2017

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Russian Artist Arrested for Refusing to Take off Her VR Headset

VRScout

Moscow artist Ekaterina Nenasheva claims she was arrested and taken to a psychiatric clinic. The crime? Refusing to take off her VR headset according to reports. Over the past four years, VR has caused us to re-evaluate many of our social norms and collective ideas— particularly as it relates to how we engage with each other —but Ekaterina Nenasheva might have just cracked open the biggest issue yet: can wearing VR in a public space constitute cause for arrest?

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Google is Developing a VR Display With 10x More Pixels Than Today’s Headsets

Road to VR

Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. The project was mentioned during SID Display Week 2017 but has gone largely under the radar as little information has surfaced since. Following a general overview of the limits of current VR technology, and an announcement that Google is working with Sharp on developing LCDs capable of VR performance normally associated with OLED, Ba

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Everything You Need to Know About Starting a Podcast in 2018

Cats and VR

I’ve become a morning walking companion to people I may never meet. How is this possible? They take me along in their earbuds as they stream my podcast, Build a Better Agency. It’s a wonderful sign of things to come for marketers willing to venture into the podcasting universe. Once a fringe platform, podcasts are now surprisingly mainstream. According to Nielsen, six out of 10 people understand what they are, and 112 million Americans -- 40 percent of the nation’s population -- have listened to

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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap. This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Best of 2017: Top 10 Blog Articles of the Year

AllThingsVR

What a year it’s been. The Sales Tech space has grown dramatically as evidenced by the publication of our 2017 Sales Tech Landscape with 500 solutions. The buzz words for the year were predictive analytics, AI, ABM, ABS, and Coaching. Here are some of Smart Selling Tools stats for 2017: Published over 100 articles on our blog. Hosted 17 of our own webinars and participated in about a dozen others.

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Bundling data collection and data organization will ruin everything you love

VRWorld

Everyone knows the importance of a data-driven decision making in business and it’s increasing in popularity every year. However, what tends to get lost in that obsession is whether or not the underlying data is trustworthy. It’s easy to say that inaccurate data leads to business problems. But what’s even worse is when a company runs on data that appears trustworthy, when in reality it’s flawed in ways that significantly impact critical decisions.

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7 Things You Can Do to Overcome VR Motion Sickness

Upload VR

Motion sickness: it’s far from the flashiest aspect of VR, but it’s a real problem for some people when they put on a headset and enter a virtual world. VR motion sickness happens when your eyes tell your brain you’re moving around in a VR environment, but your body feels like it’s sitting in a chair or standing still. If you’re prone to the problem, these conflicting inputs cause you to feel miserable.

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String Theory’s Weirdest Ideas Finally Make Sense—Thanks to VR

Wired VR

This isn't a video game. It's a classroom. The post String Theory's Weirdest Ideas Finally Make Sense—Thanks to VR appeared first on WIRED.

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This Facebook Ad Experiment Generated $1.1 Million

VeeR VR

We write quite a bit about the most effective ways to use Facebook. How can you grow your audience? How can you reach the right people? And what's the best way to use ads? And in March, when Facebook launched its mobile-only Collection ads feature, marketers responsible for ad spend took note. Now, instead of simply publishing a single image or video, brands could now pair this visual content with something like a product catalog related to it.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. In the world of modern cinema, there are few names as recognizable as Peter Jackson. The New Zealand native is responsible for some of the medium’s most technologically groundbreaking work, including the Lord of the Rings and The Hobbit franchises.

AR 417
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Google Earth VR Adds Search and Oculus Rift Support

VRScout

VR’s killer app just got a major update. It was six months ago when Google launched a VR version of Google Earth for the HTC Vive. And still to this day, Google Earth VR remains one of the best, if not the best, app experiences available in VR. An app with such a mass appeal like Google’s Tilt Brush, Earth VR lets you visit locations around the world in 3D.

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Dancing All Night In LCD Soundsystem’s VR Music Experience

VRScout

There’s no party like a VR dance party. With Google I/O coming to a close, the three day developer conference saw its fair share of annoucements around VR and AR. Reveals included everything from a new standalone VR headset , updates to Daydream , and a more social YouTube. But among all the night’s pizza parties and live music, tucked away in a tent on the sprawling Mountain View grounds, sat a dance pool party like no other.

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The Heart Pounding Vive VR Shooter: John Wick Chronicles

VRScout

Your dream of finally becoming John Wick, a hitman out for murderous vengeance over his beloved puppy Daisy, is about to come true — thanks to virtual reality. Lionsgate and video game publisher Starbreeze have partnered to launch a VR first-person shooter based on the movie John Wick. The VR game that will be released on Steam for the HTC Vive is expected to launch shortly after John Wick: Chapter 2 hits theaters on February 10th.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Super Mario Bros Recreated As Life Size HoloLens Experience

VRScout

Watch how this mixed reality game for Hololens turns Central Park into a full Mario level. What do you get when you combine everyone’s favorite mustached cartoon plumber with one of the hottest pieces of hardware currently on the market? Arguably the coolest mixed reality experience developed on the Microsoft HoloLens headset so far, that’s what.

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This $99 AR Headset Is A Game Changer

VRScout

You can pre-order the Prism headset today. Fresh out of stealth-mode, Mira is looking to bring augmented reality (AR) to the masses. Dubbed Prism, this untethered AR headset is powered by an iPhone and comes in at an accessible price of $99. In comparison to other higher-end mixed reality headsets like Meta and Magic Leap that will likely require powerful PCs, Mira’s Prism lets you just snap in your iPhone and begin interacting with holographic content.

AR 405
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MasterpieceVR Lets Four People Paint and Sculpt Together in VR

VRScout

What’s better than making art with friends? As you might guess from checking out our annual art show or watching Art Attack , our mixed reality series produced with Soul Pancake, we at VRScout are big believers in the possibilities for art and content creation in VR. Over the past year, MasterpieceVR has emerged as one of the most robust art creation toolsets and artist communities in the world, with appearances at the Magik Gallery debut exhibition, Art of VR, and AWE.

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Watch Obama’s Farewell Speech Live in 360°

VRScout

We’re Livestreaming President Obama’s Farewell Address in 360°. We are very excited to announce that VRScout is teaming up with The White House to bring you an exclusive live 360° broadcast of President Obama’s farewell address on Tuesday. As you may have heard, President Obama will take his place behind the podium one last time on the evening of January 10, 2017 to deliver his Farewell Address to the American people.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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What it’s like to View XR Through Varjo, the World’s First Human-Eye Resolution Headset

VRScout

Last Monday, I walked three blocks uphill on Mason St in San Francisco to the Fairmont Hotel to demo a stealth product that had been touted to me as one of the biggest advancements in XR tech this side of Magic Leap. As it turns out, the trek was worth the hike—Varjo’s Human-Eye Resolution technology made me realize something I’d only known in a general sense prior: current visual fidelity in VR/AR has a long way to go.

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Surgeon Chooses VR Over Sedatives For Patients

VRScout

A surgeon in Mexico City is ditching painkillers by bringing virtual reality into the operating room. Is virtual reality a powerful enough experience to distract humans from pain? Dr. Jose Luis Mosso Vazquez seems to think so. The accomplished surgeon has actually been using the immersive technology on his patients as a replacement for complicated sedatives for years.

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Giant $1.5 Billion VR Theme Park to Open in China, Promising 35 VR Attractions

Road to VR

A giant robot looms over the outskirts of Guiyang, the capital of Guizhou province in China. The new VR park, named simply ‘ Oriental Science Fiction Valley ‘, is nearly complete, featuring a bevy of VR attractions and rides that hopes to capitalize on China’s steadily growing VR industry. As reported by Reuters , the massive VR park spans 330 acres (134 hectares) and houses within its various sci-fi-inspired buildings 35 different VR attractions—including everything from shoo

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Pressure Mounts for Xbox’s Missing VR Strategy as PSVR Rakes in an Estimated Half Billion From Hardware Alone

Road to VR

VR may still be young, and adoption still low compared to the world of traditional gaming, but it can’t be ignored that mounting sales of the Playstation VR headset—effectively a very expensive accessory for the PS4—is adding up to considerable revenue. In an era where Sony appears to have a significant lead in console sales already, and with PSVR sharpening the system’s competitive edge, pressure is mounting for Microsoft to figure out its Xbox VR strategy.

Strategy 280
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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Exclusive: Lytro Reveals Immerge 2.0 Light-field Camera with Improved Quality, Faster Captures

Road to VR

Lytro’s Immerge light-field camera is meant for professional high-end VR productions. It may be a beast of a rig, but it’s capable of capturing some of the best looking volumetric video that I’ve had my eyes on yet. The company has revealed a major update to the camera, the Immerge 2.0, which, through a few smart tweaks, makes for much more efficient production and higher quality output.

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Designers Prototype New Approaches to VR Headset Ergonomics and Input

Road to VR

Two common types of head-mounts for VR headsets dominate the market today: the side & top strap approach, and the halo approach (which rests mostly on the forehead). Despite their abundance, there’s still a long way to go toward improving comfort, ease-of-use, and social acceptability as VR grows. Designers from industrial design firm Nonobject prototyped a range of new designs which could be viable as VR technology becomes smaller and lighter.

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SteamVR Tracking 2.0 Will Support ~33×33 Foot Playspaces With 4 Base Stations

Road to VR

Valve plans to manufacture and sell new SteamVR Tracking 2.0 base stations in 2018. The new base stations will bring a number of improvements over the current tracking beacons, including the ability to support more than two base stations for a huge tracking volume. Valve’s Joe Ludwig announced via the SteamVR Tracking HDK board today an update on the company’s progress in developing new SteamVR Tracking base stations which will be compatible with SteamVR Tracking headsets built with

HTC 279
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Researchers Showcase Impressive New Bar for Real-time Digital Human Rendering in VR

Road to VR

A broad team of graphics researchers, universities, and technology companies are showcasing the latest research into digital human representation in VR at SIGGRAPH 2017. Advanced capture, rigging, and rendering techniques have resulted in an impressive new bar for the art of recreating the human likeness inside of a computer in real-time. MEETMIKE is the name of the VR experience being shown at this week at SIGGRAPH 2017 conference, which features a wholly digital version of VFX reporter Mike Se

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly