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Professional wide field of view Virtual Reality optics for less than the price of a couple of double lattes! A while back I demonstrated a design for Leep On The Cheap , a proof of concept for wide field of view optics on 3″ to 4″ display panels. Trouble was… there was quite a bit of distortion and chromatic aberration. However, it sparked quite a bit of thought and development in the VR DIY community.
They say you’re not a true 3D enthusiast until you’ve got a shelf full of red/cyan and green/magenta anaglyph 3D glasses. I’m ready to dump mine in the waste bin, but there’s this little problem; two more shelves of anaglyph DVD, BluRay and VHS movies collected over the years. Soon the studios will start to release the latest blockbusters in full color BluRay 3D, but somehow I doubt they’ll find the time or budget to convert “Comin’ At Ya” or ̶
Google has been tearing through the bandwidth over at the Patent Office in defense of Project Glass , April’s much touted announcement of Google’s entry into the world of augmented reality and head mounted displays. One especially clever patent covers their bases on the use of glasses nose-bridge as a power switch. Trouble is: where’s the beef?
Sega (all hail Sonic!): 1991 brought the announcement of Sega VR, a $200 headset for the Genesis console, a prototype finally shown at summer CES 1993, and consigned to the trash heap of VR in 1994, before any units shipped. Sega claimed that the helmet experience was just too realistic for young children to handle, but the real scoop from researchers showed that 40% of users suffered from cybersickness and headaches.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
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