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A document on observations based on Youtube snippets of upcoming Cinematic VR movies under production by JauntVR. Disclaimer: This document is for educational purposes only and is based off observations from a less than ideal evaluation platform (screen grabs from a youtube video). Any insights gleaned should be taken as seed ideas only, to extrapolate and learn from.
Happy holidays! Today we’re thrilled to announce the top 20 semi-finalists for the Leap Motion 3D Jam: Presented by IndieCade – our six-week global competition for $75,000 in cash and prizes. If you haven’t played them yet, they’re all available for download (along with over 120 others) on the jam site. With so many fantastic submissions, it was really hard to pick just 20 semi-finalists.
Parody! – In under four minutes all 5100 /r/oculus posts are neatly summed up. Godwin’s law kicks in big time! The post The 6th Stage of Grief appeared first on V-Rtifacts.
Who said Unity developers have all the fun ? From building virtual hands in Three.js to browser-based virtual reality , we’re also developing new tools to enable truly 3D interaction on the web. This week, we’re happy to announce LeapJS Widgets – basic UI elements can be used in a wide variety of experiences. It’s a brand new library, simple enough to be used with just a few lines of code, but with near-infinite possibilities for experimentation and customization.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
After six weeks of heated competition, the 3D Jam closed with 150+ final submissions from developers in more than 40 countries around the globe. Now the first round of judging is underway – and you can vote for your favorites! Sci-fi space odysseys and mysterious forests, quirky puzzles and addictive games, action-packed thrills and artistic experiments – there’s an incredible range of beta demos for you to download and play.
With just one week until our 3D Jam submission deadline, we’re hosting another Let’s Play session today! At 2pm PST, join us on Twitch TV to see the latest demos and chat with your fellow game lovers. While we ran into some technical difficulties with our audio setup and framerate last time (sorry about that, folks!) we’ll be up and running with a much stronger rig.
With just one week until our 3D Jam submission deadline, we’re hosting another Let’s Play session today! At 2pm PST, join us on Twitch TV to see the latest demos and chat with your fellow game lovers. While we ran into some technical difficulties with our audio setup and framerate last time (sorry about that, folks!) we’ll be up and running with a much stronger rig.
This weekend, we saw 50+ early submissions to the Leap Motion 3D Jam! To celebrate the milestone, we’re hosting a live Let’s Play tomorrow at 4pm PST on Twitch TV – where you can join developers, gamers, and tech lovers to offer your commentary on these early contenders for jam supremacy. To set a reminder, subscribe here. We’ll email you five minutes before the session begins.
It’s been a busy month on the Leap Motion Twitch TV channel! With our 3D Jam Let’s Play! coming up on Wednesday, we thought we’d highlight our recent tutorial and Q&A sessions, which are now available on YouTube. At the top of the post, you can watch as we build a mock application live, incorporating lessons we’ve learned about UX/UI design for 3D space.
Ever feel like destroying everything around you? As developers push to release their early builds for today’s 3D Jam milestone, we thought we’d spotlight one of our earliest #ScreenshotSaturday submitters. Inspired by the classic arcade game Rampage , LabCoat Studios’ Mega Creature Smash is an over-the-top VR action game all about destruction and revenge.
One of the great appeals of motion control is that it gives us an enormous feeling of power and control over our digital environment. But what if someone took that control away from you? For their Select 3D Jam submission, Chad Toprak and Yang Ho are developing a unique two-player experience for the Oculus Rift – dualcyon , a blind co-op puzzle experience.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
How pervasive will virtual reality be? VR has the power to fundamentally transform the way we learn, play, share and even browse the web. Mozilla’s recent experiments combining VR and the web pave a path towards virtual presence – pushing beyond disconnected feelings of immersion and bringing us into new places with a life of their own. We’ve been working with Mozilla to make the web a killer app for VR.
Ever wondered how a subatomic particle feels as it accelerates through the supercollider on the road to annihilation? From the developer behind Kyoto and Lotus , Collider is a new audiovisual experience that takes you on a journey through a psychedelic vortex of light and sound. Now featuring full head-mounted support for the Oculus Rift DK1 and DK2, Collider brings together raw infrared imagery with full 3D immersion – and it’s available free on the Leap Motion App Store.
San Francisco is a city fueled by the Cloud, both literally and figuratively. (Karl, you’re great – the bearded mystic that keeps a spring in our step and a song in our hearts – but distance makes the heart grow fonder!) So we went down to Los Angeles this weekend for IndieCade to kick off our global 3D Jam. We hit the ground running on Friday with V2 demos for both desktop and virtual reality.
Developers, start your engines! Starting on October 19th, Leap Motion and IndieCade are kicking off a six-week global competition for developers to build innovative experiences for desktop, virtual reality, and beyond. The range of possibilities is almost unimaginable, so we’ve made the competition as inclusive as possible. Using the Leap Motion Controller for desktop (or with optional VR Developer Mount ) developers can build complete experiences in the categories and genres of their choice – g
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
It’s no secret that for many developers in our community, midnight is the hour when the hacking gets good. Late last Friday night, over 1,000 undergraduates from across the country poured into California Memorial Stadium for Cal Hacks , a 36-hour coding spree put on by Major League Hacking. Sponsors ranging from tech’s biggest players to emerging stealth startups set up shop with APIs and bleeding-edge hardware for collegiate minds to feast on.
From gaming to big data, virtual reality gives us the chance to build and explore whole new worlds beyond the screen. As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. Now that many of you have received your VR Developer Mounts , we thought we’d share: 1. Maintain a comfortable distance between the viewer and layered virtual objects.
Experimental headsets are changing how we see the world, either by creating the virtual worlds of our imaginations, like the Oculus Rift, or adding ghostly layers on top of the real world, like Google Glass. At the LEAP.AXLR8R, GetVu’s vision lies between these two extremes – an augmented reality platform where 3D models appear to exist in real space, amongst real objects.
What if casual gaming could help people suffering from physical injuries recover faster? This week on Developer Labs, see how two LEAP.AXLR8R teams are gamifying physical therapy to help victims of conditions ranging from stroke to lazy eye. In other news, check out our latest beta preview – version 1.2 of Airspace Home and the Leap Motion software.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Hello again! I’m Bastien Bourineau, project manager and lead developer at OpenSpace3D, and I’m back to introduce the new OpenSpace3D release with improved Leap Motion support – including how we got around the perennial indexing issue. Last time, we saw how you can easily build 3D interactive environments using our free, open-source platform – designed with a visual programming system to be a tool for all creative minds.
What do 3D printers and analog clocks have in common? Find out this week on Developer Labs with a retro art experiment and how hardware hacking can change the world. Plus, three young developers on building apps for Airspace, text input interfaces , augmenting the web , and robotic learning. To take control of your own hardware integrations, check out Cylon.js to hack an Arduino.
The choice of hand design can fundamentally make or break user experience. As a developer, a hyper-realist render in your trippy space shooter might be an intergalactic buzzkill. Conversely, if your user is playing a general in a WWII bunker, you might want to lean more human than cyborg. Hand Viewer , a brand-new release in our Examples Gallery , gives you an arsenal of onscreen hands to experiment with as you build new desktop experiences with Leap Motion.
Imagine a fully interactive augmented reality – an extra layer on top of our world that we can see, grab, and control. At the LEAP.AXLR8R, GetVu is exploring the boundaries of augmented reality with a platform that combines computer vision with human vision in a wearable device. With Leap Motion interaction, they envision a future where virtual games, architectural models, and 3D designs can live in the real world.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Could 3D interfaces make it possible for people with eye problems to see in three dimensions? James Blaha has strabismus or “cross-eye,” which means that his brain ignores input from his non-dominant eye. By creating a game that forces your eyes to work together, he hopes to offer a therapeutic virtual-reality solution that makes it fun for people to overcome their amblyopia (lazy eye) and strabismus with games.
A lot of people are fuming over today’s announcement that Facebook would be buying Palmer Luckey’s Oculus. Palmer and company produced two mainstream marketed development kit head mounted displays which became darlings of the grassroots VR/Gamer community. Starting with Kickstarter, Oculus, channeled through Palmer’s and later John Carmack’s charisma and a hacker friendly attitude, built a loyal and vocal user base, one that championed the ethos of open source and quasi-c
ABC Primetime covers the VR scene in Sept. 1991. Although this news report conflates computer animation footage with Virtual Reality, it also features interviews with Jon Waldern, Fred Brooks, Howard Rheingold, Mike McGreevey, and C L Dodgson (virtually, of course.) With the advantage of hindsight, it’s interesting to see which predictions from 23 years ago have panned out and which are way out in left field. … and from the where-are-they-now club, we get a brief glimpse of video foo
W-Industries (Virtuality) always seemed to have a PR person riding herd on any video material that was released about the company or products. Everything the public saw was tightly scripted and edited. But… here’s a 1992 video from inside the factory that’s more of a home movie cum operations tutorial. We are guided through some of the guts of the Series 1000, the pre-play systems, and the assembly area.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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