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8 Inventive Examples Of Immersive Technology In Education

VRScout

The use of VR in education can make learning more entertaining, encourage STEM programs, and help with distance education. Moreover, immersive technology can improve students’ learning experience while teaching them to embrace technology. In this educational VR experience, students investigate a teenager named John.

Examples 537
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Lenovo VR Classroom 2 Updates Aim To Simplify VR Education

VRScout

Looking at the future of immersive education in a post COVID-19 world. It not quite up to par with other standalone devices, such as the Oculus Quest , the Classroom 2 still manages to deliver engaging educational experiences perfect for the classroom. One of the biggest is how do you keep student information safe?

Education 519
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XR Education in 2021

ARPost

However, there are myriad other use cases and XR education is one of the most promising. Here, we’re going to look at some of the most exciting and out-of-the-box examples of XR education, ranging from K-12 through university and beyond. Online learning and virtual education can be just as instructive as in-person.

Education 448
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Frame Upgrades Immersive Education Content Solution

XR Today - Virtual Reality

Today, FRAME, a Virbela sister application for immersive education and collaboration, introduced a series of user experience updates and upcoming information regarding the platform’s pricing changes. FRAME is a virtual reality (VR) collaboration app that allows users to work together in immersive offices and classrooms.

Education 328
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‘Mondly VR’ Language Learning App Now On Oculus Quest

VRScout

This is especially true for Mondly: Learn Languages in VR , a robust educational language app designed to test your knowledge of a language by immersing you in a variety of realistic scenarios. Join our lifelike characters in a fully immersive language journey!” on Oculus Quest and Oculus Quest 2 headsets.

Oculus 539
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VRARA Holds Annual Education Forum

ARPost

The VRAR Association held their regular Education Forum online on April 29. The virtual event, which included networking rounds, panel discussions, and expert presentations, was attended by hundreds of educators and solution providers. The Education Forum toed a close line when it came to hardware. Headsets as a Learning Tool.

Education 350
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‘Apollo 11 VR’ Studio Secures $3.3M Funding from HTC for VR Education Platform ‘Engage’

Road to VR

Immersive VR Education , the studio behind Apollo 11 VR , Titanic VR , and social VR education platform ENGAGE , today announced that it’s secured a €3 million (~$3.3 Funding from HTC for VR Education Platform ‘Engage’ appeared first on Road to VR. million) investment from HTC.

Education 363