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When Microsoft unveiled Mesh a couple of weeks ago, the move revealed a major part of Microsoft's next steps toward dominating the augmented reality space, particularly with regard to enterprise customers. But aside from the general details contained in the announcement, what really got some insiders excited was the demo video (see below) accompanying the launch of Mesh.
We live in an age of enormous data creation. The amount of global data generated per year has increased by more than 30x over the past 10 years, and it is projected to more than quadruple over the next five. The problem for humans is no longer access to data — it’s how to possibly process the immense amount of data that is now at our fingertips.
Turn boring 2D floor plans into fully immersive 3D walkthroughs with the first Quest app designed specifically for architects. When it comes to planning and design, a proper 2D floorplan can provide you with a bounty of critical information. Translating those measurements into a 3D format, however, can often be a difficult and time-consuming process.
New Study Reveals 29 Percent of U.S. Adults Have Used Augmented Reality. New data from Thrive Analytics and ARtillery Intelligence uncovers who’s using mobile AR apps, how often, and in what categories. MARCH 25, 2021 – KETTERING, OH – Thrive Analytics and ARtillery Intelligence today released a new report: AR Usage & Consumer Attitudes, Wave IV.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Happy Spring everyone! The Winter is over, and the trees are blossoming again! I hope that wherever you are, even if in lockdown (like me), you can enjoy the sun, the birds, and the love that this season carries with it Before leaving you to the news of the week, I want to remind you that on Thursday, at 17:00 CET we’ll have an amazing Awe Nite meeting about psychology in XR, with some of the best Italian minds on the matter!
The virtual Game Developers Conference Showcase was held from March 15-19. The event wasn’t exclusively devoted to VR gaming, but a number of VR gaming companies and independent designers use Unity’s game engine. A Quick Update on GDC Since COVID-19. The annual Game Developers Conference has, historically, been one of the biggest annual events in the technology industry.
The virtual Game Developers Conference Showcase was held from March 15-19. The event wasn’t exclusively devoted to VR gaming, but a number of VR gaming companies and independent designers use Unity’s game engine. A Quick Update on GDC Since COVID-19. The annual Game Developers Conference has, historically, been one of the biggest annual events in the technology industry.
Star Wars Pinball VR succeeds in immersing you as a fan, not as a character. Developed by Zen Studios , the same team behind the Pinball FX , Star Wars Pinball VR is easily one of the best Star Wars -themed VR games I’ve played on any headset. You can bet all of your Naboo and Coruscant credits combined that the developers did not cut corners when designing this expertly-crafted arcade experience.
A s you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate value….location, location, location. Synthesizing these factors, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways.
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). After 6 weeks of wait, the application has been rejected by Facebook for two reasons , and one of them was the un-needed audio permissions that Unity has automatically added to my application.
Virtual reality has been moving mountains across a myriad of verticals. In the past few years, we’ve also been seeing VR as a force for social good. REM5 , a Minnesota-based company, is doing just that with a virtual exhibition space called “1 City. 2 Realities.” which is part of their REM5 For Good initiative. It illustrates and educates people on the realities of racial inequity and inequality across the nation.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Get your virtual YouTube career started today with the following apps. What the hell is a Vtuber exactly? Well, put simply, a Vtuber can best be described as an online personality who disguises their appearance using a custom digital avatar. The trend has been around for some time but has only recently gained steam in the United States, thanks in large part to popular figures such as PewDiePie, Pokimane, and a variety of other influential personalities.
O ne striking realization about spatial computing is that we’re almost seven years into the sector’s current stage. This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including lots of ups and downs in the intervening years. That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.
