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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.

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The XR Week Peek (2025.03.04): Valve Deckard may cost $1200, PSVR 2 price has been slashed, and more!

The Ghost Howls

More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.

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The XR Week Peek (2022.11.21): Qualcomm launches AR2 chip, HTC headset gets leaked, and more!

The Ghost Howls

HTC’s new headset gets leaked. HTC has been teasing its headsets for a lot of weeks by sharing images of small black corners of the upcoming device. Sony is finally accepting preorders for the PSVR 2 headset. The post The XR Week Peek (2022.11.21): Qualcomm launches AR2 chip, HTC headset gets leaked, and more!

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.

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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. The list below includes some ways children can use virtual reality: VR has numerous applications in an educational setting.

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Introducing The Nominees For The 2019 VR Awards

VRScout

HTC – Vive Pro Eye. Sony London Studio – Blood & Truth. VR Education & Training of the Year: Filament Games – Breaking Boundaries in Science. VR Hardware of the Year: Oculus – Quest. VRgineers – XTAL 5K HMD. Oculus – Rift S. VR Electronics – Teslasuit. HP – Reverb VR Headset. Coatsink – Shadow Point. Fundamental Surgery.