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Some days ago, while browsing the Facebook group VIRTUAL REALITY, I found a post comparing the Gartner Hype Cycle 2017 and 2018. The results of the comparison were basically two: Augmented Reality has not moved in the graph; Virtual Reality has disappeared. I found this pretty interesting: last year, VR was going towards the right side of the graph and this year it is completely absent… so, what has happened?
HaptX, a company building a VR glove offering impressively detailed haptic feedback as well as force feedback, is steadily improving. My hands-on with their latest device—which is smaller, lighter, and more comfortable than prior iterations—offered me moments of magic where it felt like my hand was actually interacting with real objects. Let’s get this out of the way up front: there’s still much room for improvement to HaptX’s haptic force feedback glove.
With HoloLens and its enterprise-focused software offerings, Microsoft continues to make an impression on companies looking to adopt augmented reality, with Toyota Motor Corporation among the latest. Microsoft CEO Satya Nadella told the Nikkei Asian Review that Toyota is now testing the device on its production line. The company also published a video demonstrating how the automaker is implementing the device and its Dynamics 365 suite of augmented reality apps.
Limbix is building up immersive content that therapists can use to tackle phobias, depression and anxiety. There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction. It’s no wonder, therefore, to see a host of companies developing therapeutic content that leverages immersive technology.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Less is more. So, when everyone is trying to do augmented reality, I’m sitting here trying to do the opposite, that is Diminished Reality (and Mediated Reality in general). . Spend one minute and watch the two videos below , where I play as a magician and show you the results of my crazy experiments. Notice that there is no post-processing in the parts seen from inside the headset.
More resolution in VR isn’t just ‘nice’, it’s a major contributor to immersion. ‘Retina-resolution’ displays, those which match the visual limit of the human eye, are the ultimate destiny of VR headsets but it’ll be years yet before they’re affordable and widely available. Varjo, however, is developing an enterprise-focused headset which offers a glimpse of this future, and it’s breathtaking.
More resolution in VR isn’t just ‘nice’, it’s a major contributor to immersion. ‘Retina-resolution’ displays, those which match the visual limit of the human eye, are the ultimate destiny of VR headsets but it’ll be years yet before they’re affordable and widely available. Varjo, however, is developing an enterprise-focused headset which offers a glimpse of this future, and it’s breathtaking.
As a new communications medium, Augmented Reality (AR) is changing the way we consume and share knowledge and how we express ourselves creatively. This year AR included a range of experiences from contemporary art to currency to close-captioning. As a researcher and designer working with AR for the past 13 years, here are my picks for the Top 8 of 2018 (in no order of ranking).
In their first head-to-head major contract clash, Microsoft has emerged victorious over Magic Leap, as the US Army has awarded a $480 million contract to the HoloLens maker. Microsoft will provide 100,000 customized HoloLens units to the Army for its Integrated Visual Augmentation System (IVAS), a project intended to provides soldiers with a battlefield heads-up display, although only 2,500 have been slated for delivery within the first two years.
Verizon is the latest company to use VR to guide employees through dangerous scenarios. Imagine that you are an employee at a retail store getting ready for the start of the day. Then, just as you unlock the front doors, a group of strangers come barging in with guns pointed directly at you, yelling out fast instructions as a way to intimidate you and cause confusion; all with the intent of robbing the store.
With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Light Field Lab promises the next generation of AR/VR with their headgear-free holographic system. San Jose holographic display startup Light Field Lab and LA graphics company OTOY , which focuses on cloud-based high-end graphics, have officially announced a partnership that is “making the Star Trek Holodeck a reality” according to a recent press release.
While some in the augmented reality space are tweeting about future amazing immersive experiences and others are showing off cool experiments, Microsoft continues to move forward with tangible business solutions right now that show how the HoloLens can improve business. In the latest example, Microsoft reveals how BAE Systems is using PTC's Thingworx Studio software on the HoloLens to improve employee training.
On Wednesday, the people at Magic Leap finally (FINALLY) decided to give the public a dedicated, slow, feature by feature walk through of the Magic Leap One: Creator Edition. How was it? About as good as it gets without actually getting to see what images look like through the device when wearing it. Host Alan Noon, Magic Leap's senior learning resources technical artist, was joined by Shanna De Iuliis, from the company's technical marketing team, for the second installment of the company's Twit
. Immersive tech and training go back 50 years, but how has that relationship changed? Are we in for disruption or just another buzz-term? By Daniel Fraga and Christophe Mallet – Somewhere Else. As VR is evolving, we’re not only learning skills safely through simulations anymore. We have started to improve cognition and retention of knowledge through immersive learning environments.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
We all know that China is a country that is betting big on Virtual Reality. The Chinese VR ecosystem is very active and it is evolving pretty fast: this summer I have been in China and I met some cool startups that are working on software (e.g. Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. 7invensun for eye tracking addons).
Virtual environments. Real-world racing. Last month we had the opportunity to check out Master of Shapes’ VR go-kart experience, a bold new location-based venture that blends virtual reality racetracks with real-world racing. Developed in partnership with Intel , K1 Speed , and Black Trax , the one-of-a-kind experience allows participants to race against the clock as they navigate a virtual environment mapped to a real-world track.
Guangzhou Zoo ditches its cages in favor of environmentally-friendly VR exhibits. Southern China isn’t exactly known for its well-managed zoos. The populous nation has a history of poorly-funded animal exhibits that often fall well within the confines of animal cruelty. Some establishments have even been accused of trying to pass off domestic animals as exotic wildlife in an effort to trick paying visitors.
It’s L.E.A.P. Conference time and everyone is only talking about Magic Leap in these days. But today, we may also have some cool news about next gen HoloLens: in a video, we may have spotted its future appearance. I was browsing social news about Magic Leap (I think I’ll write a roundup of all the news I’ve found, because they are pretty interesting) and writing stuff about the Milan Games Week event I attended, when I got a message by the great creative technologist Michel Buc
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Your chance to go pro in energy dodgeball has finally arrived. Like many of you, I too have long dreamt of teaming up with friends to throw glowing balls of plasma at my enemies in a heated match of augmented reality dodgeball. After all, if 90’s movies have taught us anything it’s that the future of sports is basically replacing balls with lasers. Now it appears that future has finally arrived as the HADO WORLD CUP AR eSports tournament is finally making its way stateside.
A dedicated VR gamer has developed a 30-minute workout routine using Beat Saber and the results are promising. After an unfortunate series of car accidents that resulted in permanent injury to both his back and neck, Robert Long wasn’t sure how he’d recover. Stress hormones at the hands of depression caused Robert to gain weight, preventing doctors from making key procedures to his damaged back.
SVVR’s first project under their ambitious MULTIVERSE initiative links VR with the real world via mixed reality live events. Since 2013, independent global VR community SVVR has worked tirelessly to develop a thriving global community for VR enthusiasts, developers, professionals, and entrepreneur looking to sink their teeth into immersive technology.
Let the four year hype begin… Last night technological wunderkind Elon Musk announced the first private passenger on his journey to the moon: Japanese billionaire, and founder of Japanese clothing company ‘Zozo,’ Yusaku Maezawa. Then, in a move that would make even Richard Branson jealous, the entrepreneur announced that he’d purchased an additional eight seats aboard the revolutionary SpaceX rocket and would be distributing them to a yet-to-be-determined group of artists.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
VR is the future of employee training, and businesses are taking notice. . It’s no secret an increasing number of businesses are turning to virtual and augmented reality for employee training. One of the main reasons companies have doubled-down on their use of this immersive technology is its unarguable cost-effectiveness. According to a 2014 report from the Association for Talent Development (ADP), businesses with at least 100 employees spent roughly $1,200 on training exercises per emp
Orlando-based film studio Dolphin Image closes a $2M seed funding to further develop ARwall’s motion picture effects tools. Despite its heavy role in a vast majority of major motion picture productions, green screen technology is far from an ideal. A hefty price tag, considerable post production, and the need for a sizable amount of space makes it a fairly inconvenient methodology.
With the industry growing hungry for female influence, women in VR has never been more important. In the early nineties, a TV studio took a risk. Executives were casting for a character named Dana Scully: a supporting role, they envisioned, being played by a woman with the same physical attributes as Pamela Anderson. Despite that brief however, The X-Files producers ultimately chose actor Gillian Anderson.
After a long wait, finally, the Vive Focus is ready to exit from its home country. You will be able to finally buy it in Europe and North America for $599, from the dedicated page on the HTC website. HTC Vive Focus Specs. The Vive Focus is HTC’s standalone headset , the one that the Taiwanese/Chinese company wants to use to start making virtual reality widespread.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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