This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Building on our recent Behind the Numbers installment on consumer desires for VR content improvements, what types of experiences are they most interested in? We break down the latest survey results. This post appeared first on AR Insider.
Today very weirdly I saw some snow outside of my window. The weather is getting crazy… a bit like me. I really hope you are having a great time, maybe with a newly bought PSVR 2 headset. I’m preparing for my next adventure… can you guess where will it be? Top news of the week (Image by Sony Interactive Entertainment) PlayStation VR 2 has been launched This has been the week of PSVR2.
Follow virtual footprints toward lost items with the X-AR. Researchers based out of the famous Massachusetts Institute of Technology (MIT) are working on an augmented reality (AR) headset that uses holograms to guide users toward hidden objects. The device can even verify whether or not the user has picked up the specific object they are looking for using a combination of wireless signals and computer vision technology.
Chinese tech giant Xiaomi today showed off a prototype AR headset at Mobile World Congress (MWC) that wirelessly connects to the user’s smartphone, making for what the company calls its “first wireless AR glasses to utilize distributed computing.” Called Xiaomi Wireless AR Glass Discovery Edition, the device is built upon the same Qualcomm Snapdragon XR2 Gen 1 chipset as Meta’s recently released Quest Pro VR standalone.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
AI, AR, and VR are separately developing and finding applicability across various aspects of life and work. But they're also converging in several ways. How can they unlock and advance business goals? Guest author Sergey Vart breaks it down. This post appeared first on AR Insider.
Yesterday, a report by Alex Heath on The Verge reported that Quest has sold around 20M units. Since this is well beyond the 10M threshold we were all waiting for, does this mean that VR is getting mainstream? Well, things are not that straightforward in my opinion… The magic 10M threshold Speaking at Oculus Connect 5, Mark Zuckerberg expressed this opinion of his about the path to make VR mainstream (thanks Road To VR for writing this down): The big question is what is it gonna take for it
Yesterday, a report by Alex Heath on The Verge reported that Quest has sold around 20M units. Since this is well beyond the 10M threshold we were all waiting for, does this mean that VR is getting mainstream? Well, things are not that straightforward in my opinion… The magic 10M threshold Speaking at Oculus Connect 5, Mark Zuckerberg expressed this opinion of his about the path to make VR mainstream (thanks Road To VR for writing this down): The big question is what is it gonna take for it
A group called Fight for Echo has purchased a sky banner in support of the ill-fated VR game. It was recently announced that the popular VR esports game Echo VR will be shutting down on August 1st, 2023 at 10:00 am PST, much to the dismay of the VR community. Originally launched back in 2017 on Oculus Rift, Ready at Dawn’s zero-g sports game has served as a staple for competitive VR experiences for the past six years.
nDreams, the studio behind Fracked (2021) and Phantom: Covert Ops (2020) , announced Synapse, an upcoming action shooter exclusive to PSVR 2 that looks to evolve Fracked’s run-and-cover gameplay whilst making good use of the headset’s eye-tracking capabilities. There’s still a lot to learn about Synapse, although nDreams says in its PS blogpost announcement that Fracked made a “perfect foundation to build upon with Synapse, ” as the upcoming shooter looks to evol
Pinterest has conditioned product discovery into its core use case from the beginning. So as it continues to evolve its monetization, it finds natural places for brand marketing. How does AR feed into that strategy? This post appeared first on AR Insider.
It’s been over a year since ARPost introduced readers to Frame, the hardware-agnostic web-based virtual meeting platform. The team, a part of Virbela (which has its own app-based virtual world platform), just announced a major update. It was time to step back in with Vice President Gabe Baker. A Peek at the Update Frame ’s update was all about adding power to the platform while making it easier to use.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
There’s never been a better time to squad-up. Meta’s popular VR battle royale experience POPULATION: ONE will be available free-to-play next month as part of a new update for Meta Quest 2 and Meta Quest Pro headsets. According to an official release from developer BigBox VR, the F2P update will include several new features, from new player lobbies and Sandbox rooms to various other gameplay balance changes.
Qualcomm announced at Mobile World Congress (MWC) today it’s partnering with seven global telecommunication companies in preparation for the next generation of AR glasses which are set to work directly with the user’s smartphone. Partners include CMCC, Deutsche Telekom, KDDI Corporation, NTT QONOQ, T-Mobile, Telefonica, and Vodafone, which are said to currently be working with Qualcomm on new XR devices, experiences, and developer initiatives, including Qualcomm’s Snapdragon Sp
This week on Reality Bytes, we discuss Snapchat’s new AR tech, Spotify’s new ‘token-gated’ playlists, and who's winning the social ad wars. This post appeared first on AR Insider.
With one out of eight people in the world living with a mental disorder, mental health has become a critical concern of global importance. However, many people are still not receiving the care they need and deserve. Fortunately, emerging technologies are becoming more affordable and accessible, offering new possibilities to transform mental health care.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
A recent leak could provide new details regarding the company’s hardware roadmap. A new report from The Verge claims that Meta intends on releasing three additional VR headsets over the next several years. This includes a direct follow-up to Quest 2 as well as the more recent Quest Pro mixed reality headset. Citing an internal roadmap presentation shared with Meta employees, the report states that a Quest 3 VR headset is scheduled for release later this year.
When we first caught glimpse of HUMANITY , it was clear it was going to be a unique experience, although the crowd simulation puzzler was long delayed past the original 2020 launch window. Now Tokyo-based design studio Tha LTD announced HUMANITY is officially coming in May. It was pretty vague what the hell HUMANITY was all about when it was first announced in 2019 , however now the studio reveals its upcoming game is a “unique blend of puzzle-solving and action-platforming,” giving
ARtillery Intelligence released a new report that projects XR revenue to grow to $100.8 billion in 2026. How will it reach that lofty total? We examine strategic takeaways in the latest 'Behind the Numbers.' This post appeared first on AR Insider.
Augmented World Expo , AWE for short, returns to Santa Clara this year from May 31 to June 2, 2023. The agenda is still coming together but there’s already a lot to be excited about. Let’s take a look. Morning Keynotes Many XR companies save some of their biggest announcements for the AWE stage. Even when companies aren’t dropping new products, apps, and services, they use the time to inform and inspire listeners about this rapidly developing space.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Those interested can join the waitlist now. Imagine being able to physically step inside your favorite memories at the exact locations in which they occurred. That’s the idea behind Wist, an upcoming mobile app from the California-based VR startup Wist Labs that turns 2D video into 3D scenes you can watch in augmented reality (AR) or VR. According to the official website , Wist utilizes sensors available on the latest mobile devices to capture 3D data, allowing you to move around and inspe
POPULATION: ONE, the hit battle royale shooter from BigBox VR , is going free-to-play next month on the Quest platform. Initially released in late 2020, Population: One has essentially become VR’s de facto battle royale, bringing large-scale cross-platform battles to Quest and SteamVR headsets. Now Meta-owned studio BigBox VR says it’s going free-to-play on Quest 2 and Quest Pro starting on March 9th, which will also include a host of new goodies to previous owners of the game, comi
Though it’s not fully baked today, headworn AR is the form factor that represents AR's eventual endgame and fully-actualized self. Where are we today in that journey and what lessons did we learn in the past year? This post appeared first on AR Insider.
February is Black History Month and it’s not too late to honor through the magic of XR thanks to these activations from ROSE, TIME and Meta, and Virbela. Walk Through Black History With ROSE As a Black-owned company, ROSE makes an effort every year to create an immersive and educational experience for Black History Month, and this year the company delivered yet again.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Think of it like the Nintendo 3DS, another handheld device that offers eyewear-free 3D content. ZTE Corporation, a global information and communication technology company, has unveiled the nubia Pad 3D, a next-gen tablet device that utilizes artificial intelligence (AI) and lightfield technology to immerse users in a variety of 3D experiences. Revealed during Mobile World Congress 2023, the 12.4-inch tablet features an AI face-tracking system that allows you to enjoy 3D games and videos without
Meta is planning to ship a VR headset in 2024 which the company wants to make as accessible as possible to consumers. According to a report by The Verge , Meta’s VP of VR, Mark Rabki, told thousands of employees in a memo that it plans to release a consumer VR headset in 2024, codenamed Ventura. “The goal for this headset is very simple: pack the biggest punch we can at the most attractive price point in the VR consumer market,” Rabki wrote in the memo.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at the PSVR2 launch and ups & downs across the XR sector. This post appeared first on AR Insider.
In late January, extended reality (XR) hardware provider Varjo and partners The Finnish National Opera and Ballet (FNOB) debuted an immersive opera experience of acclaimed production: Turandot from classic composers Giacomo Puccini and Franco Alfano. The esteemed European art institution premiered its Opera in person on January 27 2022, while hosting Turandot via a varjo-powered immersive environment.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content