Sat.Jul 13, 2024 - Fri.Jul 19, 2024

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What Sits at the Intersection of AR and AI?

AR Insider

We were on stage with Snap CTO Bobby Murphy when he announced GenAI Suite at AWE. Along with prolific AR creator Page Piskin, we discussed the fusion of AR and AI. Now we have the panel takeaways and video for AR Insider readers. This post appeared first on AR Insider.

AR 409
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Somnium VR1 hands-on: a high-res headset for simulators

The Ghost Howls

Last week I was in Prague at Somnium Connect to see the launch of the Somnium VR1 headset. I’ve also been able to try the headset for around half an hour, so I would like to tell you my first impressions about it. Does it live up to the hype? Discover it in this post! Somnium VR1 Somnium VR1 launch trailer The Somnium VR1 is a new PCVR headset that is offered by Somnium Space, the same company behind the eponymous social VR web3 application.

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Beleaguered VR MMO ‘Zenith’ Ceases Development Due to Low User Retention

Road to VR

Ramen VR, the studio behind Zenith: The Last City , announced it’s ceasing development on the VR MMORPG, citing a struggle to retain players. The studio announced the news in a video, linked below, which describes some of the reasons behind the decision: “Zenith has struggled with retaining players since very early on. Even though we’ve had hundreds of thousands of players, the vast majority of them stopped playing Zenith after about a month,” the company says in an FAQ.

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MediSim VR Introduces Chennai’s ‘First’ VR Medical Training Centre

XR Today - Virtual Reality

MediSim VR has publicised Chennai’s ‘first’ immersive and interactive VR-training lab at Sri Ramachandra Institute of Higher Education and Research (SRIHER). Osso VR Expands Medical Training to Orthopaedic Surgery Global Medical Certification Organization Adopts XR Vuzix Medical Use Cases Show Value of AR Smart Glasses The virtual reality technology has already benefitted more than 4,000 students, enabling what the healthcare simulation training solutions provider MediSim VR describes as “unpara

Training 236
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Will WebXR Unlock Vision Pro Content Libraries?

AR Insider

Apple recently announced WebXR support in visionOS 2. This unlocks cross-platform mixed reality experiences. What should users expect, and will this mean for Vision Pro content libraries? This post appeared first on AR Insider.

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More Trending

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Google’s Early VR Modeling Tool ‘Blocks’ is Getting Revived as Open Source Software

Road to VR

Google announced that Blocks , the 3D asset creation tool released for VR in 2017, is following in the footsteps of Tilt Brush by going open source. Google announced the news in a blogpost , noting that development of Open Blocks is following the example put forth by Open Brush, a version of Google’s Tilt Brush XR creation tool which was open sourced in 2021. “We now wish to share the code behind Google Blocks , allowing for novel and rich experiences to emerge from the creativ

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Liverpool Public Invited to VR Walkthrough of £100m Baltic Merseyrail Construction Project

XR Today - Virtual Reality

This week, Liverpool’s Mayor Steve Rotheram hosted a showcase event at the Baltic Triangle to highlight how the city is leveraging VR technology to advance the £100m Baltic Merseyrail construction project. Rotheram said: Our plans for Liverpool Baltic station demonstrate our ambitions for the future of our network, with this virtual walkthrough showcasing the level of quality we want to build for our residents.

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How Much Do Consumers Spend on Mobile AR?

AR Insider

How much do consumers spend on AR games, apps, and experiences? And how much do they spend on physical goods that are influenced through AR visualization and try-ons? We break down the latest figures from our research arm, ARtillery Intelligence. This post appeared first on AR Insider.

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EON Reality Partners with Health and Safety International Centre (HSIC Libya) to Improve Health and Safety Training in Libya

EON Reality

Revolutionizing Health and Safety Training in Libya with AI-Powered XR Technologies Irvine, CA – July 15, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, announces a partnership with the Health and Safety International Centre in Libya (HSIC Libya) to revolutionize health and safety training programs in Libya using cutting-edge AI-powered XR solutions.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Somnium VR1 Hands-on: Enthusiast Level PC VR at a Difficult Price Point

Road to VR

Somnium VR1 is a new PC VR headset that delivers an impressive field-of-view (FOV) and high-resolution displays, ideally appealing to enthusiasts already in the SteamVR tracking ecosystem looking for an upgrade, or businesses with the cash to splash. I got a chance to go hands-on at the company’s Somnium Connect event held in Prague, Czechia over the weekend, giving me my first look at the version heading out to customers that’s said to start shipping sometime this month.

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Zoc Flips The Script On Education With AI

Charlie Fink

Zoc AI captures a full transcript and generates well-organized notes eliminating frantic note-taking, so students to focus their full attention on the lecture.

Education 153
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What’s Behind the Rise of Enterprise Game Studios?

AR Insider

Enterprises of all shapes, sizes, and industries are building internal game studios. This isn't about games but rather spatial computing apps, digital twins, and other practical functions. What's behind this trend and where is it going next? This post appeared first on AR Insider.

Gaming 372
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Kitely Mega Worlds on sale for $90 per month

Hypergrid Business

Kitely’s Coopersville region is a Mega World. (Image courtesy Kitely.) For a limited time, Kitely ‘s “Mega Worlds” region packages are on sale again, for $90 a month, the company announced today. A “Mega World” is a variable size region the size of 64 standard region that can hold up to 150,000 prims. That works out to just $1.40 per standard region per month.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Meta Reportedly Targeting Quest 4 Launch in 2026, Vision Pro Competitor in 2027

Road to VR

According to a report from The Information , Meta plans to release its next flagship consumer headset, Quest 4, in 2026. Meanwhile, a Vision Pro competitor—likely Quest Pro 2—is reportedly planned for 2027. According to The Information’s Wayne Ma and Kalley Huang , Meta is planning two consumer-focused headsets for 2026. Codenamed Pismo Low and Pismo High, these are thought to represent Quest 4 and a more affordable Quest 4S (or whatever naming scheme Meta picks for a more affordable va

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Meta Reportedly Plans Two Quest 4 Variants For 2026 Then Quest Pro 2 In 2027

Upload VR

Meta plans to release Quest 4 in two variants in 2026 and then a Quest Pro 2 in 2027, The Information reports. The report comes from The Information's Wayne Ma and Kalley Huang, citing at least three people who worked on the headsets. Ma has accurately reported Meta's Quest headset and smart glasses plans in advance multiple times in the past. According to the report, in 2026 Quest 4 will be released in two variants, a standard model and a premium model, codenamed Pismo Low and Pismo High.

Hardware 145
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Spatial Beats: AI Foregoes Summer Vacation

AR Insider

AI gains momentum during the slow summer months, JigSpace gets funding and Meta looks to buy a stake in Ray-Ban. We have these items and more from XR and AI realms through the eyes of Charlie Fink. This post appeared first on AR Insider.

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OpenSim regions up, actives down with summer heat

Hypergrid Business

The total land area of OpenSim’s public grids jumped by more than 33,000 region equivalents this month, with the addition of a large new grid to our list. However, the total number of active users was down by nearly 1,500, due to several grids not reporting stats this month. Missing grids included Fire and Ice , The City , and Little Big City.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Aces of Thunder’ is Shaping Up as One of the Best-looking VR-native Flight Sims, Now Coming to PC VR Too

Road to VR

Aces of Thunder , from the studio behind the well-known flight sim War Thunder , is set to launch in Q4 on PSVR 2. Alongside a new trailer, the studio revealed today that the game is also coming to PC VR. From the outset, flight sims in VR have been an obvious choice thanks to their emphasis on immersion. And it’s fortunate that some of the biggest names in flight simulation, like Microsoft Flight Simulator, DCS World, and War Thunder have added support for VR headsets.

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Netflix VR App For Quest Now Unavailable & No Longer Works

Upload VR

The Netflix app for Quest is now unavailable from the store and no longer works. The VR app featured a cosy cabin environment and was partially developed by John Carmack back in 2015 for the Samsung Gear VR. It was ported to Oculus Go and then the original Oculus Quest, but hadn't seen updates since. Because of how long ago it was developed, it was capped at 480p and didn't support downloads or passthrough.

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Reality Bytes: Google, AT&T & Hallmark+

AR Insider

This week on Reality Bytes, we go on lockdown with Google, pay a ransom with AT&T, and binge rom-coms with Hallmark+. This post appeared first on AR Insider.

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The AMD Zen 5 Microarcitecure: Powering Ryzen AI 300 Series For Mobile and Ryzen 9000 for Desktop

Anand Tech

Back at Computex 2024, AMD unveiled their highly anticipated Zen 5 CPU microarchitecture during AMD CEO Dr. Lisa Su's opening keynote. AMD announced not one but two new client platforms that will utilize the latest Zen 5 cores. This includes AMD's latest AI PC-focused chip family for the laptop market, the Ryzen AI 300 series. In comparison, the Ryzen 9000 series caters to the desktop market, which uses the preexisting AM5 platform.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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High-flying Co-op Adventure ‘Windlands 2’ is Finally Coming to PSVR 2 Next Week

Road to VR

Windlands 2 (2018), the co-op platforming adventure from Psytec Games, is finally making its way to PSVR 2 next week. Both the original Windlands (2016) and Windlands 2 have been available on the original PSVR for years now, but come July 25th, PSVR 2 players are going to get a chance to step into the high-flying combat platformer. In addition to its new 90hz native refresh rate, adaptive triggers, and headset haptics, the game is coming as a free upgrade to owners of the PSVR version.

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Quest 3 Mixed Reality Experiences Can Now Span Throughout Your Entire Home

Upload VR

Developers can now build Quest 3 mixed reality experiences that span across multiple rooms in your home. Earlier this month we reported that v66 of the Meta XR Core SDK lets developers disable the annoying VR-centric safety boundary in mixed reality. But what we didn't report was that the previous v65 release increased the accuracy and range of Spatial Anchors and let developers access the scanned scene meshes from multiple rooms.

Examples 140
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#1403: A Tour through the Indie Artist Scene and Collectives on VRChat with BabyBonito

Voices of VR

BabyBonito is an artist, avatar creator and worldbuilder within VRChat who participant different VRChat communities including a creative collective in VR called GlitchesVR, which has a substack that covers the latest in virtual culture. As a classically trained artist Bonito first got into VR through the process of creating her own avatars, which have a […] BabyBonito is an artist, avatar creator and worldbuilder within VRChat who participant different VRChat communities including a creati

Training 135
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6 Reasons to Invest in Generative AI in XR in 2024

XR Today - Mixed Reality tag

The adoption of extended reality (XR) solutions is increasing incredibly. Consumers and enterprise users leverage the metaverse, virtual, augmented, and mixed reality for entertainment, training, collaboration, and more. With AI in XR, the companies and developers designing these immersive experiences can build more realistic, engaging scenarios while reducing development costs and complexity.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly