, where it reported a €4.9 million net cash flow for the first fiscal half of 2022 along with a 41 percent increase in total revenue year-on
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The metaverse has fast become a buzzword. Articles have been written on every possible related aspect. But I feel there is a certain lack of pieces on the investment opportunities that Web3 offers. Premise. Let’s take a step back. What is the metaverse? This encompassing term indicates several things. The following subcategories are considered part of the metaverse: Virtual reality; Augmented reality; NFT; Crypto; Blockchain; Gaming platforms (this is far-fetched, but it is true that the w
Update v44 will begin rolling out on Quest headsets over the next several weeks. Meta today announced the rollout of update v44 for Meta Quest and Meta Quest 2 headsets, offering players a suite of new features designed to improve your in-headset experience. This includes advanced recording settings, new parental supervision tools, and additional security options.
AR's impacts are mostly positive, including utility for users (product try-ons) and enterprises (line-of-sight guidance and training). But is there a dark side? Can AR amplify the negative effects of social media on self-image? We take a look. This post appeared first on AR Insider.
Quest’s v44 software update is rolling out now, and it’s serving up some long-overdue video capture options along with it, like the ability to record in 16:9 aspect ratio, and increase frame rate and bit rate for video capture. Those features were once only available through SideQuest, and now it seems Meta is equally intent on getting its youngest users away from the sideloading software entirely.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content