Sat.Nov 05, 2022 - Fri.Nov 11, 2022

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Can Walmart Popularize AR Shopping?

AR Insider

There are several brands and retailers jumping into AR shopping. But perhaps none are as tapped into everyday consumers as Walmart. Can its latest forays into immersive shopping boost AR adoption? This post appeared first on AR Insider.

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The 7 laws of the present metaverse

The Ghost Howls

I’m sure you are familiar with the amazing 7 rules of the metaverse. They have been written by Tony Parisi, a professional that works with virtual worlds since decades, and detail what should be the foundational principles of the metaverse. They represent the future vision of the metaverse, the goal we should aim for. Tony has set the path to lead us to the real metaverse.

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How AR and VR Technologies Help Create Phygital Experiences

ARPost

The widespread adoption of the so-called “phygital experiences” in consumer markets shows that they have now become the standard. By delivering highly personalized and seamless experiences, they ensure consumers’ unique needs are met and their expectations are exceeded. For brands, phygital is no longer just a trend. It’s also now integral to business sustainability and future growth.

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The Weeknd ‘Beat Saber’ Music Pack Launches Today, Tracklist Revealed

Road to VR

Popular block-slashing rhythm game Beat Saber (2018) is getting a new music pack today featuring pop sensation The Weeknd. Arriving hot on the heels of Beat Saber’s Lizzo Music Pack is a new 10-track music pack from Canadian pop artist The Weeknd, which launches today ahead of his ‘After Hours Til Dawn’ tour taking place later this month at SoFi Stadium in Inglewood, California.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Headset Mass Production Reportedly Begins In March

Upload VR

Apple’s AR/VR headset will reportedly begin mass production in March. Taiwanese news outlet DigiTimes reports its sources “hinted” Apple will use Taiwan-based Pegatron as its sole assembly manufacturer, with mass production beginning “at the end of the first quarter of 2023” DigiTimes claims “rough estimates” put the 2023 production run at around 750,000 units, saying its industry sources claim it will mainly target “commercial markets” The I

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The XR Week Peek (2022.11.07): PSVR 2 will cost $549, HoloLens are probably dead, and more!

The Ghost Howls

Yesterday I discovered that a friend of mine wants to propose as “Vitillo’s law” or “Skarred’s law” the law that every innovative technology we are waiting for is always coming in “5 to 10 years”. I would love for that to become an official Murphy’s law, but I’m sure that even if the XR community started adopting it now, the law could become popular only in 5 to 10 years… That said, let’s dig into the pieces of XR news of this week, which has been pretty interesting….

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With Music In New Realities, We Can Go Deeper Together

ARPost

A look around the media landscape will make it clear that virtual reality has become a major player in the music industry and virtual concerts are on the rise with performances by mainstream artists in popular games and other platforms. Yet, with all the hope promised by the “metaverse,” not only do these events fail to optimally leverage the innovation of VR, but they also fall short in using music to help create immersive social spaces for people to gather virtually where they feel connected t

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Which VR Headsets are Used Most?

AR Insider

Which VR headsets are showing the most traction among consumers? The latest consumer survey from ARtillery Intelligence and Thrive Analytics tackles this question and we break it down for AR Insider readers. This post appeared first on AR Insider.

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VRChat Entertainment Network Coming This New Years

VRScout

The developer is looking for video submissions from the VRChat community. The popular VR social platform VRChat is launching the VRChat Entertainment Network in celebration of New Year’s 2023. The fully managed video stream will feature a combination of live music video content as well as pre-recorded content made by the community for the community.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Engage Link hands-on: an early look at the “Linkedin of the metaverse”

The Ghost Howls

ENGAGE is one of my favorite social VR applications. So when I saw that yesterday they had finally released ENGAGE Link, the VR world that aims at becoming “the Linkedin of the metaverse” , I couldn’t resist: I immediately donned my Pico 4 and entered it. Here you can find my impressions about it. My video about Engage Link, with 20 minutes of Gameplay with commentary.

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ExpressVPN Survey Explores Immersive Tech in the Workplace

ARPost

ExpressVPN has conducted a survey of 1,500 employees and 1,500 employers to learn about attitudes toward immersive work. Remote collaboration has been one of the biggest promises of immersive technology as it relates to work but employers seem to be more excited than employees. One potential reason: surveillance fears. Who Wants to Work in the Metaverse?

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XR Talks: Reinventing Family Game Night

AR Insider

AR often gains the most consumer traction when it builds on the familiar. This is a guiding principle for Tilt Five, which builds on the familiarity of game night. We examine its drivers and dynamics in this week's XR Talks. This post appeared first on AR Insider.

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This Yu-Gi-Oh! AR Game Looks Too Good To Be True

VRScout

Shut up and take my money. A YouTuber and Yu-Gi-Oh! superfan going by the name of SuperZouloux has developed an augmented reality (AR) game that brings the hit Japanese card game to life in the real world. The system is composed of an electronic card mat, a custom camera system, and 3,600 NFC-enabled Yu-Gi-Oh! cards. For those unfamiliar, Yu-Gi-Oh! is a Japanese manga turned anime centered around a fictional card game in which players battle one another using powerful monsters, spells, and traps

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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My 2 cents on the $549 PSVR 2 announcements

The Ghost Howls

A few days ago, Sony Interactive Entertainment has announced that PSVR 2 will launch for $549. I am sure you have already read the news, but let me know what are my thoughts about it. PSVR 2 launch. In case you missed the news about the announcement of the price and availability of the PSVR 2, let me write for you a short primer. PSVR 2 price will be $549 and it will officially launch on February 22nd, 2023.

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Coming Product From Valkyrie Industries Could Put Haptics on Double Duty

ARPost

Usually, when people talk about haptics we’re talking about making interactions more realistic or immersive. Of course, this is huge for VR. However, as VR develops as a fitness tool, haptics can take on a whole new dimension. Take a recently announced product from Valkyrie Industries as an example. Understanding EMS. I used to write for health and wellness blogs, so entertain a little physiology rundown.

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Meta to Lay Off 11,000 Employees, Reducing Workforce by 13 Percent

Road to VR

Meta is decreasing its workforce by around 12.6 percent in a layoff that will affect 11,000 of its employees, making it the largest tech layoff this year. Meta CEO Mark Zuckerberg said this in an internal memo obtained by Reuters : “Not only has online commerce returned to [pre-covid] prior trends, but the macroeconomic downturn, increased competition, and ads signal loss have caused our revenue to be much lower than I’d expected,” Zuckerberg said. “I got this wrong, and

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Falconer Uses 360 Camera To Record Epic VR Fly-Over

VRScout

Get a bird’s eye view of Neuschwanstein Castle in southwest Bavaria, Germany. An absolutely stunning 360-degree video of an eagle soaring through the air with an Insta360 RS camera strapped to its back has garnered over 22K likes on Instagram and is continuing to gain traction. Shot by professional falconer Paul Klima , the video makes it feel as though you’re strapped to the back of an eagle as it flies around Neuschwanstein Castle in Germany.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Spatial Beats: Apple, Activision & Sony

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at PSVR 2, Apple's Reality Construction Kit, and all the news from the spatial spectrum. This post appeared first on AR Insider.

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ENGAGE LINK Debuts Enterprise Metaverse with Major Launch Partners

XR Today - Virtual Reality

This Monday, Engage XR launched LINK, an enterprise-grade metaverse platform which provides businesses with persistent virtual offices, venues, and environments. Furthermore, the launch of the LINK product completes ENGAGE’s transition into a metaverse technology company. ENGAGE Link operates various “Metaworlds”, which enterprise clients run as a persistent, always online business hub.

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The Creator of the Oculus Rift Built a VR Headset That Can Kill You for Real

Road to VR

Palmer Luckey, the creator of the original Oculus Rift headset, says he’s modified a VR headset such that it can kill the user for real. The provocative art project is inspired by the anime Sword Art Online in which players who are trapped in VR die for real if they die in the virtual world. In the anime Sword Art Online , November 6th, 2022 is the day in which the VRMMORPG goes public, and the same day that players learn the dire circumstances of their situation.

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This VR Headset Is Designed To Actually Kill You

VRScout

Has Palmer Luckey developed the scariest VR headset of all time? Yesterday was November 4th, 2022, the day thousands of gamers found themselves trapped within a VRMMORPG (massively-multiplayer online role-playing game) in the hit Japanese web novel turned anime Sword Art Onlin e. In the story, players access the virtual world using the NerveGear, a VR headset that, unbeknownst to them, actually kills a user if they “die” in-game.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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How Much Can AR Lens Creators Make?

AR Insider

Some creators, graphic designers, and developers are finding they can make a living off creating AR lenses. Some are making more than a living. to the tune of seven figures. We crunch the numbers on average income estimates. This post appeared first on AR Insider.

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How Many VR Headsets Did Meta Sell in Q3?

ARVR

As you may have heard, Meta announced Q3 earnings last week. Among other things, Meta Reality Labs’ (MRL) represented a $3.96 billion expense. There, the message to investors is to stick with Meta while it builds, and cements a central position within, computing’s next era. Meanwhile, net losses are widening as MRL top-line revenue (mostly consisting of Quest 2 sales) declined in Q3 to $285 million.

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‘Hello Neighbor’ VR Game Coming to All Major Headsets in Early 2023, Trailer Here

Road to VR

Last week, tinyBuild Games and Steel Wool Studios announced it was bringing a new VR take on viral indie hit Hello Neighbor to PSVR and PSVR 2 next year. Now the studios say they’re also bringing the game to Quest and Rift in early 2023 too. If you haven’t played before, Hello Neighbor is a stealth horror game all about sneaking into your neighbor’s house to figure out what horrible secrets he’s hiding in the basement.

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S-ARKADE Transforms Your Home Into An 80s Arcade

VRScout

The platform comes with five 80s-inspired games. S-ARKADE is an immersive arcade gaming experience that transforms your physical space into a spatial augmented gaming platform using only a PC, projector, and spatial augmented reality (AR) software. Created by the Italian company Tabula Natural Interfaces and software architect Stefano Baraldi , S-ARKADE maps the walls and floor of your home and projects virtual content that interacts with real-world objects, such as windows and doors.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly