This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. I’m sure you all already know what has been announced there, so instead of telling you what you already know, I want to tell you my instinctive reactions just after the announcement. The official video with the full announcement What I was looking for If you are a reader of my weekly newsletter, you know what I was looking for in this announcement.
Could this immersive AR experience revolutionize the culinary arts? Earlier this month, the popular culinary livestreaming network Kittch announced that it is partnering with American technology company Qualcomm to create hands-free cooking experiences accessible via AR glasses. Developed in collaboration with technical design company Trigger, the platform will offer users a variety of useful features while in the kitchen.
Buried in Google's recent AR software news was notable nugget: ARCore is now compatible with 1.4 billion devices. What does this mean for Google's AR play as it retreats from hardware and doubles down on software? This post appeared first on AR Insider.
The last, third day of AWE USA 2023 took place on Friday, June 2. The first day of AWE is largely dominated by keynotes. A lot of air on the second day is taken up by the expo floor opening. By the third day, the keynotes are done, the expo floor starts to get packed away, and panel discussions and developer talks rule the day. And Apple ruled a lot of those talks.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
After having seen the teaser of the Quest 3 and especially the announcement of the Apple Vision Pro (about which you can read my opinion here ), I’m always more convinced that we have entered into a new phase of XR history. And this is opening new opportunities for all of us. The cycles of the evolution of XR Innovation never goes in a straight way.
New XR visualization tool, MXR (Mixer), has been developed to compete in crafting the future of live event and fan experiences. Marketed as “a new tool for a new generation of concert visuals” by its boutique studio, &Pull, MXR has been in development for two years and is now available for private beta access. Tested through an impressive slate of recent case studies with the likes of Coachella, including broadcasted augmented reality (AR) visuals for performances by Childish Gambino, Bad B
New XR visualization tool, MXR (Mixer), has been developed to compete in crafting the future of live event and fan experiences. Marketed as “a new tool for a new generation of concert visuals” by its boutique studio, &Pull, MXR has been in development for two years and is now available for private beta access. Tested through an impressive slate of recent case studies with the likes of Coachella, including broadcasted augmented reality (AR) visuals for performances by Childish Gambino, Bad B
This week on Reality Bytes, we discover a new way to share our info with each other, experience our ancestors like never before with MyHeritage, and Ask Instacart what’s for lunch. This post appeared first on AR Insider.
Meta has undeniably been the lone looming Goliath in a field of smaller Davids in the XR scene for years now. With Apple finally making its entrance into the market, Meta won’t be able to go at its own pace. Apple’s new headset might be an absurd $3,500, putting it in a completely different class than Meta’s upcoming Quest 3 at $500, let alone the Quest 2 now at $300.
It’s a wrap: AWE 2023 has finished. It has probably been the most intense AWE of the last three years, and this is a very positive thing because it means that the industry is growing. Compliments to Ori Inbar and all the team for having made it possible. On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new Leap Motion Controller by Ultraleap and the AR technology by LetinAR.
“Journey to the Center of the Earth” in this new course for Wakabout Mini Golf. Since launching on VR headsets in 2020, the popular VR mini golf simulator Walkabout Mini Golf has added a number of unique virtual courses developed in collaboration with major brands, such as Jim Henson’s Labyrinth and Myst. Most recently, developer Mighty Coconut released its 19th course, “Journey to the Center of the Earth,” the second of three exotic golf courses based on the work o
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
As you probably know, the AR industry experienced a much-anticipated milestone this week with Apple's Vision Pro unveiling. There's lots of noise and punditry out there so we've assembled the most credible commentary and hands-on takes. This post appeared first on AR Insider.
Apple unveiled Vision Pro on Monday, its long-awaited standalone headset capable of both virtual and augmented reality. While the Cupertino tech giant seems to be emphasizing Vision Pro’s AR capabilities thanks to its color passthrough cameras, it’s also going to pack one of VR’s most prominent social apps, Rec Room. Apple’s launch of Vision Pro is still a good bit away—it’s coming first to the US in early 2024 at the hefty price of $3,500.
Hello everyone from Sunnyvale, California! Here, as the name says, it is sunny… but I’m closed inside my home working. I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”.
EyeSight, Environments, and eye-tracking, oh my! Yesterday, Apple revealed Apple Vision Pro , the company’s first spatial computing device. Available early next year, this high-end mixed reality headset promises a variety of game-changing features designed to revolutionize the way we work, play, and connect with others. This includes everything from 3D “Personas” powered by machine learning technology to spatial video capture, all of which are powered by a one-of-a-kind Apple S
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Interweb punditry on Apple Vision Pro is abundant this week. But thoughtful takes from XR experts are a bit more scarce. Charlie Fink leads the latter camp and offers first reactions and key questions. This post appeared first on AR Insider.
While Apple’s new Vision Pro headset isn’t going to satisfy the existing base of consumer VR users, it’s mastering the rest of the basics better than anyone else. Probably 90% of what consumers are using VR headsets for today is entertainment, and of that entertainment, most of it is gaming. And if you’re among those people using such headsets today, you’ll reasonably be disappointed that Apple Vision Pro lacks controllers and isn’t going to be playing top VR
In the online shopping era, the one thing missing from a perfect shopping experience was a realistic way of trying on products remotely. Thanks to augmented reality and virtual try-on solutions (VTO), this is no longer an issue. Various AR and WebAR development companies allow retailers and e-commerce brands to offer their customers a highly realistic way of trying various products.
Disney looks to create real-life magic through its partnership with Apple. During Apple’s recent Worldwide Developers Conference (WWDC), the company unveiled the highly anticipated Apple Vision Pro, a mixed reality headset that will be available for purchase early next year. And while most of the attention at the event was focused on productivity, Disney CEO Bob Iger revealed that the company’s streaming service, Disney+, will be available on the headset at launch.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
This week is all about Apple. Even before the firm’s monumental and, in some ways, controversial device announcement, which saw audiences amazed at a high price point and technology promise, the XR industry was on each of their seats with predictions on Apple’s immersive debut. Apple is trying to become an MR and spatial computing leader by releasing the Vision Pro device.
Ahead of the Apple Vision Pro’s release in ‘early 2024’, the company says it will open several centers in a handful of locations around the world, giving some developers a chance to test the headset before it’s released to the public. It’s clear that developers will need time to start building Apple Vision Pro apps ahead of its launch, and it’s also clear that Apple doesn’t have heaps of headsets on hand for developers to start working with right away.
AWE USA has come and gone. What were the biggest takeaways, and health signals for XR? Charlie Fink dives into his biggest show highlights, on and off the stage. This post appeared first on AR Insider.
Download the Virtual Adventurer app now to explore 9 California State Parks in immersive AR. The California Department of Parks and Recreation is using augmented reality (AR) technology to enhance your in-park experience at 9 participating state parks. This includes futuristic holograms, digital reconstructions, and 3D imagery highlighting California’s various cultural, historic, and natural resources.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The QR code has had its ups and downs in consumer AR. These grid icons scanned through the camera on a mobile device or XR headset provide a faster and easier way to access online content than typing in a URL. However, they have their shortcomings in industry applications and can limit the accessibility and usability of increasingly connected physical environments for the typical user.
Today at Apple’s Worldwide Developers Conference (WWDC) the Cupertino tech giant unveiled its long-awaited XR headset, dubbed Vision Pro. Similar to Meta’s Quest Pro and newly unveiled Quest 3 headset , Apple’s first mixed reality headset is capable of both virtual reality and augmented reality thanks to its color passthrough cameras, however it appears the company is focusing much more on AR tasks.
XR is still on the ground floor but not for long. When this mass market adoption happens, it will depend on manufacturers’ ability to scale production without sacrificing user experience. This post appeared first on AR Insider.
The device will be available for purchase early next year starting at $3,499. After years of speculation, Apple today unveiled Apple Vision Pro, the company’s first spatial computer. Tim Cook made the reveal during the 2023 Apple Worldwide Developers Conference, sharing a number of exciting features that could change the way we look at mixed reality technology.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content