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There's a reason that YouTube continues to be the most popular video sharing site on the planet—ever since its purchase by Google, they've always made sure to load YouTube up with extra features to keep it ahead of the pack. Starting today, users can now upload full 360-degree interactive videos to YouTube. If you've ever used the Photo Sphere feature on Nexus devices, or the virtual reality mode on Google's Street View app, you're already familiar with the interface.
EON Reality, Inc. , Next Galaxy Corp. and Richline, a Subsidiary of Berkshire Hathaway, are Taking Virtual Reality in a Unique Direction. EON Reality is developing the next social networking platform, CEEK, in partnership with Next Galaxy Corporation. While the industry is flooded with VR Gaming, EON Reality is creating VR/AR content for education, industry, and edutainment.
One of the most time consuming and frustrating tasks we encountered during our first 360 3D video productions was finding the optimal encoding settings for each of the currently available VR headsets. Each platform supports different resolutions, frame rates, codecs, and bitrates. This article explains the settings we started with, what we learned from analyzing some of the legends in the field (like Chris Milk and Felix & Paul), and finally we’ll share a simple yet powerful free tool we bui
Virtual Reality is the latest technology which is betting to change our lives as the quality improves and prices become more affordable. Here’s some of the top Virtual Reality cameras you should consider. Kodak PixPro SP360 4K. Announced at IFA Berlin in September 2015, this 360-degree action camera with 4K resolution is a successor to Kodak’s existing SP360 HD spherical action camera.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
(and other fun facts) by Derin Turner. Over the past year, we have been hard at work here at VR Playhouse, experimenting with virtual reality, augmented reality, mixed reality, astral-projecto-realities. Some things have worked, others not so much. We’ve laughed, we’ve cried, we’ve gone on spiritual journeys to rediscover ourselves and the meaning of life.
When Virtual Reality Collides with Reality, It’s Surreal In 1962, cinematographer Morton Heilig patented his Sensorama Stimulator —a bulky virtual-reality machine that showed 3-D films on a personal display while pumping in smells, sounds, and the sensation of wind. Heilig was never able to popularize the sensory-immersive Sensorama; it remains a curious footnote in the history of virtual reality.
When Virtual Reality Collides with Reality, It’s Surreal In 1962, cinematographer Morton Heilig patented his Sensorama Stimulator —a bulky virtual-reality machine that showed 3-D films on a personal display while pumping in smells, sounds, and the sensation of wind. Heilig was never able to popularize the sensory-immersive Sensorama; it remains a curious footnote in the history of virtual reality.
I finally managed to get the Oculus Rift DK2 fully supported in my Vrui VR toolkit , and while there are still some serious issues, such as getting the lens distortion formulas and internal HMD geometry exactly right, I’ve already noticed something really neat. I have a bunch of graphically simple applications that run at ridiculous frame rates (some get several thousand fps on an Nvidia GeForce 770 GTX), and with some new rendering configuration options in Vrui 4.0 I can disable vsync, an
Sci-fi movie interfaces are often breathtaking ways to tell a story, but the next generation of AR/VR interfaces will be clearer and easier to use – with a lot less visual clutter. This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap Motion Controller and Oculus Rift.
Google's new app for Android lets anyone shoot immersive photos that have depth when viewed in Google Cardboard. The post Google's Cardboard Camera App Makes Anyone a VR Photographer appeared first on WIRED.
Above, is the by-the-book definition of Virtual Reality. Thus, by default, VR is associated with a polygon rendered world, that inserts the audience or participant in and gives them tools to interact with this world. One camp of VR professionals believe this leaves no scope for mere ‘spherical video’ whether 4k or 8k or however ‘realistic’ to be called VR, even if said video is a faithful recording and visual representation of the real world or an imaginary one.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Over the past two years, Sensics has been working with our customer Visionize and a group of researchers from the Wilmer Eye Institute at Johns Hopkins University on applying the group's combined expertise towards creating a solution to help people with vision disabilities. The Los Angeles Times published a story today about one of the models in this line.
With 2015's generation of flagship smartphones fast approaching, LG is turning to virtual reality to clear its G3 inventory. VR for G3 is a Google Cardboard-inspired virtual reality headset that was custom fit to encase the phone and uses a pair of lenses to create stereoscopic imagery. The headset will utilize existing Google Cardboard software, which is navigated by using a neodymium magnet switch that works with the device's gyroscope.
“The Strike Zone awareness simulation is unparalleled in baseball today,” said Giambi. “I can’t imagine what the game would have looked like if we had this technology when I broke into the league in the mid-90’s. Many kids live in cold weather climates where they can’t get out on the diamond every day. This solution allows hitters around the world to practice real-life applications and situations wherever they are.”.
When we first got seriously interested in virtual reality several months ago, we noticed that there was hardly any video content available. Now we know why; because filming in VR is very, very complicated! The main problem is that there are no off-the-shelve camera rigs available that film on all sides at the same time in stereoscopic 3D. Sure, there are 360 camera rigs for sale, but as I discussed in a previous article , most of these cameras offer appallingly low resolution, significant fish-e
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Interested in making your own Star Wars style holograms similar to the hologram R2D2 projects in Episode 4: A New Hope? There’s 2 methods. Smartphone Hack. This is the easiest. You just need to create a plastic pyramid that is hollow at the top. Place it upside down on your phone screen and playback a special version of the video that reflects of each side of the pyramid.
The concept of presence, of being virtually and magically transported to a place, real or imagined, and having the feeling of truly being there, has always been and will continue to be, one of the chief selling points of virtual reality. But that concept of presence, and the value that VR gives to it, becomes much more complex when we're talking about a place and an experience that no one would want to be present for.
Post from RICOH THETA. – Spherical Image – RICOH THETA Hi there! For those who don’t want to read, let’s get the. The post A 360 photo album, two new VR demos and my report from Burning Man 2015 appeared first on Enter VR.
Today Microsoft announced a release window (first quarter 2016) and price (USD 3,000) for HoloLens developer kits , so suddenly HoloLens, and discussion thereof, is all over the Internet again. Figure 1: Microsoft’s HoloLens. I’ve already talked about HoloLens ad nauseam , but I found myself several times today trying to explain where (I think) the “Holo” in HoloLens comes from, and what HoloLens has to do with actual, real, honest-to-goodness holograms.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
We’ve come a long way since we first launched the Leap Motion Controller two years ago. Today, we’re marking the occasion by announcing our second annual 3D Jam! For six weeks, starting on Sept. 28th, developers around the world will build innovative experiences for virtual reality, desktop, mobile, and beyond. Since we released our technology to the world, we’ve been constantly working to bring new tools and assets to developers building with the Leap Motion platform.
A new Google initiative puts you on-stage at the most famous theaters in the world. The post Google's 360-Degree Views Drop You in the Middle of Symphonies and Plays appeared first on WIRED.
Bring out a pair of those old red-cyan anaglyph glasses and take a look at the image above. Next, follow it up by looking at the image below: Depth Ramps in Stereoscopic VR production: The images are the start and end frames of a “Depth Ramp” In conventional stereoscopic 3D film production, a Stereographer works first with the Director and Cinematographer to plot out the depth-script of how events (shots/scenes) will flow as the narrative progresses along.
When game engines are used for VR, they have to include many new capabilities: stereo rendering, higher frame rate, distortion correction, latency control and more. But one topic that is often overlooked is that VR game engine also have to deal with a wide variety of VR peripherals, each with their own API. A non-VR engine primarily interfaces with a game controller, keyboard and mouse.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The Oculus DK2 is a remarkable VR headset, producing a remarkably wide field of view with very inexpensive single element optics. VRtifacts was curious about the characteristics of the Oculus DK2 lens: what size, what material, and what focal length? The lenses themselves have quite a bit of chromatic aberration, giving the impression that they are very low cost simple lenses.
Use EON Reality’s Augmented Reality technology to display and experience a car in full-scale. With our innovative AR applications , you can now experience high-end cars , such as Formula 1 cars, right in your driveway, garage, living room, or in a dealership showroom by using only a smartphone or a tablet. Through the app, users can select the model of the car they are viewing and select different options such as paint color, interior, and other accessories.
You have shot some amazing 360º video content, but how will you distribute it to your audience and the different VR headsets? Of course you can upload it to YouTube , VRideo , or even Facebook , which all support 360º video, but traditional video platforms are not always the best option. Sometimes you want a branded application that supports all of the pro features that make VR even more compelling than just plain 360º video, like support for stereoscopic 3D and spatial audio.
Virtual Reality is the next big thing in gaming. As soon as Oculus Rift launched its Kickstarter campaign, every gamer was anxious to get his/her hands on one. It became one of the most exciting campaigns on Kickstarter ever. Virtual Reality will bring gaming to a whole new level and developers are already on deck to make some exciting new games. Gamers want to experience their favorite games in the virtual world and interaction with other gamers will become more personal with the help of VR.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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