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Just days after the Mac's 40th anniversary. Apple Vision Pro is available in stores and shipped pre-orders. Away from the hot takes and haters, where does it fit in Apple's master plan? We take a long view. This post appeared first on AR Insider.
Over the last three weeks I’ve had the chance to spend significant time in Apple Vision Pro. While my full review is still marinating, I want to share some early thoughts I’ve had while using the headset and what it means overall for the XR industry. It has to be said that anyone who doesn’t recognize how consequential the launch of Vision Pro is fundamentally doesn’t understand the XR industry.
This week, schools across North Dakota are receiving over 300 HTC VIVE VR headsets in a statewide initiative spearheaded by CareerViewXR, an emerging immersive edtech startup. In partnership with the trusted headset vendor, the distribution plan also sees CareerViewXR’s first-party immersive learning platform integrated into the headset, ready for deployment.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Polaroid Eyewear wanted to expose its new Gummy collection of flexible rubber-framed sunglasses. So it created an AR try-on experience that showcased this signature design. We break down results and lessons. This post appeared first on AR Insider.
The first reviews for Vision Pro are live, highlighting a ton of great, good and not-so-great things about Apple’s first mixed reality headset. The $3,500 Vision Pro is set to launch on February 2nd, but it seems the first reviews are already out from a select number of outlets, including CNET , The Verge , The Wall Street Journal , and CNBC. CNET’s Scott Stein took the lead on the Vision Pro review, lauding the headset for its clear micro-OLED display, mostly fluid hand-eye control
The first reviews for Vision Pro are live, highlighting a ton of great, good and not-so-great things about Apple’s first mixed reality headset. The $3,500 Vision Pro is set to launch on February 2nd, but it seems the first reviews are already out from a select number of outlets, including CNET , The Verge , The Wall Street Journal , and CNBC. CNET’s Scott Stein took the lead on the Vision Pro review, lauding the headset for its clear micro-OLED display, mostly fluid hand-eye control
The best Meta Quest 3 accessories are an excellent way to take your innovative immersive headset to the next level. On its own, the Quest 3 represents a significant step forward in the virtual reality landscape. With its exceptional resolution, mixed reality capabilities, and affordable price tag, the Quest 3 is set to become the go-to mainstream VR headset for consumers and businesses.
Meta Reality Labs achieved its highest revenue yet in Q4 2023, over $1 billion for the first time. Reality Labs is the division of Meta behind Quest headsets, the Ray-Ban smart glasses , the Horizon platform, and research & development toward AR glasses and their neural wristband input device. In the Q4 earnings call today Meta reported $1.07 billion Reality Labs quarterly revenue.
Google's latest AI infusions take Google Lens – a product with AI already at its core – and makes it more intelligent. How big a part will Lens play in the future of search? This post appeared first on AR Insider.
The rumors were true: Vertigo Games and Deep Silver announced today during PlayStation’s State of Play showcase that they’re bringing the post-apocalyptic world of Metro to PSVR 2, Meta Quest 2/3/Pro and SteamVR headsets. According to the studios, Metro Awakening is a story-driven first person adventure built exclusively for VR that blends atmospheric exploration, stealth and combat.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Apple Vision Pro apps, coming to Apple’s latest spatial computing experience, will ensure individuals and teams can make the most of their new headset. Initially, Apple didn’t reveal much information about the apps available on the Vision Pro. However, now that the device is set to start rolling out in February , we have more information about the “launch” experiences users can expect.
Meta's next headset needs to support color mixed reality, and hints suggest it will. Mixed reality is a headline feature of Quest 3. Meta even markets Quest 3 as "the first mainstream mixed reality headset". Despite this, most of the Quest Store remains VR-only. Some apps offer passthrough as an optional background instead of a virtual environment, but few developers offer full mixed reality content that truly integrates with the geometry of your real environment.
After 10 years of waiting and wondering, Vision Pro launches today, while Meta reports a breakout quarter. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.
One of the big features being touted by Apple is Vision Pro’s ability to play back spatial video captured on iPhone 15. According to data recently mined in the Meta app, Quest is reportedly set to natively support the specific video codec. The information was obtained by X (formerly Twitter) user M1Astra , who notes a number of strings found within a beta version of Meta’s app for iOS.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
This week, longstanding XR solutions provider Virtualware is celebrating 20 years of operation and supporting enterprise end users who are undergoing transformative XR journies. Virtualware is a global leader in providing VR training solutions for industry, education, and healthcare companies. Since its founding in 2004, the firm has been consistently recognized as a worldwide leader in providing enterprise XR.
Apple provided early Vision Pro units to some mainstream news outlets and YouTubers, and the review embargo was for today. My editor Ian Hamilton has already been hands-on with Apple Vision Pro twice, once just after its announcement at WWDC 2023 and again a few weeks ago. You can read his impressions from both demos here: Apple Vision Pro Hands-On: Way Ahead of Meta In Critical Ways Apple Vision Pro is the real deal.
What's XR's fate in 2024? Industry heavyweights Ori Inbar and Tom Emrich recent reunited to break it all down. If you missed it, we have you covered with top takeaways and video. This post appeared first on AR Insider.
Apple was recently granted a patent for ‘EyeSight’, the external display on Vision Pro which shows the wearer’s eyes. The patent was filed way back in 2017 and envisioned the feature being used to show stylized eyes like those of anime and furry characters. Image courtesy Apple EyeSight is perhaps the most unique bit of hardware on Vision Pro.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
ISE 2024 is wrapping up, and visitors are heading home. Igloo Vision was among a number of leading emerging technology companies showing face at the event to highlight the future of workplace technology -with the firm successfully showcasing how immersive spaces are a valuable enterprise tool via its Igloo Core Engine solution. At ISE 2024, visitors to its exhibition hall could visit Igloo Vision’s booth and see its solution that augments work by immersing employees in a space that surroun
Quest 3 was the third most used VR headset on Steam in January, surpassing Oculus Rift S and almost catching up to Valve Index. The data comes from the Steam Hardware & Software Survey. It's offered to a random sample of Steam’s user base each month. If you accept, it uploads a list of your PC specs and peripherals to Valve, as well as any headset used on SteamVR in the past month.
Mobile AR is projected to grow to $39.8 billion in 2027 as it piggybacks on 3.6 billion global smartphones. Who's spending what and which revenue subsegments are seeing the most action? Our latest Behind-the-Numbers dives in. This post appeared first on AR Insider.
In an effort to boost engagement, Ramen VR , developers behind VR-exclusive MMORPG Zenith: The Last City (2022), announced the game will soon feature a free-to-play mode and premium in-game currency as it rebrands to Zenith: Nexus. Nexus is set to host access to content from both The Last City as well as a newly announced free-to-play section, called Infinite Realms.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
One of the most desired desktop chips designed for low-cost systems has been AMD's APUs or Accelerated Processing Units. The last time we saw AMD launch a series of APUs for desktops was back in 2021, with the release of their Cezanne-based Ryzen 5000G series, which combined Zen 3 cores with Radeon Vega-based integrated graphics. During CES 2024, AMD announced the successor to Cezanne, with new Phoenix-based APUs, aptly named the Ryzen 8000G series.
Apple Vision Pro's battery has an enormous energy capacity. Thee Apple Vision Pro unboxing and review embargo was yesterday. The first reviews are already out , and the unboxings have revealed Vision Pro's battery capacity. Apple Vision Pro has a 35.9Wh (watt-hour) external tethered battery. For comparison, Quest 3 has a 18.88Wh internal battery and Quest 2 has a 14Wh internal battery, while Quest Pro has a 20.58Wh battery behind its rear padding.
Apple, Apple, Apple. The firm is full steam ahead with its Vision Pro US marketplace debut. Auidences are watching, developers are already working on realityOS applications, and XR device vendors are making a move towards the spatial computing trend of 2024. The impact of Apple’s headset is predicted by some in the XR industry to bring new eyes and fresh investments towards broader enterprise and consumer AR/VR/MR companies – already, it appears XR firms are taking note of the potent
Unity has officially launched 1.0 support for visionOS, making its now Vision Pro-compatible game engine available to all Unity Pro, Enterprise, and Industry subscribers. Unity announced in recent a blog post that support for visionOS is now out of beta, which lets paid users create three main types of XR experiences: mixed reality apps, fully-immersive virtual reality apps, and 2D windowed content that is resizable and repositionable by the user.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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