Sat.Oct 22, 2022 - Fri.Oct 28, 2022

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Will Gen Z Embrace Working in the Metaverse?

AR Insider

Can the metaverse – though still early and undefined – transform the future of work? Meta clearly thinks so. and so does generation Z. 51% expect to be working in the metaverse in some capacity by 2024. This post appeared first on AR Insider.

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Study Shows VR Could Help With Substance Abuse

VRScout

Subjects had the chance to go face-to-face with their future selves. Researchers at the Indiana University School of Medicine conducted a study recently showing how VR technology could be used to help those suffering from substance abuse. First reported by 13WTHR , the study involved 21 adults in early substance use disorder (SUD) recovery using VR technology to communicate with different variations of their future selves. “Sustained remission from substance use disorder (SUD) is challenge

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Steam Halloween Sale: 10 Horrifying Deals on PC VR Games This Week

Road to VR

Steam is looking to knock the cobwebs from your wallet this week by offering up some very spooky savings on PC VR games. Here’s a look at our favorite games currently on sale that are sure to give you a fright this Halloween. Steam’s Scream Fest takes place from now until November 1st. You’ll find hundreds of games on sale , but these are ten of our favorite horror, thriller, and spooky survival games that you should consider picking up: Blair Witch VR.

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AWE 2022 – Shiftall MeganeX hands-on: An interesting approach to VR glasses

The Ghost Howls

At AWE 2022 I had the opportunity of having a very short hands-on with the Shiftall MeganeX glasses, one of the most awaited pieces of hardware in the XR community. And even better, I have also had the pleasure of speaking with the CEO of the company! Let me tell you in this post everything I learned… Shiftall MeganeX. At CES 2020 , one of the best in the show for us VR people were the Panasonic prototypical VR glasses.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

Quest’s ‘Body Tracking’ API isn’t what it looks and sounds like. Body Tracking API was released on Thursday as part of Movement SDK, which also includes Eye Tracking API and Face Tracking API for Quest Pro. The official Oculus Developers Twitter account announced the release with an illustration from the documentation showing a user’s full body pose being tracked.

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Epson Launches Moverio BT-45 Line of Hearty Enterprise Smart Glasses

ARPost

Epson has a very diverse selection of AR wearables in its enterprise tech portfolio. This month, that selection got more diverse with the launch of two new smart glasses in a new BT-45 product line. Let’s take a look. The Moverio BT-45 Series. Moverio’s previous line of headsets, the BT-40 series, was based around virtual screens and heads-up displays.

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Will VR Revenue Exceed $28 Billion by 2026?

AR Insider

ARtillery Intelligence released a new report that projects VR revenue to grow from $$8.3 billion in 2021 to $28.8 billion in 2026, a 28.3 percent compound annual growth rate. We examine strategic takeaways in the latest "Behind the Numbers.". This post appeared first on AR Insider.

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Creator Behind One of Quest’s Best-rated Puzzle Games is Working on New Title Built Entirely Around AR

Road to VR

Thomas Van Bouwel, the creator behind popular VR puzzle game Cubism (2020) , says he’s working on a new game for Quest built entirely around passthrough AR. Called Laser Dance , the Quest game aims to turn any room of your house into a laser obstacle course—basically recreating the old laser hallway trope you may recognize from a ton of films, TV shows and video games over the years.

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VR Wine Tasting Experiment Lets Users Guess Aromas

VRScout

Scent-based VR technology continues to evolve at a rapid pace. A team of psychologists based out of Stockholm University has developed a piece of technology that allows players to smell the virtual world. According to a paper published in the International Journal of Human-Computer Studies , the Nosewise Handheld Olfactometer (NHO) can discretely house a variety of liquid scents that can be triggered at certain moments during a VR experience.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HaptX Gloves G1 Open for Pre-Orders

ARPost

HaptX has been one of the most promising XR hardware companies to watch. Their gloves for more immersive XR experiences and interactions are one of the most promising pieces of kit in the ecosystem. However, while the company has released two generations of developers’ kits, a mainline product has yet to arrive. Until now. (Sorry gamers, it is an enterprise device.).

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XR Talks: Snap Doubles Down on AR

AR Insider

Snap is keeping its eye on the prize and doubling down on AR as it restructures in the current environment. This was a message from an appearance by Evan Spiegel at the WSJ TechLive conference, which we break down in this week's XR Talks. This post appeared first on AR Insider.

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Quest Pro Review – Impressive Hardware With a Value Proposition That’s Kind of a Mess

Road to VR

Quest Pro is here and brings with it some welcomed hardware improvements but a dubious value proposition that’s highly dependent on someone else making the right apps. There’s two ways to look at Quest Pro: A better and more expensive Quest 2. A headset with new features that wants to transform the way you work. The former is pretty straightforward.

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HaptX Gloves G1 Now Available For Pre-Order

VRScout

The HaptX SDK makes it easy for any developer to bring a realistic sense of touch to their VR games and apps. HaptX Inc. has been pushing the limits of haptic technology since the launch of its HaptX DK2 gloves back in January 2021. Now the company is opening pre-orders for its first-ever commercial product, the HaptX Gloves G1, a ground-breaking haptic device optimized and designed for large-scale deployment, and ready for the enterprise metaverse.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Animal Pal: The Newly-Released Pet-Walking AR App

ARPost

For many people, having a pet is a dream that may not come true for different reasons, for example, because their landlords don’t allow it. However, the brand new Animal Pal pet-walking AR app might be a solution for these people. You can now have a virtual pet , which you can customize in many ways. You can take it out for a walk in your favorite park and train it.

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Case Study: AR Gets Big Rigs Back on the Road

AR Insider

Peterbilt Motors Company developed an AR-guided repair system that overlays 3D models of truck systems for technician guidance. It’s been deployed on iPads across 200+ dealerships. What are the results? we dive in. This post appeared first on AR Insider.

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‘VRChat’ Begins Open Beta for Hand-tracking on Quest 2 & Quest Pro

Road to VR

VRChat has brought hand-tracking to its social VR platform in a recent update, letting users opt-in to the experimental feature on Quest 2 and Quest Pro. “This isn’t just the ability to use your real hands via the Quest’s powerful finger tracking—it also means you don’t have to use your controllers at all in VRChat,” the studio says, describing its recent 2022.4.1 patch. “You can move around, jump, and use your menu, all with just your hands.” Check out

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VRChat Unveils Hand Tracking For Quest 2 & Quest Pro

VRScout

Because motion controllers are so 2020… The popular VR social platform VRChat yesterday announced experimental hand and finger tracking support for Meta Quest 2 and Meta Quest Pro, allowing standalone VR players to ditch their motion controllers and interact with the in-game world using their own two hands. In a video accompanying the announcement, we learn exactly how the experimental feature works.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Taqtile Announces Free Manifest Maker App

ARPost

Taqtile is releasing a free app, Manifest Maker, for digitizing and augmenting work instructions. The app is more than just a trial of the more robust Manifest platform , but also lacks some of the functionalities and features of that full-fledged service. ARPost got an advanced release, a sneak peek at the program, and an interview with Taqtile co-founder and CTO John Tomizuka.

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Reality Bytes: Meta, Disney & Google

AR Insider

This week on Reality Bytes, we discuss Meta's accelerator program in partnership with L’Oreal, Disney’s Web3 immersive music emporium, and Google allows users to control their ad experience. This post appeared first on AR Insider.

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Meta Reality Labs Latest Revenue & Operating Cost Figures Aren’t Going to Make Investors Happy

Road to VR

In Meta’s most recent quarterly earnings call the company shared the latest revenue figures of Reality Labs, the company’s XR division. In the third quarter of the year the division hit new milestones… unfortunately not the kind investors like to see. Meta has been clear about its plan to spend aggressively on its XR initiatives over the next several years.

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Every Meta Quest Pro Accessory Announced So Far

VRScout

The Quest Pro is even better with these nifty accessories. The Meta Quest Pro features a generous selection of accessories at launch, from a premium carry case to dedicated VR earphones and everything in between. Some of these useful add-ons come included with your headset, while others can be purchased for an additional price through Meta. The following is a list of every VR accessory announced for the Meta Quest Pro: What’s in the box?

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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ConquestVR: How Enterprises can Leverage Spatial Audio

XR Today - Virtual Reality

XR Today’s Rory Greener hosts the CEO of ConquestVR, Raghu Bathina. In this session, we discuss the following: What is Spatial Audio? What are the benefits of Spatial Audio over conventional sound systems, and how does it enhance an immersive environment? Introducing the product portfolio, why do headset owners need extra audio hardware? How can enterprises leverage spatial audio hardware to improve training experiences and outcomes?

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Spatial Beats: XR Funding & Schadenfreude

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at all the news from the spatial spectrum and Meta's barrage of schadenfreude. This post appeared first on AR Insider.

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Meta Confirms Next-gen Consumer Quest Headset Planned for 2023

Road to VR

Meta quietly confirmed that its next consumer-focused Quest headset (likely called Quest 3) will launch in 2023. While it was a bit more than a year between the launch of the first Quest and Quest 2, it’s now been more than two years since the launch of Quest 2 and Meta has yet to formally announce the next consumer-focused Quest headset. Just a day after the launch of the $1,500 Quest pro, Meta today confirmed plans to launch what it called the “next generation of our consumer Quest

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Meta Confirms Next Quest VR Headset Coming 2023

VRScout

The device will supposedly cost somewhere between $300 and $500. The dust hasn’t even settled from the launch of the powerful Quest Pro , Meta’s $1,500 enterprise-focused VR headset and Meta CEO Mark Zuckerberg has already confirmed that we are getting another headset next year! In an interview with Stratechery’s Ben Thompson, Zuckerberg talked about the company and their goals for the future.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly