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Meta, MakeMePulse Debut ‘Inside Kristallnacht’ VR Experience

XR Today - Virtual Reality

The Claims Conference has unveiled a new immersive experience to commemorate the 85th anniversary of Kristallnacht (The Night of Broken Glass). Furthermore, the immersive experience will debut on VR headsets, internet browsers, smartphones, tablets, and other platforms for “online, museum, and educational distribution.”

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Virtual Reality to Be Incorporated in the US Air Force’s Sexual Assault Prevention and Response Training

ARPost

The USAF has partnered with award-winning developer Moth+Flame to create a more immersive SAPR training platform. This was first introduced to airmen at the Joint Base in Charleston, South Carolina. Jacqueline Van Ovost championed the efforts to employ immersive training.

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Journey to Freedom and Equality: How an AR Experience Makes History Come Alive

ARPost

They first encountered violence when they arrived in South Carolina. The engaging and immersive experiences offered by technology, such as augmented reality, enable people to experience the past, to see first-hand the events that shaped the nation. The group was met with resistance in Virginia. Some Freedom Riders were arrested.

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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. It also helps to enhance customer engagement and marketing with immersive custom campaigns. But what does gamification add to immersive training systems?

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Moth+Flame Releases Immersive iOS Trainer

XR Today - Mixed Reality tag

Moth+Flame , a leading company for immersive learning solutions, announced on Wednesday that it had released its first-ever iOS immersive training app for businesses and corporate entities. Such technologies are key for businesses to reach crucial learning targets and teach best practices, it explained. What Does the App Offer?

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The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018

EON Reality

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance. vision for the Immersed Flipped Classrooms of the future. LEARN MORE ABOUT CLASSROOM 3.0.

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Open House: Animation, Digital Art, and Computer Science Majors Invited to the Augmented & Virtual Reality Programme in Norway

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. The programme teaches the skills needed to be successful in creating Virtual Reality and Augmented Reality content and applications for industry, education, and training.

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