Sat.Mar 11, 2023 - Fri.Mar 17, 2023

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This Free VR App Teaches You Basic Self-Defense

VRScout

Learn various introductory techniques while unlocking the secrets of your constellation. Available now on Meta Quest headsets, Fight Back VR is an educational VR experience that promises to teach you the basics of self-defense, including important mental skills and muscle memory. According to its developers, their goal is to fight back against gender-based violence by users to build up their self-confidence should they ever find themselves in a potentially dangerous situation.

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Some thoughts about SXSW 2023

The Ghost Howls

South by SouthWest (SXSW) is coming to an end, but for me, it is already over. I’m currently at the Schipol airport in Amsterdam, waiting for the connecting flight that will take me back to Italy. And since I’ve some hours to spend, I thought it could have been nice to tell you some thoughts I had about my experience at SXSW this year. This has been my second year at SXSW: 2022 was the first time I have attended SXSW.

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Talespin and Pearson Usher in the Future of Work With Ambitious Storyworld

ARPost

Talespin is known for using VR in enterprise education – particularly for developing soft skills. Pearson, “the world’s leading learning company,” identified a need – specifically, helping business leaders understand the emerging future of work. Together, the two companies created an elaborate “storyworld” guiding learners through over 30 interactive education modules.

Education 378
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Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features

Road to VR

Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 for apps built for the Quest platform. Two of the engine’s headlining features aren’t designed for mobile though, so it’s doubtful we we’ll ever see them on Quest. In a dev blog post announcing the news, Meta says developers who choose to work with Epic’s game engine should start thinking about using UE5 for their Quest apps.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Walkabout Mini Golf Is Getting An AR Mobile Game

VRScout

The developer also announced that it has partnered with Meow Wolf on a mind-bending new course. Mighty Coconut’s popular mini golf metaverse, Walkabout Mini Golf , is coming to smartphones in the form of an augmented reality (AR) mobile game. The independent entertainment studio revealed the news earlier this week alongside a number of other exciting announcements.

AR 518

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Arthur Releases Productivity and Display Updates

ARPost

Arthur, an immersive virtual collaboration platform for enterprise, has recently rolled out its first major set of updates since its “Pro” version launched in 2021. The update brings solutions that are helpful in the platform but that VR in general has needed for a long time. To learn more about the platform’s growth in the space and the technology coming of age in the enterprise sector, I met in the platform with Arthur Business Development Consultant Lakshman Lattipally.

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Report: Apple’s MR Headset Could Come as Soon as This Summer

Road to VR

Apple’s upcoming mixed reality headset has been the subject of many reports and rumors over the past few years—that’s just the nature of the Cupertino-based black box. Now a new report from the Financial Times alleges we may see the company’s first XR device unveiled this summer. The headset, which is still unnamed, is allegedly nearing its big unveiling, which is said to take place in June 2023, or around when the company traditionally holds its Worldwide Developers Conference

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This AR Art App Helps You Paint Giant Murals

VRScout

You can even design art alongside fellow painters via Multiplayer mode. Da Vinci Eye, an augmented reality (AR) app that functions as a digital art projector, today announced a new update that allows artists of all skill levels to collaborate on giant murals. Mural Maker 2.0 is a digital tracing tool that makes use of AR tracking to lock an image in place in the real world.

AR 439
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How Can Brands Use VR in the Marketing Mix?

AR Insider

While VR's early and obvious use cases are in gaming and entertainment, it has potential in several other areas. One is marketing, including elevating brands' abilities to showcase their products in immersive ways. We examine the ways. This post appeared first on AR Insider.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

Hello everyone from Austin, Texas, where I am attending the SXSW! I’m having fun, listening to interesting talks, meeting new people… basically everything I always do at these events! I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.

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XRA’s XR Industry Report: 2022 Highlights and Plans for 2023 and Beyond

ARPost

With over 45 member companies representing the XR industry, the XR Association (XRA) has led the way in accelerating the growth and adoption of virtual, augmented, and mixed reality technology. Recently, it released its annual “State of the Industry Report”, highlighting key developments and milestones in 2022 and sharing a glimpse of what’s in store for the industry in the next few years.

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Battle Your Friends In AR Sword Fights With ValoArena

VRScout

Compete in futuristic duels for a chance at virtual glory. ValoArena is a unique augmented reality (AR) play space that allows you to interact with a variety of multiplayer games without the need for a headset. Instead of motion controllers, you and up to five other players interact with the virtual world as well as each other using your very own bodies.

