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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.

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The XR Week Peek (2021.05.03): HTC prepares the launch of its headset, Facebook acquires Onward devs, and more!

The Ghost Howls

Before I start telling you the news, let me tell you that if you want to join me in my upcoming events, I’ll have a nice fireside chat today (evening CEST time, morning PST time) at the amazing Univirtual event organized by Educators in VR; and on Wednesday at VR AR Chicago where I’ll be in a panel about virtual events. Image by HTC Vive).

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The XR Week Peek (2025.03.04): Valve Deckard may cost $1200, PSVR 2 price has been slashed, and more!

The Ghost Howls

More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.

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The XR Week Peek (2022.11.21): Qualcomm launches AR2 chip, HTC headset gets leaked, and more!

The Ghost Howls

HTC’s new headset gets leaked. HTC has been teasing its headsets for a lot of weeks by sharing images of small black corners of the upcoming device. Sony is finally accepting preorders for the PSVR 2 headset. The post The XR Week Peek (2022.11.21): Qualcomm launches AR2 chip, HTC headset gets leaked, and more!

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

The rapid development of technology could not but affect the educational process. Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. Visibility.

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.

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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. The list below includes some ways children can use virtual reality: VR has numerous applications in an educational setting.