Sat.May 14, 2022 - Fri.May 20, 2022

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The Apple Car Could Feature VR Technology And No Windows

VRScout

Who needs windows when you have VR? It was back in 2014 that Apple first began the development of its own automotive vehicle. After years of radio silence from the company, reports began circulating that the company had switched gears and was now working on a self-driving vehicle that requires no input on behalf of the passengers. As such this autonomous car would lack any and all driver controls, including a steering wheel and foot pedals.

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Meet me at AWE 2022!

The Ghost Howls

It’s been a heavy period, but I managed to survive :P, and now I’m ready to travel again! Today I’m departing to go to France to do some business meetings (and offer a pain au chocolat to my colleague Fabio), and then I’ll get back to the USA to attend AWE 2022 ! Last year it was my first time at AWE , and I had lots of fun at it.

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Mental Health Awareness Month in XR

ARPost

May is Mental Health Awareness Month, and there are plenty of XR applications and outfits that deserve highlighting. We’ve teased out a couple of projects and products that deserve a closer look. Hit the Mind Gym in Virbela. Virbela is an enterprise-first solution focusing on remote work and events through the use of shared or custom virtual campus spaces.

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Google Lens Reaches 8 Billion Monthly Searches

AR Insider

At Google I/O, there was a notable nugget buried in all the keynote action: Google Lens is now used for 8 billion visual searches per month - 2.5x year-over-year growth. We break down the strategic implications in this week's Data Dive. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Google Wants To Deliver World-Scale AR Using Google Maps

VRScout

Google Maps is getting a major upgrade. During Google’s 2-hour long 2022 I/O event last week, the company made a number of exciting announcements, including the reveal of a new mid-tier phone as well as a pair of AR glasses capable of translating multiple languages in real-time. . Google also revealed world-scale AR experiences for Google Maps that will greatly improve the Street View experience on your mobile device, changing the way you view the world while wearing a pair of Google’s AR

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An Epic Cannes Film Festival Experience in the Fortnite Metaverse

ARPost

The Cannes Film Festival , one of the world’s most prestigious film fests, is coming to the Fortnite metaverse. Brut. , an official media partner of the festival, offers a cinema experience like no other for gamers and film enthusiasts. With Vysena Studios, it has transposed the Palais des Festivals and other prominent places in Cannes into the world of Fortnite.

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Qualcomm Cuts the Cord

AR Insider

Qualcomm has unveiled a new reference design for smartphone-tethered AR glasses. without the tether. Running its flagship Snapdragon XR2 processor, they provide a North Star for OEMs' next AR evolution. This post appeared first on AR Insider.

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This Environmental Art Exhibit Is Powered By Mixed Reality

VRScout

Mixed reality meets environmental awareness. Arcadia Earth is a one-of-a-kind art exhibit that features a wide assortment of multi-sensory technology designed to immerse you in a captivating mixed reality experience while, at the same time, educating you on various ecosystems as well as our impact on the environment, including single-use plastic waste and overfishing.

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Qualcomm’s Latest AR Glasses Reference Design Drops the Tether, Keeps the Compute

Road to VR

Qualcomm has revealed its latest AR glasses reference design, which it offers up to other companies as a blueprint for building their own AR devices. The reference design, which gives us a strong hint at the specs and capabilities of upcoming products, continues to lean on a smartphone to do the heavy compute, but this time is based on a wireless design.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Blippar Plans US Expansion Amid Rising Profits

ARPost

UK-based WebAR studio Blippar is planning an impending US expansion. To understand what that means for the US and for the company, ARPost reconnected with CEO Faisal Galaria. What Brought Blippar to This Point. Galaria has been the CEO of Blippar since the struggling company was purchased by Candy Ventures – the same firm that backs Audioboom, Biotech, Ralph & Russo, and some twenty other companies.

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Are ‘Captions for the Physical World’ AR’s Killer App?

AR Insider

The term killer app is thrown around a lot. But real killer apps have a few common qualities, including utilities that have inherently-frequent usage, and major addressable markets. We examine in light of AR. This post appeared first on AR Insider.

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This Motion Simulator Lets You ‘Walk’ In VR While Sitting IRL

VRScout

A VR motion sim designed for gaming, multimedia entertainment, and workplace productivity. SitWalk is a new VR motion simulator from VR hardware and software company Mr. Art Digital Technology that allows you to move naturally throughout the virtual world from a seated position. The device promises to enhance existing VR games while simultaneously reducing motion sickness by allowing you to rotate in 360-degrees while keeping your hands free to interact with the in-game world.

