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Two days ago I was reading an interesting editorial about PSVR 2 by Scott Hayden, and my mind started wandering about the current moment of virtual reality, the stasis we live in, and our expectations for the upcoming headset. In this article, I’m going to tell you all the thoughts I had. The new “Autumn” of VR If you’ve read some of my articles this year, you know I’m defining this moment as an “Autumn” for virtual reality.
Snap and The Los Angeles County Museum of Art have released a new collection of AR monuments. The third and final series of the Monumental Perspectives features five AR lenses that mark cultural throughlines in various LA communities. This post appeared first on AR Insider.
Meta is reportedly teaming up with South Korean tech giant LG Electronics to offer up competition to the Apple’s forthcoming Vision Pro mixed reality headset, which is slated to arrive sometime in 2024. South Korea’s Maekyung (Korean) is reporting on two new Meta headsets: a low-cost Quest model that will be priced at “less than $200” coming in 2024, and a high-priced model in a joint venture with LG in 2025, which is supposedly set to take on Apple Vision Pro.
In the quest for the perfect dine-in experience, restaurants have aimed to improve continuity between their stores. When moving from store to store, proper training has become an essential skill for cooks, chefs, and staff to deliver the top reputations for restaurants. To tap these skills, companies such as Five Guys have moved into the immersive training space with a pilot programme to create optimised learning experiences for new hires and continuing learners.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
September is back! We will soon enter Autumn, exactly the season I think VR is in (I’ve just written an editorial about this if you are curious to read it…). This is also the month when we will finally see the launch of the Quest 3, so it is going to be pretty cool. Who is as excited as me? Top news of the week (Image by Meta) Meta may be working on a very cheap Quest and very expensive Quest Pro 2 Thanks to Twitter user Lunayian , I got to read an article written by a Korean magazine with some
This week on Reality Bytes, we go to school with ChatGPT, pair Alexa together with Google Assistant, and discuss the resurrection of LimeWire. This post appeared first on AR Insider.
This week on Reality Bytes, we go to school with ChatGPT, pair Alexa together with Google Assistant, and discuss the resurrection of LimeWire. This post appeared first on AR Insider.
MyDearest, the Japan-based studio behind the Tokyo Chronos VR series, revealed it’s next VR game, a team shooter called Brazen Blaze. The studio describes Brazen Blaze as a “3v3 smack & shoot VR action with a heavy focus on close quarter melee combat.” You’ll be able to “choose from a variety of characters with unique skills to destroy whatever lies in your path to achieve victory,” the game’s Steam page reads.
Metaverse AI innovations could be the answer to the problems innovators are facing today. Hype for the metaverse peaked last year after Facebook rebranded to “Meta”. Analysts even began predicting a lucrative future for metaverse technologies. According to Grandview Research, the global metaverse market will grow by around 41.6% CAGR up to 2030. Yet despite ambitious investors and innovators, it still feels like a true “metaverse” experience is decades away.
As one of the largest country pavilions at the conference, the K-Metaverse pavilion at AWE Asia showcased the promise of South Korea’s XR scene. We have the recap and highlights. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Codemasters, the EA studio behind the DiRT Rally franchise, announced that is next off-road racing title WRC is set to include post-launch VR support for its PC release. The game is set to land on multiple platforms on November 3rd, including PS 5, Xbox Series X|S, and PC via the EA App, Epic Store, and Steam, however VR support isn’t planned to be a launch day feature.
Meta is reportedly partnering with LG for future Quest Pro headsets. In November last year South Korean news outlet SBS Biz reported Meta had entered talks with LG Display with the aim of securing OLED microdisplay supply for future headsets. Microdisplays have significantly higher pixel densities and thus can enable higher resolution more compact headsets.
Apple has long been a frontrunner in exceptional UX. With Vision Pro, it takes things a step further with a spatial UX that conditions users to expect depth and presence in their eCommerce endeavors. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Resolution Games revealed its popular tabletop dungeon-crawling RPG Demeo now features hand-tracking support on Quest 2 and Quest Pro with its latest mixed reality update. It also includes a few new features to its previously released MR mode that are aiming to appeal to both future owners of Meta Quest 3 and Apple Vision Pro. Ahead of Demeo’s confirmed launch-day release on Quest 3 sometime this Fall, Resolution Games announced it’s now pushing out the game’s Mixed Reality
A new Demeo update, dubbed the Mixed Reality 2.0 update, brings support for hand tracking and colocation. The update comes ahead of the launch of Quest 3 later this year, which is pitched as featuring improved mixed reality functionality. Resolution also confirmed today that Demeo is in development for Apple Vision Pro. 0:00 / 1× In our video above, you can check out some footage of Demeo running in mixed reality with hand tracking.
3D display maker Leia announced that it acquired 3D display maker Dimenco last month, emboldening its market position. What's behind this power play? Charlie Fink dives into the details. This post appeared first on AR Insider.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
It’s been nearly five years since we played the Border Bots VR demo, then called ‘Border Patrol’ , which first introduced the game’s undoubtedly Papers, Please (2013)- inspired border guard simulation. Now the full VR game has an official launch date on PSVR 2 and SteamVR headsets. Border Bots VR is coming to PSVR 2 and SteamVR on September 28th, with a Meta Quest 2 release slated to arrive early next year, the developers say.
For Metaverse and XR fans, the full-body avatar has long seemed like a distant dream. Through the years, even the most innovative metaverse companies have struggled to provide users with fully realistic avatars. For the most part, your digital identity on channels like Microsoft Teams and Zoom is likely to consist of a face and a set of shoulders. However, some companies have implemented hand-tracking to convey arm movements in digital landscapes, too.
Following the Half-Life: Alyx - Return to Rapture mods, Patient 8 Games now presents Memoreum. Starting as a Dead Space-themed mod before a direction shift, it arrives next year on Quest and SteamVR. Read on for our full interview. A year after Return to Rapture concluded with its second chapter , Patient 8 is keeping itself busy. Shifting away from modding to create something new, Memoreum sees humanity looking to the stars as Earth slowly dies.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at AI's rise and ML1's fall. This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Waltz of the Wizard (2019) , the single-player spellcasting experience for SteamVR, Quest, and the original PSVR, is bringing its magical exploration and dungeon crawling to PSVR 2 next month. Waltz of the Wizard started out life as a casual exploration game that put you at the top of a very Hogwarts-inspired castle spire. There, you combine arcane ingredients into a boiling cauldron with the help of an ancient talking skull, unleashing spells upon a fully interactive and mysterious world using
In late August, the World Economic Forum (WEF) released its 11th annual Top 10 Emerging Technologies report , highlighting innovative technology solutions that positively impact society. In its report, the WEF named the “Medical Metaverse” among its top emerging technologies of 2023 – alongside flexible batteries, genAI, sustainable aviation fuel, designer phages, wearable plant sensors, spatial optics, flexible neural electronics, sustainable computing, and AI-facilitated heal
In a promising sign for the development of the next generation of EUV lithography machines, ASML has revealed that the company is set to deliver the industry's first High-NA extreme ultraviolet (EUV) lithography scanner by the end of the year. That machine, the 0.55 numerical aperture (NA) Twinscan EXE:5000 pilot scanner, is being developed for chipmakers so that they may learn how to efficiently use High-NA EUV technology.
Assisted reality solutions are finding a keen home across frontline workers. A company helping lead the frontline AR revolution is RealWear. The firm promotes an extensive product portfolio of headsets which allow workers to leverage immersive visualizations hands-free while they work. RealWear recently released the Navigator Z1, a hand-free headset for frontline workers, a new product which optimizes the firm’s lineup of widely adopted XR tools.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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