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During cyber week this year, one trend surprised everyone: Quest 2 outsold Quest 3. This is partly due to the former's discount, but what else factored in? We examine the evidence. This post appeared first on AR Insider.
On the occasion of Metaverse Safety Week (which I invite you to check out), I had the amazing opportunity to speak with Kavya Pearlman , the head of XRSI , who is fighting for fundamental rights like privacy and safety in the metaverse. We talked about the sweet spot between human rights and technology advancements, how to guarantee a safe environment for children in immersive worlds, and how we hope the metaverse of the future could be.
CM Games, the developer behind the single-player survival shooter Into the Radius (2020) , confirmed that its long-awaited sequel is set to not only include a single-player campaign, but also host up to four player co-op so you can take on the otherworldly Pechorsk Security Zone together. Like the first in the series, Into the Radius 2 is set to initially launch on Steam Early Access for PC VR headsets sometime in 2024.
This week, Strivr announced that its enterprise-grade VR training service reached an “industry record-setting milestone” of roughly 2 million sessions launched across its client base. The service provider, which Fortune 1000 customers commonly employ, has achieved its landmark thanks to a rise in the adoption of immersive training services in the workplace and Strivr’s own innovations in integrated AI features.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
What companies make up the AR marketing competitive landscape? Our new series profiles the top providers and what differentiates them, starting here in Part I with Snap. This post appeared first on AR Insider.
Christmas is getting closer, but I have still to buy a lot of gifts, to be honest. Is there a gift you VR people would like to have from me? If it is so, please let me know this by answering this post! For now, the best gift that I can give to you is telling you what have been the best pieces of news of the week in XR… Top news of the week (Image by Upload) Upload had its usual cool gaming showcase Upload , with the sponsorship of Perp Games, has just had its usual Winter Gaming Showcase.
Christmas is getting closer, but I have still to buy a lot of gifts, to be honest. Is there a gift you VR people would like to have from me? If it is so, please let me know this by answering this post! For now, the best gift that I can give to you is telling you what have been the best pieces of news of the week in XR… Top news of the week (Image by Upload) Upload had its usual cool gaming showcase Upload , with the sponsorship of Perp Games, has just had its usual Winter Gaming Showcase.
According to a Bloomberg report , Apple is getting ready to prepare in-store staff on how to sell the company’s upcoming Vision Pro mixed reality headset. Training is reportedly slated to take place in mid-January, with launch said to be internally expected to take place the same month. Unveiled at WWDC in June, Apple has repeatedly confirmed that the long-awaited mixed reality headset will release in “early 2024,” although there’s been no mention of specific launch date
ByteDance, the parent company of TikTok, has reportedly axed its upcoming virtual reality (VR) headset, it was found on Wednesday. According to Juro Osawa of The Information, ByteDance stated that it would scrap its plans to release the Pico 5, citing that Pico 4 revenues had fallen “far short of ByteDance’s expectations.” NEW: ByteDance is canceling the Pico 5, the next version of the virtual reality headset from its Pico subsidiary, in a major retreat from the VR market.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at new hardware, new funding and say goodby to Bose Frames. This post appeared first on AR Insider.
OpenSim active users are up by 3,220 this month, reaching a new all-time high of 47,343. It was the biggest one-month increase in active users since May of 2022. The number of regions on all OpenSim grids is also up by 3,021, the biggest monthly increase since this past June, for a new total of 130,366 standard region equivalents. We usually witness an increase in activity during this season since more people spend more time inside on the computer, and grids ramp up for holiday events.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
According to a report from The Information , ByteDance subsidiary Pico Interactive is pulling the release of its next consumer-focused standalone headset in effort to no longer compete directly with Meta Quest, instead positioning its next device to compete with Apple’s $3,500 Vision Pro mixed reality headset. Citing people familiar with the situation, the report maintains that TikTok parent ByteDance is canceling Pico’s next VR headset, or what is being referred to as ‘Pico 5&
Pico 5 has reportedly been canceled. The Information's Juro Osawa reports today that the decision was made because Pico 4 sales "fell far short of ByteDance’s expectations". Pico does plan to release a refreshed version of Pico 4 however, Osawa writes, but he doesn't give any detail of what changes this new model will bring. ByteDance's main hardware focus now is the development of a high-end Apple Vision Pro competitor incorporating "cutting-edge technologies", a project which Osawa reports is
Will 2024 be the year for the industrial Metaverse? A familiar question that echoes questions asked by the XR space at the start of 2023. This time last year, Meta promised that the Metaverse would launch immersive remote communication into the mainstream. In October 2022, Mark Zuckerberg, the CEO of Meta , noted that “more people work in distributed teams now and being able to share a space with your co-workers and feel like you’re really together is still missing.” however, M
Watch on YouTube. XR Today’s Demond Cureton hosts David Moreno, Chief Marketing Officer, Virtualware. In our discussion, we discussed the following: Virtualware’s VIROO solution and latest client in the XR training sector Why VRaaS is a key component of industry upskilling Additional partnerships with Unity Technologies Thoughts on the future of the Apple Vision Pro and Meta Quest 3 Thanks for watching.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Valve hasn’t wasted any time in pushing out patches to its recently updated Steam Link function, which lets Quest users wirelessly connect to their PCs to play SteamVR games. Users with particularly great PC setups should expect a “significant improvement” in how PC VR games look on Quest now. Thanks to SteamVR Beta 2.2.1 update released earlier this week for Steam Link, Quest users now have ‘Advanced Supersample Filtering’, which was released to majorly improve w
Quest 3 developers can now integrate three major new features to improve both virtual and mixed reality. Inside-Out Body Tracking (IOBT) and Generative Legs were announced alongside Quest 3 as coming in December. Occlusion for mixed reality via the Depth API was previously an experimental feature , meaning developers could test it but couldn't ship it in Quest Store or App Lab builds.
When Intel struggled with its 10nm process technology a few years ago, some investors suggested that the company would be better-off spinning its chip production into an independent foundry, leaving the core of the company to focus on chip design instead. Bucking these calls, however, Intel opted to keep chipmaking in-house, even going as far as to creating Intel Foundry Services to use those facilities to do contract chipmaking for other chip designers.
Immersive learning solutions, tools, and software are taking the world by storm. For years, companies have recognized the need to provide consistent training and development resources to staff. After all, on average, employees learn about 70% of their skills on the job. However, the evolution of the workplace is making it harder for companies to train teams using traditional methods.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Although Quest 3 is Meta’s hot new headset release, an attractive holiday deal looks like it’ll make Quest 2 the company’s best selling headset this year. Looking at the stock available directly from Meta shows that Quest 3 availability is holding strong while the 256GB variant of Quest 2 is largely out of stock. While it’s possible that Quest 2 (256GB) is simply under heavy demand, other data we’ve gathered points to the 128GB model being the more popular seller so
Black Friday 2023 saw the "biggest ever revenue week for VR" in the UK, market research firm GfK estimates. GfK's games boss Dorian Bloch told GamesIndustry.biz "VR was in the spotlight over Black Friday 2023 and this was the biggest ever revenue week for VR" in the UK. Compared to Black Friday week 2022, GfK estimates that headset unit sales increased 33% and headset revenue increased by 17%.
Watch on YouTube. XR Today’s Demond Cureton and Rory Greener host Jay Latta, Speaker and Founder, The Fusionists for a fireside Big News chat. In our discussion, we cover: Updates on the Apple Vision Pro and its release in early next year The Meta Quest 3 and its potential for enterprise use cases Issues with data privacy and security for XR headset end users Thanks for watching.
Is Meta working on another XR headset following the Meta Quest 3? Just as the leading immersive technology firm started rolling out its most recent MR headset and Ray Ban Smartglasses, it appears that behind the scenes, Meta’s diverse lineup of XR engineers is working towards the next step of its headset lineup. Currently, Meta is experiencing an uptick in MR headset orders during the holiday black Friday period.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Ray-Ban and Meta’s second-generation smartglasses are slated to get a lot smarter starting this week, as the company launched an opt-in beta in the US that will hook in the device’s camera into AI-powered object recognition, powered in part by Microsoft’s Bing. Ray-Ban Meta Glasses were released in October shortly after the company launched its latest VR headset, Quest 3.
Quest's uncropped PC Casting 2.0 no longer requires a USB 3.0 cable. Quest headsets can wirelessly cast what the wearer is seeing to TV devices with Google Cast, smartphones, to a web browser, or to a PC application called Meta Quest Developer Hub. Traditional casting and recording forced creators to choose between full 1:1 (blue) or cropped 16:9 (red).
When the USB4 specification emerged several years ago, it was quickly positioned as a less expensive alternative to the Thunderbolt 3 technology which ruled the market of high-performance direct-attached storage (DAS) devices and docking stations. Since then, we've seen multiple USB4 docks hit the market, but USB4 DASes and SSDs are still rare. Thankfully, the situation began to change in the recent weeks, as multiple vendors have finally begun releasing their own USB4 SSDs and external driv
Digital twins are quickly becoming a staple solution for enterprise XR clients. The technology’s similarity to pre-existing systems enables the easy integration of XR within a range of business environments, such as construction and healthcare, helping drive the adoption of immersive solutions and devices. A group leading enterprise integration of digital twins is the Orlando Economic Partnership (OEP).
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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