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Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.
While the public largely scoffed at the awkward goggles, industry pundits proclaimed VR/AR would one day replace our 2D screens, and highlighted education as one of the top applications in the years to come. Some analysts projected that education would be the 4th largest sector for VR/AR investment. Image Credit: Samsung.
Enter Titanic VR, a new educational experience by Immersive VR Education that brings the sunken wreckage of the RMS Titanic to life once more. Taking in over €57,000, the studio has built the educational experience for all major VR platforms including HTC Vive, Oculus Rift, and PlayStation VR.
Originally released as a standard educational smartphone app, Mondly is an accomplished language learning service. This new AR rendition brings back that same valuable educational service, but this time with a variety of engaging AR scenarios that turn your living room into a classroom.
This is especially true for Mondly: Learn Languages in VR , a robust educational language app designed to test your knowledge of a language by immersing you in a variety of realistic scenarios. VR technology has only served to further enhance the language learning process.
Samsung teams up with the popular adult cartoon series for a hilarious AR tour through their smart home product line-up. Confused or intimidated by the vast array of Samsung smart home products at your disposal? Harnessing AR and the wit of Family Guy gives Samsung a unique solution to a complex challenge.”.
New Samsung Headset Details Revealed Patentlyapple has revealed a new patent application from Samsung, which highlights the company’s ongoing development of an upcoming XR headset for the Galaxy ecosystem. Additionally, reports suggest that Samsung aims to debut the headset in 2025, as an outlook header indicates.
The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Companies are beginning to incorporate the technology into solutions across various industries, including healthcare, sports, education, tourism, and the automotive industry. Sponsored content. Sponsored by Softeq.
The firm plans to debut the Light device in May 2024 and the Super headset in Q4 this year, just as other major vendors like LG and Samsung are looking to enter the headset market. Samsung is also poised to make a splash in the market soon. Many headsets that were previously available to them have now been discontinued.
This doesn’t mean virtual shared spaces and content disappeared; consumer-focused platforms like VRChat are still going strong – even appearing on Apple’s Vision Pro – and in education online, shared spaces on platforms like Engage are still holding ground for enterprise use cases.
As part of their commitment to mixing new media with conventional education while simultaneously making the 12 year old me insanely jealous, Play Lab’s If I Ride VR workshop uses virtual reality technology to give kids the opportunity to explore artwork they create themselves. However their newest program may be their most ambitious yet.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.
Earlier this summer, Google shut down yet another virtual reality app , the 3D objects library called Poly. Poly’s shutdown happened on the same day as the shutdown of Expeditions, a virtual reality travel app popular with educators. Another major Google virtual reality app is the 3D painting tool Tilt Brush.
You will also be able to stream your virtual experiences in the Samsung Gear VR to Facebook Live before the end of this year, so stay tuned for more information on that angle. Speaking of education and VR… the U.S. Department of Education just announced a $680K prize for new VR/AR experiences. Also… is Facebook making a phone
By simulating a wide range of environments and scenarios, users can master critical skills and reactions, making VR an invaluable tool for education and training in high-risk fields.” ” Woosung added: HMDs (Head-Mounted Displays) come with various specifications and operating systems.
“Hold the World is an extraordinary next step in how we can communicate and educate people about experiences they wouldn’t usually have access to in the real world. Attenborough is no stranger to VR documentaries, as he’s lent his voice to several VR experiences including First Life and VR Dive.
Recently, Google released an update to its Quest 3 YouTube application, which allows users to stream 8K videos to their Meta Quest 3 – at least in theory. While the firm still rules the XR device marketplace with its popular Quest lineup, the space is being shaken by vendors like Apple, LG, and Samsung entering the market.
In the last couple of years, AR has experienced tremendous growth and popularity as big technology giants like Google, Amazon, Apple have adopted the technology. The leading OEMs such as Samsung and Apple are expected to contribute to manufacturing more AR devices. The concept of augmented reality is no longer new.
for the links to the videos) More info (A weapon controller using the Logitech Pen) More info (Some educational experiments using the Logitech Pen) Haptikos aims to be a new contender in the XR haptics scene Sunnyvale and Athens-based startup Haptikos came out of stealth mode to unveil a prototype hand exoskeleton.
Along with categories that you would expect, such as gaming and entertainment, I was excited to see a category for VR education and training. I reached out to Steve Bambury ; Head of Digital Learning and Innovation at JESS Dubai , and asked him about his thoughts on VR education and training being recognized at the award ceremony.
Virtual Reality has always been of interest to higher education. Below, we’ll delve into three reasons for the explosive growth of Virtual Reality in education over the last year. Below, we’ll delve into three reasons for the explosive growth of Virtual Reality in education over the last year.
government wants you to do just that with its new education competition. Department of Education this week announced the EdSim Challenge , looking for new educational simulations that use virtual and augmented reality technology, created by the VR, AR and videogame development communities. In fact, the U.S.
2023: Enter Google ARCore Google’s convenient and easy-to-access ARSDK facilitates the development of WebAR experiences for cross-platform delivery. Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi.
Sony is followed by Facebook (the Oculus platform) and Google (Day Dream, Card Board, Tilt Brush, etc.); Samsung follows with another mobile headset (Gear VR). neither company has a VR user base anywhere close to Sony’s, and their products are either at the low end or a bit too expensive. So what are your thoughts? VR or VRn’t?
While many people online continue saying that “3DOF is not VR” or that “We don’t need 3DOF”, as a consultant I can tell you that there are sectors where it is still relevant: education, psychology, training, storytelling. Google’s investment for a 7.7% Read about Google experiments with AR and wearables. A very interesting read.
Google will undoubtedly be remembered for its influence in virtual reality’s exposure whenever we look back on things in the future. In the UK, Google is looking to initiate a different type of influence, one that will utilize the growing VR medium as a tool. Tagged with: cardboard , education , google , students , UK , VR.
The experience was created using that material from the BBC archive, and is a co-production between BBC Northern Ireland and Immersive VR Education, in partnership with the BBC VR Hub, which has been steadily ramping up its production of immersive content under the leadership of Commissioning Editor Zillah Watson. Image Credit: BBC .
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
While Google Cardboard, Daydream, and the Samsung Gear VR lead the charge for accessible virtual reality headsets and experiences, augmented reality hasn’t had its full day in the sunshine. Due to the nature of AR, the Aryzon’s cardboard structure is a bit more complex than Google Cardboard.
1 puts you in the shoes of Alex, a high school graduate returning to his old stomping grounds at what may easily be the most dysfunctional educational facility on the planet. 1 is available now on Hulu VR for the Oculus Go, Oculus Rift , Samsung Gear VR , Google Daydream , and PSVR. Available now via Hulu VR, Door No.
In 2016 they teamed up with Samsung to simulate an in-game basketball experience for the Rio Olympics. They also produced a NAS concert for KCRW’s Sound in Focus and a couple pieces with Google Daydream including NFL Immersed and rag & bone. Two Bit’s Jake Sally taking someone through the Samsung Olympic experience.
.” Other highlighted events from the XR All Stars include Laval 2025, noted by Amir Bozorgzadeh , CEO of Virtuleap ; Digital Construction Week, mentioned by Gary Cowan , Head of Digital Construction, Kane Group ; Venice Immersive, mentioned by Alex Ruhl , Head of Emerging Tech, PwC ; and The VRARA Education Summit 2025, said Carlos J.
As a long-time AR enthusiast, and one of the first to have tried Google Glass in Italy, I have to admit that I will consider AR mainstream only when it will be on glasses that we will wear all day , when we’ll live in a completely shared mixed reality world (the AR Cloud). Or is it just a talk about glasses?
Very rarely do we get a completely candid look into the exact sale and download numbers, typically having to collect scatterings of information to create an educated estimate. Google Daydream: 170,000. There are companies that are dedicated to these types of estimates, but even they should be taken with a grain of salt.
For mobile VR headsets like the Samsung Gear VR or Google Daydream View, a compatible mobile phone must be inserted into the headset. A staff member must be trained on launching the software, debugging possible issues with software or hardware issues. Staff needs to keep track of the valuable high-end mobile phones and VR headsets.
The collective includes Google, HTC Vive, Acer Starbreeze, Oculus, Samsung, and Sony Interactive Entertainment. While seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly.
With the enormous influence in the XR industry, VRTUOLUO has set up dozens of industry communities (such as the Industry Executives Association, VR Game Developers Community, VR Education Community, Financing and Investment Community, Offline Entertainment Group, etc.) and covered more than 80% of the XR pioneers as communities members.
Unimersiv has launched a new virtual reality platform for educational experiences, joining Google Expeditions, Nearpod VR, and Fieldscapes VR. It is currently available for the Oculus Rift and Samsung Gear VR, with support for other mobile-based...
Moving from entertainment, he now covers the major developments VR is having in shaping the future Education Technology scene. Yet again, the biggest presence of VR at the show was from Avantis – the company had powered into VR and was one of the first to offer educators a dedicated package.
This week has seen its fair share of tricks and treats ahead of the Halloween season, where companies like Warpin Reality, HTC VIVE, Google, Shopify, and Apple, among others, have offered a powerhouse of insights to XR Today on their latest innovations. This has led Google to slash jobs across its operations in recent months.
The experience was created using that material from the BBC archive, and is a co-production between BBC Northern Ireland and Immersive VR Education, in partnership with the BBC VR Hub, which has been steadily ramping up its production of immersive content under the leadership of Commissioning Editor Zillah Watson.
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