AR 427
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This ‘Half-Life: Alyx’ Mod Brings a Slice of Valve-level Action

Road to VR

Besides making one of the most influential VR games to date, Valve also made sure Half-Life: Alyx was just as moddable as its other iconic titles. And thankfully there’s no shortage of talented modders out there who have built extended campaigns and new levels for the PC VR shooter. One such HLA modder is Nate ‘Polygrove’ Grove, an Environment Artist and Designer at game publisher Annapurna Interactive, which is known for titles such as Outer Wilds , Stray , and What Remains

Education 333
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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Reality Bytes: Amazon, Meta & SXSW Buzz

AR Insider

This week on a special edition of Reality Bytes from SXSW, we discuss Amazon’s pivot from tech-infused Go stores, Meta’s plan to decentralize everything, and what has everyone buzzing in Austin. This post appeared first on AR Insider.

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Treble Technologies Brings Realistic Sound to Virtual Spaces

ARPost

Immersive spaces can be very immersive visually. But they can still sound pretty flat. This can disrupt immersion in games and social applications but in automotive, engineering, and construction (AEC) , understanding how a space sounds can be crucial to the design process. That’s why Treble is working on realistic sound reproduction for virtual spaces.

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AR-Powered Flashcards Offer A Fresh Spin On Learning

VRScout

Because learning doesn’t have to be boring. A pair of undergraduate students has developed an immersive learning platform called SmartCards that combines augmented reality (AR) and machine learning technology with conventional flashcards to offer more engaging educational experiences for students, according to UConn Today. The platform is aimed at children ages 2-5, though to be honest, I could see students of all ages benefiting from this kind of technology.

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Google Discontinues Glass Enterprise Edition Smartglasses

Road to VR

Google Glass Enterprise Edition 2, the company’s work-focused version of its iconic but once maligned smartglasses, is being discontinued. Google says in a device support FAQ that, starting March 15th, it will no longer sell Glass Enterprise 2, adding that it will only support the device until September 15th, 2023. While the company says it’s not pushing out any more software for Glass Enterprise Edition after that date, however its most recent system images will remain publicly available

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Can AR Help Sell Cars?

AR Insider

One leading AR use case is product try-ons. It's also naturally monetizable as brands like the opportunity to demonstrate products in 3D. But what types of products work best in AR? We take a look at car sales. This post appeared first on AR Insider.

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FitXR Workout Classes: New Pop Music Collection to Add Variety to Your VR Fitness Routine

ARPost

It is no secret that music makes exercise routines fun, but it actually does more than that. In fact, music has been scientifically proven to improve the quality of workouts. One research shows that music is particularly helpful during endurance and high-intensity exercises. It also shows that a faster tempo increases energy demand during exercise. Aside from promoting metabolic efficiency, upbeat music has also been found to be effective in increasing endurance as it distracts people from disco

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How Owlchemy Labs Is Making VR More Accessible

VRScout

Because VR should be for everyone. Owlchemy Labs, the developer behind popular VR games such as Job Simulator and Rick & Morty Virtual Rick-ality , today announced a new update for Cosmonious High that introduces several nifty features designed to make the alien adventure experience accessible to players with visual impairments. Available now as a free download, the Vision Accessibility Update (VAU) adds object highlighting that allows low-vision players to see objects more clearly and voice

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Aiming to Bring ‘Rainbow Six Siege’ Action to VR, Tactical Team Shooter ‘Breachers’ Releases in April

Road to VR

Triangle Factory, the studio behind Hyper Dash (2021), announced its squad-based shooter Breachers is set to launch next month on Quest 2 and SteamVR headsets. The Rainbow Six Siege- inspired shooter has seen over 60,000 players play since the studio launched the open alpha late last year. Now the studio says Breachers will officially launch on April 13th.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Spatial Beats. TikTok, Niantic & Disney

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at all the XR news going into a big week at SXSW. This post appeared first on AR Insider.

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How Virtual Reality Boosts Remote Assistant Jobs 

XR Today - Virtual Reality

As a concept, virtual reality has been around for much longer than most people realise. Way back in the 60s, gaming experts were already experimenting with immersive experiences. However, technology has only begun to really mature as a mainstream solution in recent years. Ever since the pandemic accelerated digital transformation, interest in virtual, augmented, and mixed-reality experiences have been growing.

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VR City Builder Little Cities Adds Little Citizens

VRScout

You can even interact with your miniature citizens by waving your hand. The popular VR city-building game Little Cities has received a new free update that introduces a tiny community to your tiny metropolis. Available now on Meta Quest headsets, the Little Citizens Update promises to add more life to your cities by inhabiting them with miniature residents.

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ZEISS Takes Majority Stake in AR/VR Optics Creator Tooz Technologies

Road to VR

ZEISS, the German optical systems manufacturer, announced it’s acquired majority share of the joint venture Tooz Technologies , an AR/VR optics creator founded by Zeiss and Deutsche Telekom in 2018. Zeiss and Deutsche Telekom previously had an even 50% stake in Tooz, which has functioned as a sort of AR optics skunkworks for the companies. Zeiss is now sole owner of the startup.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly