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We're bullish on a long-term future for headworn AR (and mobile AR in the meantime). But the key term is "long." We're several years from all-day AR glasses. What will that path to scale look like? This post appeared first on AR Insider.
At Laval Virtual, Pico has just announced a new headset for its enterprise line: the G3. Surprisingly, it is a 3DOF headset. Pico G3 Headset launched I wasn’t at Laval Virtual this year and I wasn’t even properly briefed about this launch. So when I was lazily looking at an XR news roundup and I suddenly saw the news of a new headset announced by Pico, I was a bit surprised.
The iconic video games series gets its own virtual arena courtesy of Virtex. We first learned of Virtex Stadium back in 2021. The ambitious virtual event platform promises to immerse fans in their favorite live esports events live never before using custom 3D arenas powered by VR technology. Earlier today, Virtex announced a brand new partnership with Skybox Technologies, a spectating and analysis platform for competitive video games, to bring Valve’s immensely-popular multiplayer first-pe
AR and VR are two of the most promising technologies of the modern era. Both can potentially revolutionize how we interact with the world around us. However, these technologies have taken a long time to reach their full potential. While AR and VR have been around for decades, it wasn’t until recently that they offered a quality experience without being too limited by technological constraints or not being portable enough for widespread use.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Google Lens brings the on-demand utility of web search and puts a visual spin on it. But Google isn’t alone in visual search: Pinterest and Snap are carving out fashion-forward use cases. We examine the landscape. This post appeared first on AR Insider.
It’s the 300th edition of my XR Week Peek. A lot of time has passed by, and I can’t even recall all the countless days I’ve spent reading news about XR and then summarizing them at the end of the week. It’s been a lot of effort, that required me a lot of discipline every week: every month it becomes more difficult to keep this column alive because my workload is increasing, but until now I managed to pressure myself to fulfill my duty every week.
It’s the 300th edition of my XR Week Peek. A lot of time has passed by, and I can’t even recall all the countless days I’ve spent reading news about XR and then summarizing them at the end of the week. It’s been a lot of effort, that required me a lot of discipline every week: every month it becomes more difficult to keep this column alive because my workload is increasing, but until now I managed to pressure myself to fulfill my duty every week.
The Seamless Walk system ditches wearable hardware in favor of pressure sensors and machine learning technology. We’ve seen our fair share of unique VR locomotion solutions in the past, from consumer-ready omnidirectional treadmills like the KAT Walk C2 and Omni One to slightly-less practical devices, such as the Taco VR platform. Then there’s “Seamless-Walk,” an experimental foot-based movement system that removes the need for additional wearables and body-tracking camer
Imagine strolling through the bustling streets of New York City or the vibrant alleys of Tokyo—while also immersed in breathtaking XR experiences seamlessly integrated with your surroundings. Psychic VR Lab’s STYLY platform is revolutionizing urban entertainment , blending physical and digital worlds to create unforgettable, interactive experiences.
Grow XR in your organization by learning from the world’s leading industry experts. This is what's to gain from listening to Arbor XR's podcast, XR Industry Leaders. This post appeared first on AR Insider.
Meta has introduced the Segment Anything Model, which aims to set a new bar for computer-vision-based ‘object segmentation’—the ability for computers to understand the difference between individual objects in an image or video. Segmentation will be key for making AR genuinely useful by enabling a comprehensive understanding of the world around the user.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
A new mod turns the popular VR game into a flatscreen experience. Despite having been released in 2020, Valve’s Half-Life: Alyx remains one of the best single-player experiences available on PC VR headsets. And while the expertly-crafted first-person shooter was built from the ground up for VR, that hasn’t stopped one group of modders from turning the immersive game into a flatscreen experience.
The problem with today’s AR content creation platforms is that their output is usually suitable for powerful phones. But many consumers use older or budget smartphones. And they deserve to enjoy AR experiences as well. With this idea in mind, DEVAR prepares to launch the first neural network for AR content creation for augmented reality projects adapted to all devices.
VR has come a long way since the first systems came to light in the 1960s. How has that evolution unfolded, and what new dimensions are presented by the ample – though far-off – potential of the m-word? This post appeared first on AR Insider.
Call of the Sea (2020) always looked like a good candidate for VR support, and it seems the developers Out of The Blue Games thought so too, as the Madrid-based indie studio today released the BAFTA-nominated adventure puzzle on Quest 2. Redesigned for VR, Call of the Sea is all about solving the mass of first-person puzzles which fill the mysterious island, set in the South Pacific circa 1934.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
You can now watch shows like The Office and Saturday Night Live on the go in VR with the launch of Peacock for Meta Quest headsets. This is the first time the major streaming service is available on VR headsets (minus some unofficial workarounds ) and it brings with it a number of popular films and television shows, such as the ones listed above, as well as Parks and Recreation , That ‘70s Show , and Yellowstone just to name a few.
Varjo hasn’t been hibernating over the winter but they’ve definitely had a very active spring. ARPost typically reports on the Finnish XR company’s groundbreaking hardware and software developments, but the company also helps develop and distribute XR experiences and solutions ranging from operas to flight simulations. An Opera Produced Entirely Through XR The Finnish National Opera and Ballet (FNOB) spent two years producing Turandot opera with Sweden’s Malmö Opera.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Sony's new 3D display, more Meta Schadenfreude and Apple rumor overdrive. This post appeared first on AR Insider.
Room-scale puzzle Eye of the Temple (2021) is finally in development for Quest 2, which seems like a smart move for one of VR’s most clever room-scale games. Released on SteamVR headsets in 2021 by indie developer Rune Skovbo Johansen, Eye of the Temple is a unique puzzle that we haven’t seen before or since. The game’s innovative locomotion style lets you explore a massive temple complex with your own two feet, ushering you to jump onto moving platforms of all shapes and si
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
This “evening-sized” mystery is “far from elementary.” Sherlock Holmes: The Case of the Hung Parliament is a new VR experience for Meta Quest headsets that has you playing the role of an impromptu detective tasked with solving a gruesome mystery after the world’s most famous detective, Sherlock Holmes, goes missing. In this point-and-click mystery, you’ll explore a variety of live-action sets as your search for clues pointing toward the identity of the killer
For sports enthusiasts, Pickleball has become a rising star in the enterprise world. Many employees are tapping the sport to keep their employees fit, healthy, and social in a world where many work from home or in offices. As enterprises leverage virtual reality (VR) for a host of use cases, one specific example remains team-building. Companies with distributed workforces have begun tapping VR to unite their employees for socialising, events, and other activities.
The excitement over AR glasses has settled back on the more realistic outcome of VR headsets with passthrough AR. Is this a bridge to the real endgame of all-day wearable AR glasses? This post appeared first on AR Insider.
While it’s not always prudent to burn down your entire house at the mere sight of an eight-legged creepy crawly, there are always exceptions, like when you squash a big ol’ spider with a frying pan and it explodes into a thousand micro-spider babies. That’s at least the premise with newly launched indie title Kill It With Fire VR. Developed by Casey Donnellan Games and published by tinyBuild, the first-person spider-hunting game launched this week on Quest 2 and SteamVR.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Parallel parking may soon be a thing of the past. Augmented reality (AR) technology is poised to change the way we drive, whether it be next-gen windshields that project turn-by-turn directions and safety hazards over the real world or virtual dashboards only visible using AR glasses. Today we learned of yet another interesting use case: AR-assisted parking.
This week at the Laval Virtual conference taking place in Espace Mayenne, France, between April 12 to 14, Pico announced the G3 VR headset. The firm purpose-built the new device for enterprise end-users. Oliver Wöhler, the Enterprise Lead for EMEA at Pico, noted that the G3 VR headset highlights the firm’s vision to provide enterprise end-users with immersive tools for growing a business, creating new opportunities, and achieving workplace goals.
TikTok's fate in the U.S. teeters, but that's not stopping it from rolling out new AR features. Its latest play is an offshoot of its Effect House AR creation platform built for brand marketers. This post appeared first on AR Insider.
Incuvo’s VR adaptation of its popular open world survival game Green Hell is getting a three-part DLC that’s said to bring a bunch of new content to the game, which includes new story, gameplay mechanics and more. It’s also set to get the long-awaited multiplayer mode at some point too. Called ‘Spirits of Amazonia’, the three-part DLC doesn’t have a release window yet, however Incuvo says it’s currently testing the long-awaited multiplayer update now, wh
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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