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Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
I’ve been writing about it for over a year, and working on related products at Unity for much longer. With everything in AR being so new and moving so fast, job one is education. I think we can attribute a lot of this to lack of education around what the core capabilities are, which platforms support what features, and so on.
The 3-day conference will cover hot topics in the XR industry, such as: remote collaboration, training, and education; artificial intelligence and virtual beings; healthcare and wellness; gaming and location-based entertainment; enterprise solutions. Mikey Trujillo – Project Manager at Marvel Entertainment, LLC. .; ICHVR 2021.
This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. Unity changes how it handles XR Plugins.
Inworld AI is a company building a tool to create brains that experience creators can put into virtual bodies to populate the metaverse – whether that’s games, simulations for enterprise and education, embodied chatbots in immersive retail environments, or whatever else you can think of. A Colorful Background.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Each firm in the partnership seeks to innovate in XR and volumetric capture use cases for enterprise and industrial environments such as education, healthcare, and engineering. This partnership with the Alan B. John Wensveen , Ph.D,
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Along with categories that you would expect, such as gaming and entertainment, I was excited to see a category for VR education and training. HTC – Vive.
The Use of VR in the Field of Education Vindevogel goes on to say that VR will be a useful tool in the field of education. “It provides lifelines for theme parks and museums by reinvigorating the experience and eliminating potentially negative factors such as queues and crowds,” said The Park Playground CEO.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. PlayStation believes in VR. PSVR headset.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). The fun thing is that since it is a publication very focused on the Chinese market, outside China almost no one knows them.
Best Collaboration Tool Sony Electronics Head of XR Business Development Thaisa Yamamura was “honored to present” the Auggie Award for Best Collaboration Tool. She also presented the winner with a 15.6in Sony Spatial Reality Display. The award went to Verizon for The Future of Training , an XR upskilling program.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. Sony has already clarified that it won’t sell the PSVR 2 together with the launch of the PS5.
Some of the world’s top institutions featured across the XR medical, defence, education, and entertainment sectors debuted and highlighted their latest immersive solutions. HoloLens for XR Medical Education. I hope that the prices of hardware come down and become more available, because that’s where we really need to start.
We’ve already begun to see galleries and museums creating their own augmented reality and virtual reality experiences, designed to educate and enlighten people anywhere. Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content.
How Augmented and Virtual Reality (AR/VR) can transform Education 3. Google also offers ARCore , a developer tool for Android, iOS, Unreal, and Unity which help integrate AR elements into the real environment. One-year price performance for SNAP as of 2/3/20 Sony Corp. billion by 2024, a five-year CAGR increase of 54%.
Meta notes in its Ocean developer page that the supported XR features can help create solutions for sectors such as education, tourism, and real estate. Real-time 3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.”
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.” operating system or later.
It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes. More info Some news about content Sony has announced a few new games for its PSVR 2 headset.
” These include multilingual, multi-modal, and science models to address global challenges such as climate change, educational needs, and others, it added. The AI Alliance also aims to create resources to educate people on the risks and benefits linked to developing artificial intelligence.
Moreover, according to the firm, end users from various sectors, such as education, AEC, energy, and healthcare, can leverage the product to optimise their workflows. Additionally, the firm incorporated a Lenovo ThinkSmart Teams Room device, Crystal Vox Loqui 1 Speaker, a Sennheiser TeamConnect Ceiling mic, and a Sony digital camera.
Event organisers and featured thought leaders will provide a space for attendees to learn from leading XR companies that will share valuable insight into real-world enterprise-grade immersive technology use cases such as education, marketing, and construction. Additionally, IGS Europe hosts exclusive sessions for its VIP ticket holders.
Sony Mocopi As one of the current gaming and entertainment leaders, it’s little surprise that Sony would want to introduce its Mocap technology. Introduced in November 2022, the Sony Mocopi system combines a range of 6 wearable tracking devices with intelligent software.
But a conference on XR would be incomplete without exploring how XR solutions are shaping the future of advertising, healthcare, telecoms, education, manufacturing, logistics, finance, and AI," said AWE Asia COO David Weeks. AWE Asia has been hosted annually since 2015.
With this operation, Facebook secures another amazing development studio (after Beat Games), making sure that it will be able to provide high-quality games for its headsets in the future, and protecting itself from hostile acquisitions of other companies (like Sony acquiring Insomniac). Learn more. Some XR fun. Funny link. Funny link.
We went hands-on with Sony's standalone enterprise headset , Ultraleap demoed Meta's Ray-Ban Glasses with an all-day hand tracking sensor and we checked out WowMouse , a WearOS app that attempts to turn any Android watch into a mouse. Further news emerged with Gracia , Logitech MX Ink , Unity 6 and Quest 3 augments.
In April, we opened the doors to the first Upload Collective in San Francisco, a hub for VR and AR startups, development, co-working, education, meetups and even live broadcasting. Among a slew of content reveals, Sony reveals PlayStation VR will ship in October starting at $399, with the first pre-orders available at the end of the month.
AR is being applied in training and education, healthcare, heads-up wayfinding and navigation, tourism, retail, field service, real estate sales, design and architecture. In another scenario, we may see game engines dominant, like Unity or Unreal. Its wizarding successor grossed $12M in its first month.
The Five Boroughs of Igloo Vision According to Igloo Vision, its immersive spaces now include: Immersive visualisation room with floor projection : In a 5 x 5-metre space, Igloo Vision displayed 360 video, Insta360 live streams, Unity-based architectural models, Matterport-based photogrammetry models, and immersive presentations built on Slides.
Uniting the Industry Multiple companies, from Meta Platforms, Qualcomm, NVIDIA, Microsoft, HTC VIVE, ByteDance, Sony and even massive telecoms like Nokia and T-Mobile are chipping in to increase adoption rates for spatial technologies. Unity has also joined in on the industrial metaverse to deliver tangible results.
Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. At the XR Access Symposium, Hyman moderated a breakout session focused on public policy.
What is worrisome the most is that it is unclear what will happen to all the other amazing XR projects that Mozilla was managing like the WebXR framework A-frame or the WebXR exporter for Unity. HTC has confirmed this week to Upload VR that the upcoming Cosmos Play will be an enterprise headset devoted to museums and educational institutions.
Both Sony and Microsoft have not given clear plans on their VR offerings for their next-gen consoles , the PS5 and the Xbox Series X, but we have some interesting hints. Sony has confirmed its interest in releasing a new PSVR headset, but it has also confirmed that it will be released after the PS5. News worth a mention.
” She continued, stating, “Our members are anticipating the solutions XR presents in not only a consumer setting but in tangible industries like education, healthcare, and manufacturing. We share our new members’ excitement about the limitless possibilities of XR technology”.
New Quest 3 Features Earlier this week, Meta announced the upcoming release of a new product that will assist with XR headset usage in classrooms and educational spaces. The unnamed product range will be dedicated to education sectors and will improve the understanding and onboarding of XR across educational professionals.
He heads the institute’s efforts to evangelize its education by incorporating emerging technologies & platforms, through development labs setup in partnership with global technology giants. BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). 7- Alvin Graylin.
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