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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
A newly public FCC Test Report uncovered by Road to VR shows that HTC, the company behind Viveport and the Cosmos Elite VR headset, has recently submitted a new filing for what looks to be a new VR headset that would expand HTC’s lineup of immersive tech hardware. This new FCC filing proves that. Image Credit: FCC.
HTC Vive this week unveiled two new accessories for the Vive Focus 3 that introduce both facial and eye tracking support to the all-in-one VR headset. The company hopes these devices will prove useful in a number of different scenarios, from education and human resourcing to various other industries and professions. Image Credit: HTC.
This week, schools across North Dakota are receiving over 300 HTC VIVE VR headsets in a statewide initiative spearheaded by CareerViewXR, an emerging immersive edtech startup. North Dakota: Powered by HTC VIVE Public and private North Dakota schools can receive the headsets beginning February 11-13 during the 2024 NDCA Annual Conference.
Few things are more important than delivering the right education to individuals around the globe. The cloud has paved the way for a new era of collaborative remote learning, while AI tools and automated systems are assisting educators in their tasks. What’s more, educators have been able to reduce average operating costs by 10%.
Lately, HTC XR enterprise solutions have emerged as a top choice for companies across industries investing in immersive technology. In this guide, well introduce the best practices you can follow to optimize your return on investment from HTC XR enterprise solutions and minimize potential risks.
Last year marked HTC’s very first Vive Developer Awards (VDAs), which saw tens of thousands of dollars go to VR app developers across a number of categories. Now, HTC has announced the nominees for this year’s VDAs who will be in competition to win $50,000 in first place prize money. Entertainment. The Wizards. Galactic Gallery.
In early February, following the successful launch of the Vision Pro rocket, CareerViewXR, an emerging immersive edtech startup, spearheaded a statewide initiative providing over 300 HTC VIVE VR headsets and accompanying immersive learning software to schools across North Dakota. ” He noted. We know that 99.9
Enter Titanic VR, a new educational experience by Immersive VR Education that brings the sunken wreckage of the RMS Titanic to life once more. Taking in over €57,000, the studio has built the educational experience for all major VR platforms including HTC Vive, Oculus Rift, and PlayStation VR.
FundamentalVR’s multi-person training platform could be the future of remote education for the growing medical sector. In terms of VR-based medical education, few companies are pushing the envelope quite like FundamentalVR. Together, they provide a more powerful education platform.
HTC VIVE is one of the leading consumer VR headset manufacturers. Implementing Street Smarts VR on VIVE hardware brings with it VIVE’s wireless PC-quality experiences , as well as their hand-tracking and eye-tracking for realistic training experiences and detailed analytics. VIVE and Street Smarts VR.
The 6th international VR Awards took place this past weekend in Rotterdam, Netherlands, celebrating the best VR games, films, hardware, companies, and influencers of 2022. I want to thank our Academy members who play a fundamental role in helping AIXR make events like these happen all year round.”.
HTC is serial-teasing its next VR headset again, this time hyping the reveal of Vive Flow, which is reportedly a slim and light 6DOF standalone focused on media consumption, casual gaming, and VR experiences. HTC also released and new hype video on its Instagram , showing a quick flash of Flow’s hardware.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
In a recent report by XR MDM solutions provider MangeXR, the firm highlighted a recent success story with educational end users in the Kentucky region. Moreover, the current phase two of headset distribution sees the Kentucky Department of Education actively approach special education groups.
HTC is now on its fourth batch in its $100 million accelerator program, which offers education, investment and mentorship to startups doing unique and and interesting things around VR and AR. The company has an in-house R&D lab, VR game studio, hardware production base and brand operation team.
Whether for gaming, education, or therapy, setting up higher-quality experiences makes the technology more effective for users. Whether its applications are in healthcare, education, or training, scent experiences enable users to achieve better outcomes. First, they built a now-patented hardware, called ION. Scentware ION.
This week, CareerViewXR continued its year of education deployment success in North Dakota; the immersive education firm entered a $9.9 Department of Education’s Disability Innovation Fund (DIF) to deploy XR learning solutions for youth and adults with disabilities.
The immersive education platform won for “their efforts in enabling redeployed nurses and doctors to learn how to operate ventilators (in less than 30 minutes) under the direction of an intensive care consultant to try and combat issues they were seeing with training during the early days of the pandemic.”. VR Education and Training.
For example, Project Cambria, the codename for Meta’s (previously Facebook) MR hardware, is continuously being classified as either AR, VR, or MR depending on the article or publication. Out of the current mainstream XR technologies, mixed reality is possibly the least well-known due in part to the hardware costs and practical applications.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
That’s why Kinful makes VR educational material to help school children understand the emotions that come with events that they might not have experienced first-hand to promote “social-emotional learning,” fostering healthy relationship skills and responsible decision making. Shout Out to Hardware. The Future of Mental Health.
Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Younger people often use VR, but many hardware manufacturers include an age suggestion in product manuals. Children (13-18).
From live VR concerts in Wave coming from some of the biggest names in music, to HTC’s annual developer conference taking place in Engage , social VR is picking up the slack where video chatting platforms simply don’t cut it. SEE ALSO Social VR App 'VRChat' is Seeing Record Usage Amidst the Pandemic.
Developers and hardware solution providers have been working together over the past few decades to build VR headsets capable of hosting immersive experiences. Some of the leading companies like Meta Platforms, Pico Interactive, HTC VIVE, Lenovo, and Varjo Technologies, among others, have been leading global markets with their devices.
Yesterday, I attended the Vive Ecosystem Conference, the annual event by HTC, that his year was held completely inside ENGAGE. The first major company to have the courage to take its whole event fully in Virtual Reality has been HTC, that has held yesterday its annual VEC event completely inside the ENGAGE platform.
is also a finalist for the VR Education and Training of the Year award for their “Coaching VR” solution made in partnership with Severn Trent, and the VR Enterprise Solution of the Year award for the “Skill Shield” solution made with Keltbray. VR Education and Training of the Year. Make Real Ltd. Make Real Ltd. Make Real Ltd.
VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb. The award ceremony recognizes multiple achievements in VR, such as hardware advancements, gaming, film, social experience, and marketing to name a few. VR Hardware of the Year: Oculus – Quest. HTC – Vive Pro Eye.
A new commercial-focused hardware bundle including Rift headset, Touch controllers, three Sensors, and three facial interfaces was revealed at Oculus Connect 4 this week. HTC introduced a $1,200 Vive ‘Business Edition’ in June 2016 , dominating the enterprise sector for well over a year.
Each Volkswagen VR training experience was created by the VR studio, Innoactive , with the goal to educate employees across multiple brands and create a more efficient workflow in a way that allows employees to train at a pace they’re comfortable with without having to travel. They can even begin training before a factory even exists.
The Academy of International Extended Reality (AIXR) has announced the finalists for the fifth International VR Awards , an international ceremony honoring incredible milestones made within the VR industry in categories such as hardware, gaming, film, social VR, marketing, and more. VR EDUCATION AND TRAINING OF THE YEAR.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
While HTC made a splash unveiling an upgraded Vive Pro off site, the big trend on the show floor was standalone VR headsets with “inside-out” tracking. Less hardware. Currently to manage a VR setup with a headset such as the HTC Vive, a computer or laptop is required. What’s inside-out tracking? Less hassle.
During my Chinese adventure, in the period that I was leaving Shanghai to go to Chengdu to watch pandas, I had the opportunity to interview via WeChat Qiyong Chen, one of the people leading the Virtual Reality R&D experiments at HTC. Who are you and what do you do in HTC? I’m Qiyong Chen, leader of HTC China Immersive Lab.
HTC VIVE is one of the leading consumer VR headset manufacturers. Implementing Street Smarts VR on VIVE hardware brings with it VIVE’s wireless PC-quality experiences , as well as their hand-tracking and eye-tracking for realistic training experiences and detailed analytics. VIVE and Street Smarts VR.
Last year marked HTC’s very first Vive Developer Awards (VDAs), which saw tens of thousands of dollars go to VR app developers across a number of categories. image courtesy HTC. HTC says all eligible entries will be reviewed and evaluated by a panel of Vive employees. Leaves a lasting impression.
In 2023, many VR headset firms are introducing and supporting business-grade immersive hardware to help end-users and clients get ahead. HTC VIVE XR Elite At CES 2023, HTC VIVE introduced an exciting innovation: the VIVE XR Elite , an MR headset to rival the Meta Quest and Quest Pro.
XR Talks is a series that features the best presentations and educational videos from the XR universe. For a full library of indexed and educational media, subscribe to ARtillery PRO. And my belief is that this is going to reward very tightly integrated software and hardware. Speakers’ opinions are their own.
VR Education and Training of the Year. VR Education and Training was another highly contested category. Accepting the VR Award was Virtualware , a company spanning education, entertainment, and healthcare. Nominees were insightful, educational, and – of course – immersive. VR Hardware of the Year.
Furthermore, the hardware required to use immersive enterprise solutions is becoming cheaper and more accessible. Various headsets and smart glasses from firms such as Meta, HTC VIVE, and Nreal allow users of all kinds to access immersive applications to suit their needs. VR Hardware Growth.
The firm works with institutions like Carolina Biological and Oxford University to provide a VR-based educational content library. The Iowa-based enterprise provides an immersive K-12 curriculum on several headsets, including HTC VIVE, Meta Quest, and Pico devices.
Since the launch of HTC’s dedicated VR app store, Viveport , it was clear that the company was looking to give us more ways to discover and experience non-gaming content with the Vive. Which is probably why HTC has been exploring entirely new ways to bring VR to art, education and culture — starting with museums around the world.
This week at MWC Shanghai, HTC announced the Virtual Reality Venture Capital Alliance (VRVCA), a consortium of 28 venture capital firms focusing their funds on virtual reality. The group is headed by HTC’s China Regional President of VR, Alvin Wang Graylin. And it looks like things are only continuing to grow.
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