Sandbox VR, the out-of-home virtual reality destination, went through a rough patch this past year as the company both filed and subsequently emerged from Chapter 11 bankruptcy following debt restructure. With the United States doing fairly well in terms of COVID-19 vaccinations now, the company appears confident in getting back to business as usual soon, as it plans to open a new location at the Grand Canal Shoppes inside The Venetian Resort, Las Vegas, in addition to operating 15 locations wo
Development of immersive technology is happening at a rapid pace and increasing numbers of adults previously unfamiliar with gaming are using virtual reality headsets for fun, fitness, and social interaction. Options like the Oculus Quest 2 make it easy for anyone to jump right into virtual reality and VR gaming, and it’s nice to know you’re not alone.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The limited-edition pizza boxes headline the companies retro-driven “Newstalgia” ad campaign. Everyone’s favorite pellet-eating video game protagonist Pac-Man is set to return in a brand new augmented reality (AR) game launching as part of Pizza Hut’s “Newstalgia” ad campaign. According to Pizza Hut’s chief marketing officer, George Felix, the idea behind the campaign is to “re-establish a strong brand identity rooted in decades of bold innovations
T here’s a growing realization that apps aren’t always the optimal vessel for AR. Yet with mobile AR, it’s born on a device where apps rule. 90 percent of mobile users’ time is spent in apps versus the web. Can AR break that cycle? And if so, could web AR be the answer? As background, Web AR resides within the mobile browser. Advantages include dynamism for AR’s serendipity and short sessions, versus the friction of app stores and downloads.
Last month Oculus launched App Lab for Quest which allows developers to distribute their games on the headset without going through Oculus’ curation process. There’s now more than 100 games and apps available on App Lab. There’s now 103 apps available for Quest via App Lab, according to submissions tracked by App Lab DB. The apps are functionally ‘unlisted’ (unsearchable) in the main Quest store, but receive a normal store page which can be accessed directly via a U
The VR/AR Association Enterprise Forum took place virtually on March 17. The one-day marathon event drew together a number of the usual suspects, including Varjo, Lenovo, and Microsoft, all of whom hosted keynotes. In addition to keynotes, the event featured a number of expert talks and panel discussions. Enterprise XR: Before, During, and After the Pandemic.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Could this wearable device solve the headache that is typing in VR? You can do some pretty amazing things in VR. Unfortunately, typing is not one of them. Currently, entering your password and username or typing out a message in VR means awkwardly selecting keys using your motion controllers. Developers have explored potential solutions in the past, such as Google Daydream’s ultra-fun Drum Keys or Logitech’s VR compatible keyboards.
O ne of the branches of VR that sees the most attention and investment from enterprises is training. The thought is that VR’s immersive qualities can instill greater knowledge retention and memory encoding. It continues to outperform legacy approaches such as print manuals. Support for this memory-retention comes from a study by Zappar and Mindshare UK.
The latest beta update to SteamVR has brought improvements to the way users can use their PC desktop inside of VR through the SteamVR dashboard. Now you can choose to display specific applications instead of your entire desktop, and you can dock window views to your controllers which will persist inside your VR application. SteamVR has long supported the ability to conveniently view and interact with your PC desktop through the SteamVR dashboard, but the latest beta update, version 1.17.2 , adds
Augmented and virtual reality (AR/VR) are giving storytellers the ultimate tool to immerse their audiences in their stories. Content creators are pushing the boundaries of storytelling and are adopting AR/VR to tell new stories in a more engaging way and with an unmistakable sense of presence. Accordingly, AR/VR narrative experiences and storytelling experiences are now more popular than even!
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Infiltrate dangerous locations, evade armed security, and escape with high-value items. Available on Steam Early Access later this year, The Break-In is an online co-op game that will have you teaming up with friends to loot expensive valuables from a variety of secure locations while evading guards, the police, and neighborhood residents. Your objective is simple.
W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Gucci AR sneakers, Facebook’s neural interfaces and smart metal.
Zen Studios, one of the most prolific virtual pinball creators, has teamed up with Disney and Lucasfilm Games to release a Star Wars- themed VR game filled to the brim with pinball machines. Much like the studio’s previous VR pinball game, Pinball FX2 VR(2016) , Star Wars Pinball VR feels like it’s essentially the closest thing to owning your own fleet of pinball machines, albeit with more bells and whistles that simply can’t exist outside of the digital world.
Virtual reality has been moving mountains across a myriad of verticals. In the past few years, we’ve also been seeing VR as a force for social good. REM5 , a Minnesota-based company, is doing just that with a virtual exhibition space called “1 City. 2 Realities.” which is part of their REM5 For Good initiative. It illustrates and educates people on the realities of racial inequity and inequality across the nation.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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