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Sense Arena Secures $3M to Expand Ice Hockey VR Training Tools, Add New Sports

Road to VR

VR ice hockey training company Sense Arena announced that it’s closed a $3 million investment round, something the startup says will be used to support continued development on its ice hockey training platform as well as expand to new sports. The funding round was led by J&T Ventures, and includes previous backers Miton and SYNER. According to Crunchbase , this brings the company’s overall outside investment to just over $5 million.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The Official US Civil Rights Trail Book Adds AR Experience to Engage the Young Generations

ARPost

History must be known by everyone, so we do not repeat its mistakes. This idea inspired Lee Sentell, Alabama Tourism Department Director, to create the US Civil Rights Trail in 2004. To accompany the project, there’s also a book, and its latest edition includes a special feature to attract younger generations. Readers will find QR codes throughout the book, and each code launches an AR experience that focuses on key moments and prominent figures involved in the fight for civil rights.

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Will AR Bring Augmented Cybercrime?

AR Insider

AR and VR will bring all new advantages and business opportunities. But their levels of user interaction could also have a dark side: heightened vulnerability to cybercrime. We take a look. This post appeared first on AR Insider.

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AT&T Is Bringing AR Content To Live Sports Games

VRScout

No more having to look up at the jumbotron during live games to see stats. AR sports entertainment company Quintar and AT&T are partnering to change the way you watch live sports by allowing you access to AR content in arenas and sports venues as the games are being played using AT&T 5G network. The fan technology platform promises to be a gamechanger for sports entertainment by reinventing how you experience live games.

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VR Attraction Zero Latency Ditches Backpack PCs in Favor of Vive Focus 3 & Wireless Rendering

Road to VR

Zero Latency, one of the longest running VR attractions in the out-of-home VR space, is dropping the backpack PCs that were once the backbone of the platform. Now the company says it’s moving to standalone Vive Focus 3 headsets with wireless delivery of PC-rendered VR content. Unlike a VR arcade, which lets customers play consumer VR content, Zero Latency is a VR attraction offering totally unique multi-user VR experiences designed to be played in a large, shared arena.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Metaverse Mania: Why Now?

ARVR

As we enter a new year, it’s time for our annual ritual of synthesizing the lessons from the past twelve months and formulating the outlook for the next twelve. This has been an action-packed year for AR & VR as the world slowly emerges from the grips of a pandemic. Moreover, 2021 was marked by the emergence of metaverse mania. Though it has legitimate principles and promise, the term has been ambiguated through overuse.

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Spatial Beats: Google, Meta & Snap

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Google's latest AR announcements, Meta's Cambria reveal, and Snap's live events play. This post appeared first on AR Insider.

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How To Play Quake III Arena In VR On The Meta Quest

VRScout

A gaming classic makes its way to VR for the first time. A new mod allows you to play iD Software’s 1999 multiplayer first-person shooter Quake III Arena in VR on the Meta Quest. Brought to us by Team Beef , the same group behind popular VR mods for DOOM and Return to Castle Wolfenstein , Quake III Arena VR features fully tracked VR weapons and online multiplayer with dedicated VR servers, offering a fast-paced competitive experience fueled by pure, unadulterated nostalgia.

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Preview: ‘Shores of Loci’ is a Gorgeous 3D Puzzler Coming to Quest 2 & SteamVR Next Week

Road to VR

First time VR studio MikeTeevee is soon to release Shores of Loci , a 3D puzzle game backed by gorgeous and fantastical visuals. The game is set for an Early Access release on Quest 2 via App Lab and SteamVR on May 24th. Though production company MikeTeevee has been around since 2011, the studio has never released a VR game before Shoes of Loci. Along with the game’s initial release on App Lab (also coming to SteamVR), you might expect the studio’s debut project to be rough around

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Why Black Holes Slow Down Time As You Get Closer To One

Slashgear

From swallowing up entire stars to warping the very fabric of space-time and generating massive gravity forces, black holes seem to do unnatural things.

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Case Study: Boosting Online Sales with AR

AR Insider

Where is AR proving its ability to boost eCommerce performance? We dive into the latest case study from NextTech AR solutions, showing the technology's capacity to elevate customer confidence and conversions. This post appeared first on AR Insider.

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Artist Carrie Able Believes VR/AR Will Help Drive Collaboration

VRScout

The popular artist says XR technology will allow more people to explore their creativity in exciting new ways. Carrie Able is an internationally known XR artist whose work peels back the layers of where art and XR intersect to uncover an unexplored space of creativity that blends VR sculptures, oil painting, and coding. The outcome is a series of one-of-a-kind virtual art that becomes a stream of consciousness while at the same time unintentionally reflecting her own identity.

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Team-based Combat Game ‘World of Mechs’ Coming Exclusively to Quest 2 May 26th

Road to VR

A new squad-based online battle game called World of Mechs is coming exclusively to Meta Quest 2 on May 26th, and it’s promising a bevy of mechs to pilot. Developed by Studio 369 and funded by Meta’s Grant Program, World of Mechs lets you choose from 32 different mechs for online team battles that pits you against teams of four. The game is also said to include five maps, four multiplayer modes, and a 20-mission single player campaign.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly