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Enter Titanic VR, a new educational experience by Immersive VR Education that brings the sunken wreckage of the RMS Titanic to life once more. Taking in over €57,000, the studio has built the educational experience for all major VR platforms including HTC Vive, Oculus Rift, and PlayStation VR.
HTC VIVE announced on Tuesday it will expand the availability of its VIVE Flow compact VR goggles with a novel Business Edition version. The devices are set to train, work, collaborate remotely, and enhance classroom interactions for its users across sectors, including education, healthcare, and many others, HTC VIVE explained.
HTC is serial-teasing its next VR headset again, this time hyping the reveal of Vive Flow, which is reportedly a slim and light 6DOF standalone focused on media consumption, casual gaming, and VR experiences. HTC also released and new hype video on its Instagram , showing a quick flash of Flow’s hardware. Image courtesy HTC.
Successfully combining educational value with an entertaining, playful presentation, The Big Table is a VR laboratory that teaches many fundamental chemistry concepts, aimed at students aged 13 to 17. SEE ALSO HTC's New Vive Focus Headset Locker Aims to Put VR at the Forefront of Education in China.
Prisoners are first given Samsung Gear VR headsets to enjoy a selection of spectator experiences such as running with wild elephants and sitting in the cockpit of a Blue Angel fighter jet. Statistics have shown that specialized outreach programs have done wonders in the re education and rehabilitation of prisoners.
Recently, Samsung’s dive into the XR headset market has been stealing headlines. Samsung is on a mission, and the timing of Samsung’s AI-powered AR device comes at an interesting time. Samsung is on a mission, and the timing of Samsung’s AI-powered AR device comes at an interesting time.
Alvin Wang Graylin is the China President of Vive at HTC, and I had a chance to talk with him at CES this year about what’s happening in China. Once VR is in the classrooms, then it’ll help convince more parents to buy one for the home if they believe it’ll help their education. LISTEN TO THE VOICES OF VR PODCAST.
The multinational automobile manufacturer has already been responsible for Battle Test: A Nissan 360-Degree Virtual Reality Experience for the Samsung Gear VR as well as Star Wars: Droid Repair Bay for the HTC Vive and Samsung Gear VR.
You will also be able to stream your virtual experiences in the Samsung Gear VR to Facebook Live before the end of this year, so stay tuned for more information on that angle. Speaking of education and VR… the U.S. Department of Education just announced a $680K prize for new VR/AR experiences. Also… is Facebook making a phone ?
Called Sumerian, the tool is capable of publishing 3D content to any browser that supports WebGL or WebVR graphics rendering, including Daydream, HTC Vive, Oculus Rift, and iOS mobile devices. WebVR is integrated into major browsers including Chrome for Android, Oculus Carmel, Samsung Internet, Opera developer version and Firefox Nightly.
A French company is creating beautiful educational space simulations in VR. It was produced by Orbital Views, a Virtual Reality studio based in Paris, France, with a strong emphasis on research, science and education. It’s therefore not surprising that they were awarded “Best Education Experience” at this year’s GDC in San Francisco.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
While HTC made a splash unveiling an upgraded Vive Pro off site, the big trend on the show floor was standalone VR headsets with “inside-out” tracking. Currently to manage a VR setup with a headset such as the HTC Vive, a computer or laptop is required. What’s inside-out tracking?
Instead, you are using a headset such as an Oculus Rift, HTC Vive, Samsung GearVR, Oculus Go, or a variety of other options via WebVR. A church sermon in VR is a lot like church sermon in the real-world. There really is no difference other than the fact that you don’t have to travel.
A French company is using VR to create the next generation of educational space simulators. It was produced by Orbital Views , a virtual reality studio based in Paris, France, with a strong emphasis on research, science and education. Download the educational experience now via the Oculus Store, Viveport or Steam for $9.99.
We now have the Quest 3 and Quest 3S , not to mention countless impressive headsets from the likes of HTC VIVE, Pico, and Varjo. When the rumor mill began churning out insights into other upcoming headsets from companies like Apple and, more recently, Samsung , we had a few more insights. With Valve, all we have is educated guesses.
Groups like Microsoft are leveraging a collapsing military contact to keep its IVAS device lineup alive for further funding, and HTC VIVE took note to explain the importance of enterprise end-users in discussion with the World Economic Forum. Samsung Revenue Drops This week, Samsung also revealed its Q2 earnings.
The experience was created using that material from the BBC archive, and is a co-production between BBC Northern Ireland and Immersive VR Education, in partnership with the BBC VR Hub, which has been steadily ramping up its production of immersive content under the leadership of Commissioning Editor Zillah Watson. One can hope.
Very rarely do we get a completely candid look into the exact sale and download numbers, typically having to collect scatterings of information to create an educated estimate. HTC Vive: 95,000. With a little bit of math, we can tell that the PSVR actually sold almost 4x as many units in the first quarter of 2017 as the HTC Vive.
In fact, games only account for 35% of projects underway, as the rest are focused on fields like psychology and neuroscience (12%), education (7%), tourism (7% ), and architecture and real estate (6%). Dania Academy of Higher Education, Denmark. California State University Monterey Bay, USA. Canterbury University, New Zealand.
People are now using Bigscreen as a classroom for virtual education, as a virtual movie theater, and even as a virtual date night for people in long-distance relationships: things Ernie Cline predicted a decade ago! “In 2011 –before virtual reality headsets really existed – Ready Player One inspired us of what was possible with VR.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. Working groups will be organized around important topics for the industry, enabling us to produce relevant research and guidance.
There are a handful of major players already cutting their teeth in VR including Google, Sony and Samsung; but the two titans sitting at the top of the heap are Oculus and HTC. Our big question today is this: when it comes to VR, are Oculus and HTC the respective Apple and Microsoft of the industry? HTC/Microsoft .
Along with categories that you would expect, such as gaming and entertainment, I was excited to see a category for VR education and training. I reached out to Steve Bambury ; Head of Digital Learning and Innovation at JESS Dubai , and asked him about his thoughts on VR education and training being recognized at the award ceremony.
The collective includes Google, HTC Vive, Acer Starbreeze, Oculus, Samsung, and Sony Interactive Entertainment. While seeking to educate consumers, governments, and industry about VR’s potential, the association wants to get ahead of challenges with developing and deploying the technology responsibly.
Samsung follows with another mobile headset (Gear VR). And HTC is close behind with its high-end headset, Vive, thanks to its partnership with Valve and the very popular Steam platform. Tagged with: facebook , market share , oculus , sony htc. Content providers, mostly game makers, as well as technology providers come next.
Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Digital Deception’s Doug McKenzie and Ryan Oakes will be performing during VRLA’s Friday keynote. Friday keynote speakers include: Cliff Plumer, CEO, The VOID. Gary Radburn, Director, Virtual and Augmented Reality, Dell.
This week has seen its fair share of tricks and treats ahead of the Halloween season, where companies like Warpin Reality, HTC VIVE, Google, Shopify, and Apple, among others, have offered a powerhouse of insights to XR Today on their latest innovations. Here are the top stories from this week’s news stories.
The experience was created using that material from the BBC archive, and is a co-production between BBC Northern Ireland and Immersive VR Education, in partnership with the BBC VR Hub, which has been steadily ramping up its production of immersive content under the leadership of Commissioning Editor Zillah Watson. One can hope.
Moving from entertainment, he now covers the major developments VR is having in shaping the future Education Technology scene. Yet again, the biggest presence of VR at the show was from Avantis – the company had powered into VR and was one of the first to offer educators a dedicated package.
Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. Friday keynote speakers include: Cliff Plumer, CEO, The VOID. Gary Radburn, Director, Virtual and Augmented Reality, Dell. Hugo Swart, Senior Director of XR Product Management, Qualcomm. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.
AndriodXR is a platform that powers Google-branded smart glasses and helps boost the abilities of other XR device vendors, such as XREAL, HTC VIVE, and Samsung. The platform already seems far-reaching and possibly a significant gain for the Nerepris XR industry.
As the two premiere VR hardware manufacturers, Oculus Rift and HTC Vive both recognize this impediment to adoption and are lowering the price to play, albeit in different ways. HTC Vive has launched their own financing program which relieves the upfront pricing burden of their system– although still maintaining the total cost at $800.
Take a step inside the classroom of tomorrow As mentioned, virtual reality is already starting to have an impact on education, with headsets like the Oculus Rift, Samsung Gear VR and HTC Vive helping to make learning more immersive and fun.
Like the HTC Vive and Oculus Rift require a PC (albeit a heavy-duty one) to power your virtual exploring, the PSVR requires a PlayStation 4 console. At this point, you can access via the NextVR app which is only available for the Samsung Gear VR headset – although other platforms should be given access soon. GOOGLE WANTS YOU.
HTC VIVE is currently providing their devices for North Dakota Classrooms, and Meta recently gave thousands of Quests to Kentucky Schools. million units, and firms like LG and Samsung are also entering the market, with the XR headset space now looking to boom. Many different immersive service providers meet various needs.
I think that this device can be interesting to start experimenting with AR interfaces for applications that have sense when executed next to a desk… for instance something in the education sector: you could see the solar system all around you in AR. HTC: 10, U11. Top view of the device (Image by DreamWorld). on the screen).
These include Vive X (HTC Vive’s own program), Samsung NEXT , our own Upload Collective , and the SXSW Accelerator , which this year has a dedicated category for Augmented and Virtual Reality pitches. This is just the latest in a series of VR-focused accelerators and incubators that have been cropping up over the past year or so.
Moreover, Apple is keen to educate new audiences on XR and its related technologies. Apple is taking a hands-on approach to educating customers to combat poor XR understanding. Still, XR and the ‘next generation’ of computing are new concepts to many users.
This Company Is Giving the World a Look Into the Future of Media The arrival of the HTC Vive, Oculus, Google Cardboard, and the Samsung Gear VR are just the beginning. Their goal is to educate and expose the public to virtual reality by making it easily accessible and searchable through a personalized experience.
STRIVR’s enterprise-focused product is a performance training platform that uses VR and AR to help educate and train in areas like sales, operations, customer service, safety, and human resources. STRIVR is currently working with HTC Vive, Oculus Rift and Samsung Gear VR across all of its business.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Shahram Izadi, Vice President of AR at Google , notes how Android ecosystem support will enable developers to collaborate with Samsung and Qualcomm to drive the future of immersive and spatial XR.
Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison.
According to the Evolve report, the AR/VR market size may reach roughly $374 billion by 2033, the report based this forecast on partially and entritly virtual digital experiences including sectors such as gaming, entertainment, healthcare, education, retail, and manufacturing.
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